
For real fun and drunken fighting experience, try Drunken Fighting Simulator.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
xdd
прикольно
nice game! Right Block!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
Estou bebado depois que joguei esse jogo
Drunken Fight Simulator is a physics-based comedy brawler developed and published by Volens Nolens Games. Rather than focusing on realistic combat or technical fighting mechanics, the game builds its identity around the unpredictable behavior of intoxicated characters stumbling through chaotic battles. The result is a lighthearted experience that transforms every punch, fall, and collision into a potential source of laughter. Its concept is simple, but it succeeds in creating a unique brand of entertainment that revolves around ragdoll physics and absurd situations. At the heart of the game is its dynamic physics system. Every fighter moves with exaggerated instability, making even basic actions feel unpredictable. Landing a successful punch requires players to compensate for awkward movement and poor balance, while opponents are equally vulnerable to the game's chaotic physics. This creates battles that rarely unfold as expected. Characters can collapse unexpectedly, launch each other across arenas, or accidentally defeat themselves through poorly timed movements. The game's commitment to realistic physical reactions within its intentionally ridiculous premise gives each encounter a spontaneous and entertaining quality. The available game modes help expand the appeal of the core concept. Players can engage in traditional one-on-one matches, participate in team-based encounters, or take on challenges where they are heavily outnumbered. These variations ensure that the gameplay remains fresh for a reasonable amount of time despite the straightforward mechanics. Local multiplayer is particularly effective, turning the game into a party-style experience where the funniest moments often come from watching friends struggle to control their unsteady fighters. The competitive aspect exists, but the focus remains firmly on generating memorable and humorous situations. Visually, the game adopts a simple presentation that prioritizes functionality over graphical sophistication. Character models, environments, and effects are relatively modest compared to larger productions, but they serve their purpose adequately. The minimalist design allows the physics-driven action to remain the center of attention. The exaggerated animations and awkward character behavior contribute significantly to the comedic atmosphere, reinforcing the idea that the game is more interested in fun and unpredictability than visual realism. While the game delivers plenty of entertainment in short sessions, its limitations become more noticeable during extended play. The novelty of the physics system is undoubtedly enjoyable, but the lack of deeper progression systems, extensive customization options, or advanced combat mechanics can lead to repetition. Players seeking long-term goals or strategic complexity may find the experience somewhat shallow after the initial excitement wears off. However, those approaching it as a casual multiplayer diversion will likely get the most value from its design. One of the game's strengths is its willingness to fully embrace its absurd premise. It never attempts to be a serious fighting simulator, and that self-awareness works in its favor. The awkward controls, exaggerated reactions, and unpredictable outcomes all contribute to an experience that feels intentionally ridiculous. Success often depends as much on luck and circumstance as on skill, which can either enhance the comedy or frustrate players expecting precision and consistency. Overall, Drunken Fight Simulator is an amusing indie title that delivers exactly what its name promises. It offers chaotic physics-driven battles, a variety of match types, and countless opportunities for hilarious accidents. Although it lacks the depth and polish of more sophisticated fighting games, its unique approach to combat and emphasis on multiplayer fun make it a worthwhile experience for players who enjoy party games and ragdoll-based humor. It may not hold attention for dozens of hours, but it provides enough laughs and memorable moments to justify its premise. Rating: 7/10
我真是醉了
Drunken Fight Simulator (2017, разработчик и издатель — Volens Nolens Games) — комедийный файтинг с физикой и элементами песочницы. Суть: участвовать в «пьяных» драках: драться в разных режимах, наблюдать за нелепыми падениями и хаотичными движениями из‑за «алкогольного» эффекта. Ключевые особенности: режимы: 1 на 1, 1 на 3, 1 на 5, 2 на 2, 3 на 3; реалистичная физика взаимодействий — персонажи шатаются, падают, теряют равновесие; вид от третьего лица; локальный мультиплеер (кооператив и PvP); юмор и абсурдный геймплей; Steam Trading Cards; платформа: PC (Steam). Минусы: простая графика; ограниченный контент; однообразный геймплей после нескольких матчей; отсутствие онлайн‑мультиплеера; баги с физикой (иногда ломают игровой процесс). Итог: забавный казуальный файтинг для вечеринок и коротких сессий с друзьями.
this is the only game my girlfriend will play with me
Je le recommande.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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