Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 23, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $38.5K | 84 | 96% | $19.99 | |
| approximately $24.4K | 123 | 67% | $7.99 | |
| approximately $5.9K | 23 | 91% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $2.7M | 6.7K | 93% | $14.99 |