
Create weapons of your dreams from gunpowder pistols to grenade launchers. Craft cartridges by mixing powder ingredients. Melt ore, blow glass, study chemistry, and make explosives. Cut, mine, dig, shoot, build, research, design, craft, explore and more in the Dune deserts!
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+1 免费序章 没中文 没成就 沙丘机械师:蒸汽朋克求生序章 这是《沙丘机械师:蒸汽朋克求生》的序章,包含 3~5 小时 游戏内容。你可以体验游戏的基础机制:建造工厂、采集资源、对抗机器人、技能研发、交易与管理等。正式版将拥有更丰富的内容,包括: 在资源极度匮乏的严酷蒸汽朋克世界中求生。探索新区域,寻找富含矿物的洞穴,在废墟中搜寻食物与水源。以模块化方式建造工厂,从零制造、组装每一个零件。研发新技术,开发新型引擎,探索各类燃料科技。保卫你的营地,抵御机械生物入侵 —— 它们会不断试图拆解你的工厂夺取零件。持续研发并升级科技与工厂。 打造你梦想中的武器:从火药手枪到榴弹发射器应有尽有。手动混合不同比例的火药原料制作弹药。熔炼矿石、烧制玻璃、研究化学、制造炸药。伐木、采矿、挖掘、射击、建造、维修、制作资源运输无人机、搭建运输系统等。 武器包括:火药手枪、左轮、温彻斯特步枪、霰弹枪、狙击步枪、机枪、加特林、榴弹发射器等。 想要双管武器?三管、五管甚至十管都可以,全凭你的想象力。 制作不同口径的枪管与子弹。 用数百种零件组装各类工厂。 为引擎加注燃料、涂抹润滑油,防止生锈与故障。 维修受损引擎,更换损坏零件恢复工厂运作。 提升角色技能等级强化能力。 研发并升级外骨骼,让背包可承载重型零件。 建造并运营完整的化学实验室,混合、加热、冷却试剂以获得不同效果。 切割、开采、挖掘、射击、建造、研发、设计、制作、探索…… 一切由你亲自动手。 在游戏中,你所见的一切:工具、工厂、引擎、每一个齿轮,都将由你从零亲手制作与组装。
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Hours played at review time, across 35 reviews with recorded playtime.
great concept of a game but i wish the resource collection was better / quicker, like more inventory space, stacking items (iron ore etc) and/or quicker mining/chopping.
Sodomites Choice Indian GameDev forever
The game definitely needs a lot of improvements, like graphics, unclear instructions and other things, but it has a potential, I had fun playing this game and I would like to see how this story develops.
Dune Mechanic : Survive The Steampunk Era Prologue needs a lot of improvements on the resource collection was better more inventory space, stacking items etc a few glitches & bugs locked up on the tutorial and did not make water machine although i had all parts
Beaucoup trop de chose ne vont pas, on ne peux drop des items les stick de bois ou morceau de cuivre ne s'empile pas. on se retrouve bloquer avec un inventaire plein rapidement. Même en ayant fini pas trouver et deviner qu'une caisse dans l'épave pouvais servir de stockage j'avais encore plein de bazar sur moi. La Touche sert pour looter et interagir mais aussi pour ouvrir l'inventaire... Du jamais vu. Tab ou i par défaut pour l'inventaire semble quand même mieux qu'une double assignation à une touche pour deux interaction différente... Bon je m'arrête la, mais y a encore beaucoup de taf !
Bom vamos la, infelizmente não tem português ai já bateu a Bad, mais joguei o game e curti a gameplay a dinâmica do game por ser um prólogo vai mostrar pouca coisa, mais fiquei 1 hora um pouco mais que isso fazendo como se fosse uma industria, quando sair o game tomara que tenha um tutorial mais explicativo e também uma tradução para nós BRs. Agradeço a oportunidade estarei deixando meu vídeo para quem quiser saber mais do game, ou pra quem ficou empacado em algum lugar ou quer saber como é gameplay, beleza vou recomendar o game esperando mais quando sair o completo. Vídeo: https://youtu.be/nVfRFeNaI_c
Игра 'Dune Mechanic : Survive The Steampunk Era Prologue' оставляет смешанные впечатления. С одной стороны, механика ремонта и строительства, краеугольный камень геймплея, выполнена достаточно интересно. Собирать ресурсы, чинить механизмы, и постепенно возрождать свой транспорт - увлекательно. Визуальный стиль, сочетающий стимпанк и атмосферу 'Дюны', выглядит необычно и привлекательно. Однако, prologue ощущается слишком коротким и ограниченным. Сюжет практически отсутствует, а задачи повторяются довольно быстро, что приводит к некоторой монотонности. Система выживания, заявленная в названии, пока не ощущается как реальная угроза. К тому же, оптимизация оставляет желать лучшего - встречаются подтормаживания даже на рекомендуемых настройках. В целом, это перспективный проект с интересной задумкой и визуальным стилем, требующий дальнейшей доработки и расширения контента. Жду выхода полной версии, чтобы увидеть, как разработчики реализуют свой потенциал. Сейчас же, это неплохой, но короткий опыт, позволяющий оценить основные механики игры.
Dune Mechanic: Survive The Steampunk Era Prologue, developed by Heaven Brotherhood and published by TheGamesFortress, serves as an impressive introduction to an ambitious survival crafting experience that blends industrial engineering, exploration, and resource management into a distinctive steampunk setting. Rather than acting as a simple demo, the prologue offers several hours of meaningful gameplay that introduces players to the core mechanics while hinting at the much larger vision planned for the full release. From the moment players enter its unforgiving world, the emphasis is placed on creativity, efficiency, and problem-solving instead of straightforward action. The gameplay revolves around building an industrial empire from almost nothing. Exploration plays a major role as players search abandoned structures, underground mines, and hazardous landscapes for valuable materials needed to survive and expand. Every resource has a purpose, and gathering them becomes an essential part of maintaining steady progress. The game encourages careful planning, requiring players to balance exploration with the constant need to improve their workshop and production capabilities. This creates a rewarding gameplay loop where every expedition contributes directly to future technological advancements. One of the prologue's standout features is its modular construction system. Factories are not simply placed into the environment but assembled piece by piece, allowing players to design production facilities according to their own preferences. Pipes, machines, conveyors, and various industrial components combine to create functional manufacturing complexes that feel both realistic and satisfying to build. The freedom to experiment with layouts gives the construction system considerable depth, making each completed facility feel like a genuine engineering accomplishment rather than a pre-built structure dropped onto the map. Crafting is equally detailed and extends well beyond the basics found in many survival games. Nearly every useful object must be produced through multiple stages of manufacturing, from refining raw materials into usable components to creating advanced machinery, tools, chemicals, and ammunition. The game reinforces the idea that progress depends on understanding industrial processes rather than simply collecting enough resources. This complexity adds authenticity to the experience while rewarding players who enjoy mastering interconnected crafting systems. Combat is supported by an extensive weapon customization system that allows players to assemble firearms from numerous interchangeable parts. Instead of relying on standard equipment, players can build their own pistols, rifles, shotguns, machine guns, and other weapons while also producing the ammunition required to keep them operational. This level of personalization complements the game's engineering theme, making weapons feel like another invention rather than disposable tools. Encounters with hostile mechanical enemies provide opportunities to test these creations while protecting the growing industrial settlement. Survival involves much more than defending against enemies. Machinery requires fuel, engines need maintenance, damaged equipment must be repaired, and production lines cannot operate efficiently without regular attention. These maintenance mechanics add another layer of realism by forcing players to care for every aspect of their industrial operation. Alongside character progression, research systems, and equipment upgrades such as enhanced exoskeletons, the game creates a satisfying sense of long-term development where every improvement unlocks new possibilities for expansion. The visual presentation successfully captures the atmosphere of a rugged steampunk frontier. Industrial machinery, mechanical structures, dusty environments, and intricate workshop designs combine to create a world that feels both harsh and inventive. While the graphics prioritize functionality over visual spectacle, the consistent artistic direction supports the game's identity as an engineering-focused survival experience. The prologue is not without its shortcomings. Its numerous mechanics create a fairly steep learning curve, and new players may initially find the amount of information overwhelming. Certain systems still show signs of being in development, and some interface elements could benefit from additional refinement and quality-of-life improvements. However, these rough edges are understandable for a preview version whose primary purpose is to showcase the foundation of a much larger project. Overall, Dune Mechanic: Survive The Steampunk Era Prologue delivers a compelling glimpse into an unusually ambitious survival sandbox that combines factory building, exploration, crafting, combat, and industrial simulation into a cohesive experience. It successfully demonstrates the potential of its interconnected systems while providing enough content to keep players engaged throughout the preview. Although additional polish will be necessary for the full release, the prologue establishes a strong foundation that should appeal to players who appreciate deep crafting mechanics and complex production management. Rating: 6/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $245.8K | 1.2K | 46% | $5.99 | |
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| $252.6K | 532 | 66% | $14.99 | |
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| $5.1M | 9.4K | 83% | $19.99 |