
Dungeon Done is a PvE co-op horror survival extraction game where players explore dungeons previously cleared by heroes. The objective is for up to six players to team up, gathering hidden treasures and evading lurking dangers to make their daring escape.
Modeled estimate, not a reported figure. How we estimate →
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About
Loot the treasures left behind and find your way out before it’s too late! Danger still lurks in the dungeon, and surviving on your own is not an option. Only through teamwork and skill can you and your allies make it out alive.
Up to six players must join forces to overcome the dangers within the dungeon. Whether it’s unlocking sealed doors or opening heavy treasure chests, you won’t get far alone. Work together to uncover greater riches in the depths and escape the dungeon together!
As you explore every corner of the dungeon, you never know what might be lurking within. Never let your guard down. Footsteps echo behind you, and an eerie presence lingers just out of sight.
Deep within the dungeon lie rare and valuable treasures. But to claim them, you must survive the darkness.
Powered by Unreal Engine 5, the realistic graphics and immersive sound design will put you into the heart of the dungeon, making every moment feel intense and visceral. Each step brings nerve-racking thrills, with the tension of the unknown lurking around every corner.
Ever wondered what a dungeon looks like after the heroes have cleared it? Now you can experience it first-hand!
Genres
Stats
Languages: English*, Korean, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Russian, Spanish - Latin America +4 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you’re looking for a game that will make you question every decision you’ve ever made—both in-game and in life—Dungeon Done is the answer. This delightful mess of chaotic dungeon crawling offers minimal direction, maximum frustration, and unbelievable amounts of loot that you can’t even use because your character keeps dying in absurdly stupid ways. The plot? Who needs it. It's just an excuse to send you down an endless hallway of pixelated traps, enemies that are literally just re-skinned versions of each other, and treasure chests that might contain gold... or a disease that gives you more of a headache than anything else. It’s like the game itself is mocking you. Let’s talk about the combat: it’s as satisfying as watching a toddler try to play chess. Your character moves slower than a snail on crutches, and your attacks have the precision of a drunk uncle throwing darts at a target while standing on a wobbly table. You’ll get hit by enemies that are half your size and sometimes wonder if it’s actually your fault or if the game is just designed to make you suffer. Spoiler alert: it’s both. But let’s not ignore the real star of Dungeon Done—the loot system. You’ll accumulate so much treasure, you’ll feel like Scrooge McDuck if he was also an unpaid intern. You’ll collect swords, shields, and magical items that make you feel strong... until you try to equip them and realize they don't fit your character’s build. Just kidding—this game doesn't have builds. Your character is as aimless as you are. In conclusion, Dungeon Done is for those who enjoy an experience that’s 90% frustration, 10% reward, and 100% "What did I do to deserve this?" The sheer absurdity of the game will either make you laugh until you cry or cry until you uninstall. Either way, it’s time well spent.
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Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo abandonan. No devuelven el dinero, propongo denunciar el juego por estafa.
友達と一緒にやるために5人分買いました。 実際やってみたらバグ祭りでまともにできなかったので「アップデートでバグ直ったららまた皆でやろうね。」って言ってたのですが、販売終了の話を聞いてとても残念です。 マルチプレイでやったらバグさえなければ本当に楽しいゲームでした。 ありがとうございました。 (サムネイルとバグが直ればもっと売れたと思うのですが・・・。なぜサムネイルこれにしてしまったのか・・・)
the game isn't bad per say but needs a lot of work its buggy and there's no real intensives for getting gold or doing anything and with the announcement of the game shutting down i wouldn't recommend it
This game got pretty much potential and could be, with a little more work, better as "Lethal Company". But the devs will abandon this project, after nearly an month of EA. So do not waste your money!
Closed game after a month, was incredibly fun. I liked it when it was super difficult, but who cares. The Devs decided after a month that it wasn't getting enough traction for them to continue supporting it. The damn game wasn't even finished, it's early access
Really fun with friends. I hope that they make more updates! :)
game looked interesting at first but barely had any fun in the 7 hours "played", mostly annoying stuff and now after a month of release and barely any update since it was holiday season, they're closing up shop
騙人遊戲工作室千萬別買
=== 25.1.10更新 官方扛不住慘淡的銷量,跑了。 === 遊玩24.12.12 與 24.12.27 雙版本: 12.27更新後,新玩家就能快速把天賦、服裝買滿了。 現版本遊戲內容不多,內容還算有趣,但公開房間人數極少,建議有找到朋友再來考慮一起入坑,開著語音享受大家歡樂的叫聲XD --給一些簡單的攻略-- 前期推薦點血量、格子、速度,後期熟練後重置天賦可以考慮把血量去掉,改負重或回耐。 15分鐘地牢難度較高,地圖固定但出入口隨機關閉,容易迷路;建議手持復活法杖來摸索,比較能探索到東西。 寺廟較適合新手嘗試,可考慮不用復活法杖改多帶點棍棒來清怪;地圖複雜度較低,跑個幾趟大致能找到合適自己的賺錢路線。 快速穩定賺錢可以在寺廟跑幾個特別容易出高價物的寶箱,如果要拚一夕致富的話就要去地圖上出沒的掉寶哥布林了。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.