
Create weapons of your dreams from gunpowder pistols to grenade launchers. Craft cartridges by mixing powder ingredients. Melt ore, blow glass, study chemistry, and make explosives. Cut, mine, dig, shoot, build, research, design, craft, explore and more in the Dune deserts!
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Languages: English
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I will dislike if full game wont release soon :(
OMG! I can't believe this game doesn't have an auto-archive feature. I cut back to the home screen and it prompted me to restart the game, which was a bit overwhelming.
Игра супер, затягивает, очень жду полного выхода
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
tanta destreza
总感觉这破游戏充满了无数的bug,只要不按照引导作很容易就卡住,比如先拾取了东西或者先摆放了设备等等 整个游戏内容看上去是模拟了制造流程,但实际上只是按照预先设置的内容去逐步操作而已,毫无乐趣 完全没有任何想购买游戏的欲望
Un juego bastante creativo. Puedes crear maquinaria para crear piezas que te ayudan a crear más maquinaria donde podrás mandar drones para conseguir agua, comida, y mucho más. En una de las maquinas te dará misiones para conseguir las monedas que se piden para mandar al dron a comprar los suministros antes mencionados. Las misiones son tipo un tower defender donde con la maquinaria deberás derrotar los robots hechos de piezas, al derrotarlos te darán más piezas para crear esa maquinaria y así pasar la misión. Solo se pueden pasar 3 robots, así que piensa sabiamente donde colocar cada maquinaría. Y bueno lo demás...? Tendrás que descubrirlo tú :3
Me lo dieron para revisarlo y hacer contenido de mi experiencia. Pero siento decir que le falta totalmente todo a este juego. Muy bonito visualmente, el paisaje, las maquinas son llamativas, algunas mecanicas y animaciones, pero siento que soy algo flotante que se mueve como si fuera tuviera una camisa de fuerza que le impide moverse. Lo de cortar madera y picar minerales, no tiene ni animacion. Siento decir que aunque sea un prologue, sea algo que esta en proceso, le falta todo para poder ser jugable para tan siquiera "probarlo". Perdonen si no les gusta mi respuesta, pero soy sincero en las reseñas y al tratar de recomendar juegos.
simple but addictive, quite fun to play
Возможно был бы русский язык было бы лучше ну такое себе
Dune Mechanic: Survive The Steampunk Era Prologue, developed by Heaven Brotherhood and published by TheGamesFortress, serves as an impressive introduction to an ambitious survival crafting experience that blends industrial engineering, exploration, and resource management into a distinctive steampunk setting. Rather than acting as a simple demo, the prologue offers several hours of meaningful gameplay that introduces players to the core mechanics while hinting at the much larger vision planned for the full release. From the moment players enter its unforgiving world, the emphasis is placed on creativity, efficiency, and problem-solving instead of straightforward action. The gameplay revolves around building an industrial empire from almost nothing. Exploration plays a major role as players search abandoned structures, underground mines, and hazardous landscapes for valuable materials needed to survive and expand. Every resource has a purpose, and gathering them becomes an essential part of maintaining steady progress. The game encourages careful planning, requiring players to balance exploration with the constant need to improve their workshop and production capabilities. This creates a rewarding gameplay loop where every expedition contributes directly to future technological advancements. One of the prologue's standout features is its modular construction system. Factories are not simply placed into the environment but assembled piece by piece, allowing players to design production facilities according to their own preferences. Pipes, machines, conveyors, and various industrial components combine to create functional manufacturing complexes that feel both realistic and satisfying to build. The freedom to experiment with layouts gives the construction system considerable depth, making each completed facility feel like a genuine engineering accomplishment rather than a pre-built structure dropped onto the map. Crafting is equally detailed and extends well beyond the basics found in many survival games. Nearly every useful object must be produced through multiple stages of manufacturing, from refining raw materials into usable components to creating advanced machinery, tools, chemicals, and ammunition. The game reinforces the idea that progress depends on understanding industrial processes rather than simply collecting enough resources. This complexity adds authenticity to the experience while rewarding players who enjoy mastering interconnected crafting systems. Combat is supported by an extensive weapon customization system that allows players to assemble firearms from numerous interchangeable parts. Instead of relying on standard equipment, players can build their own pistols, rifles, shotguns, machine guns, and other weapons while also producing the ammunition required to keep them operational. This level of personalization complements the game's engineering theme, making weapons feel like another invention rather than disposable tools. Encounters with hostile mechanical enemies provide opportunities to test these creations while protecting the growing industrial settlement. Survival involves much more than defending against enemies. Machinery requires fuel, engines need maintenance, damaged equipment must be repaired, and production lines cannot operate efficiently without regular attention. These maintenance mechanics add another layer of realism by forcing players to care for every aspect of their industrial operation. Alongside character progression, research systems, and equipment upgrades such as enhanced exoskeletons, the game creates a satisfying sense of long-term development where every improvement unlocks new possibilities for expansion. The visual presentation successfully captures the atmosphere of a rugged steampunk frontier. Industrial machinery, mechanical structures, dusty environments, and intricate workshop designs combine to create a world that feels both harsh and inventive. While the graphics prioritize functionality over visual spectacle, the consistent artistic direction supports the game's identity as an engineering-focused survival experience. The prologue is not without its shortcomings. Its numerous mechanics create a fairly steep learning curve, and new players may initially find the amount of information overwhelming. Certain systems still show signs of being in development, and some interface elements could benefit from additional refinement and quality-of-life improvements. However, these rough edges are understandable for a preview version whose primary purpose is to showcase the foundation of a much larger project. Overall, Dune Mechanic: Survive The Steampunk Era Prologue delivers a compelling glimpse into an unusually ambitious survival sandbox that combines factory building, exploration, crafting, combat, and industrial simulation into a cohesive experience. It successfully demonstrates the potential of its interconnected systems while providing enough content to keep players engaged throughout the preview. Although additional polish will be necessary for the full release, the prologue establishes a strong foundation that should appeal to players who appreciate deep crafting mechanics and complex production management. Rating: 6/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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