
Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your visitors' dungeon exploration experience. Will you be able to keep your evil dungeon business going?
Modeled estimate, not a reported figure. How we estimate →
About

In Dungeon Tycoon, you have complete freedom to build and manage your own dungeon. You not only design the layout, but choose the best places for whatever traps you decide to use, which monsters you will hire to face the heroes, and what treasures await those skilled enough to claim victory. Dungeon Tycoon is all about capitalizing on every second of every hero's adventure in your mighty dungeon.

Lure adventurers into your evil dungeon by summoning mighty foes, building huge and curious rooms, and a maze of deceptive opportunities. Watch how they perform and optimize every inch of your genius design. Ensure they don't go back empty-handed, so they keep coming back.

If your dungeon is a company, then your monsters are the employees. Summon unique monsters and attract groups of heroes to test their strength.

Create clever layouts, sell valuable items to heroes, and find the perfect balance between efficiency and quality. There are many different ways to make money in Dungeon Tycoon. Will you be able to keep your evil dungeon business going?
Create and design a devious dungeon to give the heroes from across the land an exciting adventure experience.
Summon and upgrade powerful creatures to challenge heroes in their pursuit to find the treasures that lay within the dungeon.
Research new stuff to unlock new ways of improving your dungeon.
Enhance the aesthetics of your dungeon with a variety of different decorative and cosmetic items.
Inspect and watch your visitors to see how you can further improve your design.
Sell potions and other various aids to your visitors.
Complete quests and unlock a bunch of vanity objects to show off your progression.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's fun and all but what I don't like is the fact that door directions dont matter. No matter what I do they won't use the exit and just go back the way they came effectively doing the dungeon twice causing lack of loot and congestion. If doors have directions they should really matter and not just be for aesthetic purposes
It is a fun idea, but the progress is not interesting for a long term experience. 3/10
Buen juego, divertido, recomendado
Good fun game, and i definitely got my moneys worth. There are some obvious issues that should've been dealt with, like having to deal with rooms in a line order (I.E. if i want to move a room numbered 3 in a line of 5 rooms, i have to move room 5 and 4 off of the line and attach them like a parasite to room numbered 2, to then move room 3 as i want. As you cant just have "floating" rooms with no connection in build mode between days iirc) A lot of issues others have with the heros being too hard, i never really had. If anything, i'd upgrade the monsters in my first rooms to almost full level and then i'd farm human souls from the people who entered for like 30+ days as the game doesn't really punish you for having a low rating (other than not giving you high level heros, which the only two upsides imo to high levels is killing your higher level monsters for cash to be dropped into your chests and that they give multiple souls; which can be replicated with a perk that can be unlocked from the skill tree : Heros can drop multiple souls skill.) It is REALLY easy to perfect the game, with even a decent run in the game basically unlocking a majority of the achievements. The only ones you'll hunt are the survive x amount of days in survival or getting your dungeon to be fun for the little heros you've been reaping the souls of for the past month or so. Also for a game that i paid very little for, getting this much mileage must amount to something. If you like little management games and have the touch of the auts, then this is great. Small issues will annoy you, but no game is meant to be played forever. Perfect it and enjoy the time spent.
I like the aspect that u can have any format of dungeon you want and that there is a lot of variety of things you can play and monsters you can have! I also really like that you can upgrade and get spells and things like that! The game is really fun, wood recommend!
I was hoping for Dungeon Keeper, but it plays more like a tycoon game. The goal is to balance the difficulty of the dungeon so that adventurers give you good reviews. It took me about 8 hours of play to get a top rating, and I likely won't go fill in the rest of the tech tree because it's too repetitive. Fun for what it was, but I got it in a bundle and would not recommend buying it as a standalone game.
its great but missing a few things to make it perfect still tho a great games to play to kill time or to make a dungeon lol
After completing all the achievements in under 24 hours, game was worth it. Got it from humble bundle picked it up after a while. Do survival first and look up what everything does tutorial is not 100% on how to get stars etc.
Dungeon Tycoon 非常擅长在游戏中制造矛盾:即使游玩了一小时,我仍然分不清自己到底是哪一方的人。作为地牢管理者,我一边要打跑冒险者防止他们抢钱,另一边要让他们多杀怪爆金币;一边要防止地牢难度过低升不了级,另一边又要防止冒险者被打死掉好感。 难度不可控、评价不可控、甚至我方英雄也完全不可控,传送阵不能改cd不能改激活时间,你只能眼看着怪物刷新出来一股脑冲上去,多一只则冒险者团灭,少一只则怪物被吊着打。留给我操作的只有抽卡、升级、调整布局,以及干坐着等待无法跳过的战斗环节。 地下城资本家压榨的不是冒险者的金钱,也不是怪物的剩余价值,而是我的现实时间。哪怕是5毛钱购入的散 key 我也会为自己浪费的这一个小时感到惋惜。
O jogo é divertido, mas ainda tem pouco conteúdo.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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