
A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 13.6Kreviews | 79% | — | $4M |
| $39.99 | 2.1Kratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
команда Shiro сотворила шедевр. я доволен игрой и атмосферой. 10 доедающих харвейстер червей из 10-ти
I haven't had a game that wasn't forcefully ended with a crash
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- dobra muzyka, - dobra grafika, - ciekawa i wciągająca fabuła, - obecne drzewko technologii / ulepszeń, - w grze obecna polityka / administracja / dekrety - wersja PL, Czy polecam ? Tak W mojej ocenie 6/10.
Отличная игра!
Genuinely a good game, takes a bit of time to wrap your head around the mechanics though I find it incredibly fun to play. The way each faction isn't exactly balanced but rather catered to a specific playstyle brings back memories of C&C mainly general zero hour with how they handled sub factions. A lot of the bad reviews I've noticed are from people who haven't really played the game, it takes a lot of understanding to learn the ins and outs of the games mechanics. I find it really interesting how the RTS grounds itself in dune rather than fully focusing on the gameplay of an RTS game. For example your units need supply when not in your territory, if you have 5 water expect your units to need to return very quickly. This is just one example, and this one example forces players to not only expand with the map but carefully plan out what they are going to do inside enemy borders. My favorite part is how each faction is UNIQUE FULLY UNIQUE each one of them have a different playstyle and different ways of making itself successful. At the start I loved atreides due to their inexpensive airfields & economy buffs NOW after nearly 100 hours I finally have started to really experiment with other factions and have found a love for the imperials They fit my playstyle of aggressive warfare tactics & military domination, the perfect example is the artillery cannons, how they can attack capitals without being in rage for the capital to attack back. This game has a lot about it you need to learn before you can feel successful, attacking main bases isn't just "send the troops and attack" you'll lose all your units that way. Instead, look into the intel system, find out which operations hinder the bases defenses, THAT'S how you're meant to attack a main base I love this game because of its very unique spin on RTS strategy, while I disable a majority of the victories as I'm a classic RTS player I still enjoy the varieties of ways you can win the game if you choose to keep them enabled. MY FAVORITE PART about this game is how long the games take, you can genuinely take the time to build yourself up, settle or dig in, and go from there. I hated the fact how in C&C and red alert you felt rushed to do everything you needed or you'd quickly fall behind This game takes patience, and a lot of time to learn, but when you learn it I promise you, there's nothing like it at least that I know of
Basta! troppo difficile, estenuante: mi ero anche appassionato, ma alla fine i nemici ottengono rinforzi a frotte, mentre io a malapena resisto con un paio di unità, mentre i solari finiscono..!? BASTA, mi sono rotto!!
игра хорошая, но очень мало интересного, очень однообразно и самое печальное нет каких либо сюжетных линий или просто микро сюжета
ну ♥♥♥♥♥♥♥♥ отключили сетевой режим
No. They pronounce Atreides wrong. No. It's like the intro to the new Dune Movie. That ♥♥♥♥ never happened. Why? Leave it alone. No.
help im addicted to spice i cant stop
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 416 | 76% | — |
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| $4M | 45.6K | 93% | $3.99 | |
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| $4M | 4.1K | 80% | $24.99 |