
Dungeon Done is a PvE co-op horror survival extraction game where players explore dungeons previously cleared by heroes. The objective is for up to six players to team up, gathering hidden treasures and evading lurking dangers to make their daring escape.
Modeled estimate, not a reported figure. How we estimate →
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About
Loot the treasures left behind and find your way out before it’s too late! Danger still lurks in the dungeon, and surviving on your own is not an option. Only through teamwork and skill can you and your allies make it out alive.
Up to six players must join forces to overcome the dangers within the dungeon. Whether it’s unlocking sealed doors or opening heavy treasure chests, you won’t get far alone. Work together to uncover greater riches in the depths and escape the dungeon together!
As you explore every corner of the dungeon, you never know what might be lurking within. Never let your guard down. Footsteps echo behind you, and an eerie presence lingers just out of sight.
Deep within the dungeon lie rare and valuable treasures. But to claim them, you must survive the darkness.
Powered by Unreal Engine 5, the realistic graphics and immersive sound design will put you into the heart of the dungeon, making every moment feel intense and visceral. Each step brings nerve-racking thrills, with the tension of the unknown lurking around every corner.
Ever wondered what a dungeon looks like after the heroes have cleared it? Now you can experience it first-hand!
Genres
Stats
Languages: English*, Korean, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Russian, Spanish - Latin America +4 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白かった・・・面白かったんだ・・・
It's fun with friends, but you're limited to two maps so I think it loses it's replay value rather quickly. The loot in this game is far and few and the treasure chests are stingy. You would have to grind forever to be able to obtain some of the cool costumes. There were many times were my group would survive a dungeon and it felt like we were barely rewarded. Some of the monsters are OP. I do think the monsters need re-balancing and they could change the loot progression in this game. A ping system would be nice too. I like the aesthetic and do think that this game has potential. It is fun with friends but it's limited at the moment. Good idea though.
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Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a dope game, but alas not meant to be. You are a scavenger trying to survive your way through dungeons while picking up some overlooked loot. The concept is amazing and the level execution is incredible. Wanting the dungeons was a delight. Really wish the game had some aspect to make me feel useful in the party. Survivalist classes or alignments could have helped. In any case, sorry to see it go. There's a lot to be proud of in this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.