
Dungeon Done is a PvE co-op horror survival extraction game where players explore dungeons previously cleared by heroes. The objective is for up to six players to team up, gathering hidden treasures and evading lurking dangers to make their daring escape.
Modeled estimate, not a reported figure. How we estimate →
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About
Loot the treasures left behind and find your way out before it’s too late! Danger still lurks in the dungeon, and surviving on your own is not an option. Only through teamwork and skill can you and your allies make it out alive.
Up to six players must join forces to overcome the dangers within the dungeon. Whether it’s unlocking sealed doors or opening heavy treasure chests, you won’t get far alone. Work together to uncover greater riches in the depths and escape the dungeon together!
As you explore every corner of the dungeon, you never know what might be lurking within. Never let your guard down. Footsteps echo behind you, and an eerie presence lingers just out of sight.
Deep within the dungeon lie rare and valuable treasures. But to claim them, you must survive the darkness.
Powered by Unreal Engine 5, the realistic graphics and immersive sound design will put you into the heart of the dungeon, making every moment feel intense and visceral. Each step brings nerve-racking thrills, with the tension of the unknown lurking around every corner.
Ever wondered what a dungeon looks like after the heroes have cleared it? Now you can experience it first-hand!
Genres
Stats
Languages: English*, Korean, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Russian, Spanish - Latin America +4 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first impression of this game is that it feels inspired by Lethal Company, but with a thematic twist. Instead of scavenging junk on a space-themed planet, you’re collecting hidden treasures in a medieval dungeon. The real fun comes from playing with others, where unexpected situations lead to hilarious moments. This game isn’t about defeating monsters, it’s about working together to survive and escape. Compared to co-op horror games like Phasmophobia or Dark Hours, this game shifts focus from deduction and puzzles to a more intense sense of fear and chaos. Avoiding monsters, collecting treasures, and escaping the dungeon form the core, but the unpredictable, chaotic interactions with friends make it shine. What stands out is the fresh perspective of playing as scavengers, ordinary people cleaning up after heroes. This unique angle, reminding me of Kaiju No. 8, where the man starts as a cleanup worker, feels both relatable and intriguing. The concept of entering a dungeon after the action has ended and dealing with the aftermath adds a clever twist. While the gameplay might feel new to some, immersing yourself in the question, What would I do in this dungeon? makes the experience far more engaging. I highly recommend this game, it’s a thrilling, unique adventure that’s best enjoyed with friends. If you’re looking for something fresh and exciting, it’s absolutely worth a try.
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Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like Dungeon Done. At first, it seemed like a fun and promising game. The initial couple of hours were enjoyable as I explored the mechanics, learned the ropes, and figured out how things worked. But the more I played, the more the cracks started to show—and now, after 7 hours of playtime, I can confidently say this game feels like a massive waste of potential and, frankly, my time. -------------------------------------------------------------------------- The Fun Wears Off Quickly The beginning of the game is intriguing. The dungeon has an interesting aesthetic, the combat system feels challenging, and there's this sense of progression and discovery that hooks you. But as you play more, you realise just how shallow everything is. The systems that initially seemed deep are actually frustratingly unbalanced, and the progression grind is brutal. The most glaring issue is the economy. I get that not every game needs to shower you with loot, but come on. The loot in Dungeon Done is so worthless that it feels like a slap in the face every time you open a chest. How is anyone supposed to grind for that 500k outfit when 99% of what you pick up sells for next to nothing? I played for seven hours, carefully collecting and selling everything I found, and I barely made any progress toward that goal. It doesn’t feel rewarding—it feels punishing. --------------------------------------------------------------------------- Overpowered Monsters and Broken Balance The enemies are, without exaggeration, ridiculous. Some of them are outright invincible, which I assume is intentional for "challenge" purposes, but it just doesn’t make sense in a game like this. There’s nothing fun about unloading all your resources on an enemy and not even scratching them. The difficulty spikes are absurd and inconsistent. One room might have weak monsters you can one-shot, and the next might throw an overpowered behemoth at you that two-shots you. How is that balanced? Answer: it’s not. Oh, and let’s talk about how hard it is to find basic tools like the crowbar. Why is something that essential so difficult to get? The game seems to think it’s adding to the "challenge," but all it really does is slow down the gameplay and frustrate players. I shouldn’t have to waste so much time looking for an item that is required to progress—it’s just bad design. ---------------------------------------------------------------------------- Monsters That Break the Game I have to come back to the enemies again because some of them are just flat-out broken. I can accept a tough fight, but there’s no reason for some monsters to be essentially invincible. It makes you feel like you’re being punished for playing the game. And when you're already struggling with the stingy loot system and the grindy progression, facing an invincible enemy is like the final nail in the coffin. It’s not challenging; it’s just bad design. ----------------------------------------------------------------------------- Missed Potential The saddest part is that Dungeon Done has potential. The core idea of the game is interesting, and the early hours were genuinely fun. But the more you play, the more the game reveals how poorly designed and unbalanced it is. It’s clear that the developers didn’t think through the player’s experience past the first few hours. Maybe with some major updates and rebalancing, this could be a good game. But as it stands, it’s just frustrating, unrewarding, and not worth your time. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Final Thoughts Dungeon Done is a game that feels like it actively works against the player. The loot system is unrewarding, the enemies are overpowered to the point of absurdity, and the grind is unbearable. I’ve played for eight hours, and instead of feeling like I’ve made progress, I feel like I’ve wasted my time. Unless the developers make some serious changes, I can’t recommend this game to anyone. If you’re looking for a fun dungeon crawler, look elsewhere—this game just isn’t it. 2/10
Man that is some crappy PR. No word on why or what happened beyond a small paragraph on the announcements. But guess better then nothing. Game should not be for sale on steam still considering they announced the game is dead and so is the studio. Game didn't even last a month on release. There better be no issues with everyone getting refunds on this.
Abandoned by the developers after 1 month of Early Access. Had some potential to be a fun time with friends, but sadly not worth any amount of money after the announcement.
AS OF JANUARY 10TH 2025 THIS IS ABANDONWARE. DO NOT BUY. Originally I liked this game and wanted to see where it was going so i bought two copies and had planned to ride out the Early Access train, but to abruptly end development. close the studio and not cease sales immediately? Nah. Refund.
The game is not bad, but the durability of the weapons is too low, and the role of the wooden shield is not obvious enough, the attack and defense are very contradictory, and the monsters are very strong, the whole experience is not so good. However, I had a lot of fun playing it with my friends, and it is a game with a lot of potential. I hope that the above mentioned problems can be updated in the future.
Abandoned by developer(s), avoid at all cost (as others have mentioned).
They just announced they will no longer be working on the game. Could have been something great but now we'll never know. I cant even get a refund for it. Nothing is more of a middle finger than making a game that you have to pay for then being told "Yeah we're done with this game so thanks for the money jerkoff!"
DO NOT BUY. this is being abandoned. Servers rely on developer provided servers so the game will be unplayable when they shut them down in a month.
なかなかおもろい。勇者ってやっぱり強いんやな。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.