No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
#DRIVE is an endless driving videogame inspired by road and action movies from 1970s. As simple as possible, allowing the player to pick a car, pick the place and just hit the road. Just be aware not to hit anything else. No matter where we drive, no matter what we drive or how fast we drive. We simply chose to drive. And you? EULA: https://www.drive.game/eula Terms Of Use: https://www.drive.game/terms-of-use Privacy Policy: https://www.drive.game/privacy-policy
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
#DRIVE is an endless driving videogame inspired by road and action movies from 1970s. As simple as possible, allowing the player to pick a car, pick the place and just hit the road. Just be aware not to hit anything else. No matter where we drive, no matter what we drive or how fast we drive. We simply chose to drive. And you? EULA: https://www.drive.game/eula Terms Of Use: https://www.drive.game/terms-of-use Privacy Policy: https://www.drive.game/privacy-policy
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 31.5Kratings | 92% | — | not modelled |
| Free | 273.2Kratings | 85% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| — |
| $13.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.4K | 95% | $16.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $20.4M | 30.6K | 83% | $29.99 | |
| $15.3M | 20.2K | 78% | $24.99 | |
| $13.5M | 19.9K | 97% | $15.99 | |
| $12.4M | 37.2K | 94% | $14.99 |