
Dungeon Done is a PvE co-op horror survival extraction game where players explore dungeons previously cleared by heroes. The objective is for up to six players to team up, gathering hidden treasures and evading lurking dangers to make their daring escape.
Modeled estimate, not a reported figure. How we estimate →
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Loot the treasures left behind and find your way out before it’s too late! Danger still lurks in the dungeon, and surviving on your own is not an option. Only through teamwork and skill can you and your allies make it out alive.
Up to six players must join forces to overcome the dangers within the dungeon. Whether it’s unlocking sealed doors or opening heavy treasure chests, you won’t get far alone. Work together to uncover greater riches in the depths and escape the dungeon together!
As you explore every corner of the dungeon, you never know what might be lurking within. Never let your guard down. Footsteps echo behind you, and an eerie presence lingers just out of sight.
Deep within the dungeon lie rare and valuable treasures. But to claim them, you must survive the darkness.
Powered by Unreal Engine 5, the realistic graphics and immersive sound design will put you into the heart of the dungeon, making every moment feel intense and visceral. Each step brings nerve-racking thrills, with the tension of the unknown lurking around every corner.
Ever wondered what a dungeon looks like after the heroes have cleared it? Now you can experience it first-hand!
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Languages: English*, Korean, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Russian, Spanish - Latin America +4 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel hat mir echt gut gefallen, es machte Spaß es mit Freunden zu spielen. Das Gameplay ist abwechslungsreich und hat mich von Anfang an gefallen. Die Grafik ist wirklich gut für ein Indie-Spiel und trägt zur tollen Atmosphäre bei.
大変面白い
好玩!
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Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
リリースから僅か3週間でストアから消えてしまった作品。 戦闘力皆無の盗賊となって、ダンジョン内に残された財宝を他プレイヤーと協力しながら回収し、脱出する。 モンスターごとの特性や回避方法を覚えながらのトレジャーハントというゲームデザインは、今年のREPOの原型ともいうべき作品で、加えてダンジョン内ギミックの殺意が高い代わりに、それらを利用してモンスターから逃げることもできるため、より知識と戦略性の高い作品となっている。 ランダム生成故に飽きにくく、ローグライト要素(ステータス割り振り・アイテム持参)によって自分のビルドを構築、自身の役割を作っていけるのも、周回のモチベーションにつながる。 ストアページで利用できなくなってしまったのが本当に残念でならない作品。 おそらく、認知度が少なかったのが原因の一つではないかと考え 再版を願って、2025'STEAMアワードにノミネートします。
Игруха была классная.Жаль,что ее не оценили. Плак-плак
The game has some cool ideas but unfortunately just fell short of expectations. The released product needed quite a bit of work, but it was still a good bit of fun with friends. I would have loved to see the game get improved and expanded upon but unfortunately that won't happen now that the studio is closing because the game didn't perform well enough. I won't deny as mentioned before, the game was in rough shape and was really jank, and there's a lot of things in it I wish were executed differently. But the dev's had a vision, and I could see it. Although it could never make it there. Hope to see these guys surface again with something new and exciting.
123123
I really enjoyed this game but they should have done more out reach.
難易度高すぎ。売れなさすぎ。販売終了早すぎ。金返せ糞が
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.