
A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Ups and Downs in the Dunes[/h1] Resource management is a key of any 4X or RTS. Civilization 5, hallowed be its name, juggles eight major resources, with most others (strategic, luxuries) overlapping with the major resources in some way. Similarly, a personal favorite Endless Legend is built around FIDSI, approval, and to some degree pearls. They’re also fairly interchangeable: all of these resources can be converted in some way or another into more of each other. As for RTSes, heavy hitters like Starcraft and Age of Empires juggle less than five for the whole game. Why do I lead with this? Dune: Spice Wars has you juggling fourteen (technically fifteen) disparate resources, each necessary, yet distinctly prioritizable based on the phase of the game and faction. The tutorial does an okay job of communicating this, but most of the learning is done by hard knocks. Once gotten the hang of, it’s a very robust, interconnected system for empire building. It’s even possible, once the buildings are memorized especially, to do much of the resource conversion mentioned above, moreso on a 1:1 basis than a multidirectional basis. Until then, it’s more of putting out fires as they arise, since deficits will seriously cripple any imperial ambitions until resolved. [h1]Punishment by Design[/h1] Moving large armies in tight formation (a preferred formation for some factions) across regions summons sandworms. It’s essentially guaranteed when traversing open desert. It’s lore-accurate but very rough to lose, say, a hero or an Ecaz champion to the jaws of nature. Getting close to a win condition gives a popup to other players affected. Being a Landsraad pariah means invasions every 20 days, right at home base. Other deficits disband or disable units, buildings, etc. Death spiraling is easy; restabilizing is hard. There are ways to bounce back for sure after being on the back foot. However, the juggling act of recovering in a 4X in real-time, even with pausing, can be challenging. [h1]Why Is This Still a Recommended Review, Then?[/h1] There’s a lot here to like. It’s [i]Dune[/i], for one. Music and sound design are surprisingly good. Sound effects feel weighty and music is interesting to listen to, with work by Jesper Kyd. Perhaps best known for Assassin’s Creed, his résumé also extends to Darktide and Hitman 2. If that’s intriguing, bad news: there’s no official release of this two-hour soundtrack anywhere. Art design is not as bad as most reviewers who comment on it say. My lowered expectations going in made me appreciate the models and textures all the more. Animations are a little lackluster but not deal-breaking by far. The game is not “dead” by any metric; its population has remained fairly steady for about three and a half years since the hype around 1.0 died off. Speaking of 1.0, there’s been 23 updates since then, which isn’t too bad for a complete game. While “complete” is a forgotten concept now, it’s certainly preferential to not have small but impactful features added post-launch (heroes, frigates, etc.) other than a single faction gated behind DLC, unlike many major strategy games these days. Huge rec for anyone who likes Dune: Imperium. [h1]Addendum: Mods![/h1] Haven’t tried them yet. There appear to be three major ones: the Community Patch, Dyaus Anchor, and QuinnQuest, all on NexusMods in varying states of completeness. There appear to be no EULA restrictions on modding, unlike the limits placed by Creative Assembly and Blizzard [i]et al.[/i]
Not what I was expecting, but in a good way - it's more 4X than RTS and the political sim side of it is really good. I keep meaning to come back to it. You can play as a Sand Worm. Haha not really
qui control arakis, control l'épice
the game is nice, but shiro really need to work on their dx, opengl works better again, even on windows
Dawno nie grałem w tak słabo zaprojektowaną grę. Zrobiona jest dobrze, tylko nie zmienia to jej założeń. Grając na poziomie łatwym udało mi się wygrać tylko jedną misję. 3 razy przegrałem bo przeciwnik zrobił zamach. Mechanika która powinna być w późniejszych etapach gry pojawia się na początku i jest OP. Oczywiście gracz nie jest poinformowany o tym, że to istnieje i jak się bronić. Szukaj sobie w necie bo nie masz nic innego do roboty. Dune 2000 nie była grą idealną, miała masę błędów i dość dziwnych decyzji (kłopoty z wyszukiwaniem drogi przez SI) ale i tak był jakieś 1000 razy ciekawszy niż to. Zamiast zrobić po prostu nową wersję Dune 2000 to zrobili nie wiadomo co. Ani to RTS ani X4 ani Grant Strategy. Za dużo zbędnych mechanik jak na RTS, za słabe mechaniki jak na duże strategie typu Stelaris. Wnisek: jeśli nie kupiłeś to nie kupuj. Nawet za 20zł nie warto. Gdybym chciał notorycznie przegrywać to zagrałbym w inną grę na poziomie trudnym bo i tak miałbym więcej frajdy. Z wartych odnotowania głupot: 1. Brak zaawansowanej kontroli na wojskiem 2. Typów zasobów jak w X4 tylko nie wiadomo za bardzo po co a ich pozyskiwanie to jakiś koszmar. Można przegrać bo Freemani dostają punkty hegemoni chyba tylko za sam fakt istnienia. 3. Drzewko technologii trzeba za każdym razem rozwijać bo nie dało się dawać nowych rzeczy (budynków i wojsk) na koniec danego scenariusza kampanii tak jak w Dune 2000. Co też powoduje, że gra będzie mocno powtarzalna. 4. Giełda. Jest ale nie działa. Znaczy posiadanie 50% udziałów niekoniecznie oznacza wygraną jeśli scenariusz tego nie przewiduje a samo kupowanie akcji (bo nie warto ich nigdy sprzedawać) to jakiś absurd.
Slug
Yeah that game is feature complete and very strategic. I can really approve that one; it's worth it's price. BTW: I don't own any DLC - and I don't feel like I miss out something. That is a very good thing, good job, dev's.
Good Game Wish more DLCS would be nice nice fun game.
класс
ATREIDES!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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