
An experimental, psychotic idle game where you ignore emails, try to keep dying children alive, shoot disturbing stuffed animals and slash skinless flesh for points. Oh and occasionally a baby's face comes out to talk to you. Play nice!
Modeled estimate, not a reported figure. How we estimate →
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THIS IS A TRANSPARENT GAME It's intentionally designed to let you see and interact with your computer background! Multitask and play other games simultaneously if you want, this game will stay on top of other programs even while you interact with other windows below it!
^A lot of time was put into making it work this way.
The bucket's always been yours. Collect what you can to feed the younger ones. There should be enough to go around... You wouldn't want to be left alone now, would you?

Increase the amount of blood you have by collecting it in a bucket.
Using only your computer-mouse, harvest living matter: Trap rats, dig through meat to find maggots, rip through the slabs with a chainsaw to create easily digestible chunks.
Upgrade your tools with your harvested stock.
More blood means more tools, more tools means more blood and you always need more blood.
Character pop-ups with lore. Help them survive to learn more.
Continue about your life as you normally would while this is happening. The game is meant to be played alongside your normal, routine-use of your computer. Reply to emails, take video calls, do whatever you normally do while you play to get the full experience.
Resizable game-space! You decide how much of the screen the game covers. Using your computer's capability for spawning see-through windows, the game stays front-and-center while you work, study and stalk your prey! You can even play other games behind it!
Hide individual windows! Want to get at something behind one of the windows? You can hide it and keep playing.
Customizable Game Speed! While some people (myself included) like to be involved and interacting moment to moment, you can slow things down so there's less of a chance of something major happening while you go to the bathroom to vomit a mosaic (in real life!)
Switch monitors! Through the in-game drop-down automatically move all the windows over to whichever monitor you want them on and they automatically resize!
Nonlinear progression through horrifying, lore-rich chapters in different environments and skins! (literally, skins! Some flesh and fat too if you're into that!)
Disturbing Imagery and Tone
Relaxing Lullaby Music
Lurid Lore
Tons of secrets!
More than meats the eye! A Unique combination of the clicker/idler with experimental features usually found in Adventure Games, Visual Novels and Interactive Fiction.
20 languages! Take your pick! Speak in tongues!
And an Online Leaderboard!

Dadaism is an early 20th-century avant-garde, anti-establishment movement that emerged as a protest against the senselessness of the politics of its time. Characterized by its embrace of the illogical, irrational, and absurd, Dadaists challenged traditional artistic, social, and cultural conventions, ultimately influencing the Surrealists.
In the face of the dichotomy between the current political/ideological chaos and the sheer gall of the ineptitude of our corrupt leaders, both nationally and globally, and the tightening stranglehold of tyrannical power-grabs & far-reaching censorship while political assassinations and coverups are being carried out with obvious patsies and tampered-if-not-withheld evidence, and the blatant lies pushed through the bowels of the media by tech companies working for private government organizations who in turn have been shown to be blackmailed by foreign interests who are exploiting us and using our government to further the violent ends of their own religious delusions...
Let's just say the State of affairs is on a spiral of decline far steeper than it was when Dadaism first formed. In response, the culture has shifted. Everything is more emotionally cataclysmic, spiritually catatonic, and psychologically castrated. it's only natural for a human response to reflect this darkness through grim absurdity. Keep the blood flowing and continue about your life as you normally would while this is happening.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Simplified Chinese*, Spanish - Latin America*, Korean*, Swedish* +12 more
Reviews
达达主义 它诞生于一战期间,核心就是反传统、反理性、反艺术。比如把小便池直接当艺术品展出,或把报纸上的词剪碎随意拼贴成诗。这股“胡闹”背后,是用荒诞来抗议被理性、秩序和战争毁掉的世界。 游戏践行 《DripDrip》几乎把上面这些概念,都做进了你眼前的电脑桌面上: 反抗主流游戏规则:拒绝市场喜好的流畅大作,故意做成让发行商头疼的“怪胎”。 拼贴式的荒诞叙事:把聊天框、画板撕成碎片散落桌面,用无厘头的方式拼凑线索。 美学的直接挑衅:没有精致画面,只有一个长着脸、滴着汁液、养着虫鼠的“神秘肉块”,把常规美彻底丢弃。 可能的意义 达达主义的本质是用荒诞打破麻木,逼人反思。这游戏也许就是想: 让电脑成为思考的镜子:你在回邮件、做表格的“正常”生活间隙,养着这么一个腐烂、荒诞的窗口。这种分裂和不适感,或许就是它在叩问:在被效率框定的生活里,我们是不是忽略了太多混沌、丑陋但同样真实的东西? 说到底,这类“达达游戏”很难说有什么大众意义。它更像一面布满裂痕的镜子,你透过它看到的,是自己对秩序、对游戏、对生活的定义。如果你对这种强烈的实验性有兴趣,可以亲自去感受一下。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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