
Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your visitors' dungeon exploration experience. Will you be able to keep your evil dungeon business going?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


In Dungeon Tycoon, you have complete freedom to build and manage your own dungeon. You not only design the layout, but choose the best places for whatever traps you decide to use, which monsters you will hire to face the heroes, and what treasures await those skilled enough to claim victory. Dungeon Tycoon is all about capitalizing on every second of every hero's adventure in your mighty dungeon.


Lure adventurers into your evil dungeon by summoning mighty foes, building huge and curious rooms, and a maze of deceptive opportunities. Watch how they perform and optimize every inch of your genius design. Ensure they don't go back empty-handed, so they keep coming back.


If your dungeon is a company, then your monsters are the employees. Summon unique monsters and attract groups of heroes to test their strength.


Create clever layouts, sell valuable items to heroes, and find the perfect balance between efficiency and quality. There are many different ways to make money in Dungeon Tycoon. Will you be able to keep your evil dungeon business going?
Create and design a devious dungeon to give the heroes from across the land an exciting adventure experience.
Summon and upgrade powerful creatures to challenge heroes in their pursuit to find the treasures that lay within the dungeon.
Research new stuff to unlock new ways of improving your dungeon.
Enhance the aesthetics of your dungeon with a variety of different decorative and cosmetic items.
Inspect and watch your visitors to see how you can further improve your design.
Sell potions and other various aids to your visitors.
Complete quests and unlock a bunch of vanity objects to show off your progression.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 1.9Kreviews | 76% | — | $879K |
| $14.99 | 13ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It wasn't bad. If I get a chance, Ill do another round.
why did i like it? i have no clue but i deff did
Dungeon Tycoon 非常擅长在游戏中制造矛盾:即使游玩了一小时,我仍然分不清自己到底是哪一方的人。作为地牢管理者,我一边要打跑冒险者防止他们抢钱,另一边要让他们多杀怪爆金币;一边要防止地牢难度过低升不了级,另一边又要防止冒险者被打死掉好感。 难度不可控、评价不可控、甚至我方英雄也完全不可控,传送阵不能改cd不能改激活时间,你只能眼看着怪物刷新出来一股脑冲上去,多一只则冒险者团灭,少一只则怪物被吊着打。留给我操作的只有抽卡、升级、调整布局,以及干坐着等待无法跳过的战斗环节。 地下城资本家压榨的不是冒险者的金钱,也不是怪物的剩余价值,而是我的现实时间。哪怕是5毛钱购入的散 key 我也会为自己浪费的这一个小时感到惋惜。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The NPC Players are Horrible and Refuse to Heal. That makes your players happiness go down and the Legendary Hero "Challenges" Incredibly Painful to have to go through. Even after making you Dungeon Braindead Easy They will just not Heal and Die which Makes you Lose the Challenge. It's also Possible for them to bug out and stop attacking. The Game is Super Simple and has barely any Replay Value. The Game Is Seemingly Abandoned Despite Unfinished Roadmap. If you Don't care about Achievements like Simple management Tycoon Games. Get this on Sale. Otherwise Not worth it.
w game
its really fun and if you like DND it will be fun for you too
nettes kleines Bastelspiel
gud game very fun
이 게임을 하면서 느낀 점. 1. 베이스 캠프, 쉼터 느낌의 방을 만드는 건 의미 없다. 어차피 한 방에 주구장창 머물며 싸우기만 뒤지게 반복하다가 에너지 떨어져서 나가거나, 뒤지거나 둘 중 하나임. 필요해도 베이스 캠프 안 가고 그 방에서 못 쉰다고 찡찡거림. 다른 방 이동하다가 얻어 걸리는 부분에 설치하면 그제서야 간간히 이용하는 정도? 2. 버거? 에일? 이딴 거 만들 시간에 체력 포션이나 에너지 포션이나 파세요. 뒤지게 안 사먹고 유지비만 오지게 나옴. 3. 몬스터 컨셉 통일한 방? 몬스터 다양성 챙겨달라고 그럽니다. (여기도 정치적 올바름이 유행하나봄.) 4. 용사 파티 구성 테이블이 없으면 혼자서 뒤지기 일수. 빠르게 만들어봅시다. 하면서 가장 크게 생각한 것은, 진짜 너무 ai가 멍청합니다. 뭐 사 먹다가 몬스터 나오면 멈추고, 쉬려다가 몬스터 나오면 멈추고... 개빡침. 거기다가 피가 없으면 물약이나 후퇴를 하면 될 텐데 무조건 싸우다 뒤집니다. 방을 설계하고 운영하는 재미는 하나도 없어요. 즉, 용사가 다양한 방을 돌면서 그 방에 맞게 활동하는 걸 상상하면 진짜 재미없을 것입니다.
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 369 | 96% | Free | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $878.8K | 2.2K | 88% | $14.99 | |
| $878.7K | 14.1K | 90% | $4.00 | |
| $878.4K | 723 | 59% | $29.99 | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $878.2K | 2.3K | 72% | $19.99 | |
| $880.1K | 5.6K | 94% | $9.99 |