
Chaos hits the workplace: sneaky drinks, daring bluffs, and tense hide-and-seek. Survive the shift as a worker or catch them all as the supervisor in this fast-paced, asymmetric multiplayer party game.
Modeled estimate, not a reported figure. How we estimate →
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About
Someone’s getting drunk on the job… and it’s up to you to survive, bluff, and outsmart your coworkers—or catch them red-handed.
Drunk Builder Simulator is an asymmetric multiplayer social-stealth game where chaos and cunning collide. One player takes the role of the supervisor, tasked with watching, investigating, and catching workers in the act. The rest play as workers, sneaking sips, passing the bottle, and trying not to blow their cover.
Blend in with NPCs. Fake your tasks. Coordinate secret moves with teammates. Make daring passes and risky plays—but one mistake can ruin the whole team. Every action creates suspicion, and every delay raises tension.
Asymmetric multiplayer: 1 supervisor vs. a team of workers
Social stealth mechanics: blend in with NPCs, fake normal behavior, and avoid suspicion
Risk–reward bottle passing: passing the bottle quickly or to distant teammates grants bonuses, but increases exposure
Suspicion system: every move, slip, and delay matters
Mind games and bluffing: mislead, frame, or sacrifice teammates to survive
Dynamic maps & observation tools: including remote monitoring and interactive environments
Workers: sneak drinks, pass the bottle, and coordinate with teammates without drawing attention. Use clever timing and positioning to outsmart the supervisor.
Supervisor: observe, investigate, and search suspicious workers—but each action takes time. Watch patterns, track behavior, and catch the culprits before the shift ends.
Every sip, step, and lie counts. Will you survive the shift as a worker, or will the supervisor catch you in the act? Fast-paced, chaotic, and hilarious, Drunk Builder Simulator turns a simple workplace into a battleground of wits, humor, and deception.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Why is it called Drunk Builder Simulator when you don't even build? The videos don't match the gameplay. The game is boring and broken.
Ive got some free keys trough lurkit to test this game on stream. i chose to play it with 2 friends and give one key away. i was a bit scared of the reviews, but that didn't stop me from trying it. we actualy enjoyed playing it allot and both the players and chat had good laughs ! as the reviews for the game only having one map, it currentl;y has 2 , and i'm pretty sure the game will get further upgraded in the future. For this price it is for sure worth buying to have some fun with some friends! Kind regards Mr_Borny
Drunk Builder Simulator, developed and published by Viper, is an asymmetrical multiplayer party game that blends stealth, chaos, and light simulation elements into a construction-site themed showdown. Despite its name, it is less about building structures and more about social deception and cat-and-mouse gameplay. The core premise is built around a humorous setup: one player takes on the role of a strict foreman attempting to maintain order, while the remaining players act as intoxicated construction workers trying to complete tasks and avoid getting caught. The concept immediately suggests absurdity and unpredictability, positioning the game as a social experience rather than a traditional simulator. Gameplay revolves around this asymmetrical structure. In each match, the “drunk workers” must cooperate to carry out simple objectives around the map while carefully managing suspicion. Passing around a bottle, stumbling slightly, or behaving oddly can draw attention from the supervisor. The foreman, meanwhile, patrols the area, watching for suspicious activity and attempting to identify real players among AI-controlled NPC workers. This dynamic creates tension rooted in deception, as workers attempt to blend in with non-player characters while the supervisor tries to separate human unpredictability from programmed behavior. The stealth mechanics are central to the worker experience. Players must pay attention to line of sight, movement patterns, and the visibility of their actions. However, the clarity of these mechanics can feel inconsistent. Suspicion indicators and detection cues are not always intuitive, which sometimes leads to confusion about why a player has been caught. This lack of clear feedback can detract from the strategic element of stealth, turning what should be calculated risk into guesswork. For the supervisor, identifying players among NPCs can also feel imprecise, especially when animations and behavior overlap in unclear ways. Visually, the game presents a modest 3D construction site environment. The aesthetic is functional rather than detailed, with simple textures and character models designed to distinguish roles clearly. The environments serve their purpose as arenas for multiplayer interactions but do not aim for realism or high production value. Animations for movement and interactions are serviceable, though occasionally stiff. The overall presentation aligns with the game’s budget indie scope but does little to elevate it beyond its novelty premise. Sound design complements the chaotic tone with basic environmental effects and audio cues tied to actions. The comedic aspect of drunken movement and clumsy behavior is reinforced through exaggerated animations and occasional sound effects. While not particularly memorable, the audio supports the gameplay loop adequately. The real strength of the experience comes not from audiovisual polish but from the unpredictable interactions between players. One of the game’s defining traits is its reliance on social dynamics. When played with friends, Drunk Builder Simulator can produce genuinely humorous and tense moments. Bluffing, accusing, and narrowly escaping detection can generate laughter and engagement in short bursts. However, this enjoyment depends heavily on having a cooperative group willing to embrace the absurdity. Without an active or invested player base, matches may feel shallow, and the limited progression systems offer little incentive for long-term engagement. Replay value is largely driven by the unpredictability of human players rather than evolving mechanics. There are no deep ranking systems, extensive customization, or major content expansions that dramatically change the formula. The game functions best as a short-session party experience rather than a sustained competitive platform. Its low price point reflects this scope, positioning it as a lighthearted experiment rather than a fully fleshed-out multiplayer ecosystem. Ultimately, Drunk Builder Simulator presents an amusing asymmetrical concept with flashes of social entertainment. Its strengths lie in its party-game atmosphere and chaotic multiplayer moments, particularly among friends. However, uneven stealth mechanics, limited depth, and modest technical execution prevent it from reaching its full potential. For players seeking a brief, absurd multiplayer diversion, it may offer a few entertaining sessions. For those expecting refined asymmetrical gameplay with polished systems, the experience may feel underdeveloped. Rating: 4/10
Perhaps the most efficient use of 2 dollars and 9 cents I've ever seen
Nawet spoko gierka po reworku, fun to play z ekipą. Na jakieś luźne odchamienie się po LoLu jest gituwa, nawet się człowiek pośmiał.
DRUNK BUILDER SIMULATOR? NAhh They have rewokred the game and the game shuld be called Dinking on a workplace as a worker and hiding from the supervisor the videos in the top is not accual gameplay anymore and Jetpack mode is just more esyer to see who is a player DO NOT BUY IT!
This is the single greatest video game I have ever played. Anyone leaving a negative review is physically incapable of having fun, and needs to find better friends.
mega spoko gierka do pogrania z przyjaciółmi, super sie bawiliśmy, jedyne co bym dodał to tryb singleplayer i nowe mapki.
Spoko gierka na niedzielny wieczór do gry z przyjaciółmi ale przydało by się więcej map
Fajna gierka do pogrania z ziomkami w wieczór pozdro
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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