
Drink More Glurp is a wacky physics, sports(ish), hot seat, party game set on a distant world where aliens have copied Earth’s summer games and got everything slightly wrong. Compete in crazy contests with up to 20 local players or challenge the world on the global leaderboards.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Super silly fun little game. I wish multiplayer had a smash bros style menu to customize the rules.
AMK NEDEN İLLA KONTROLCÜYLE OYNAMAK ZORUNDAYIZ İĞRENÇ BİR SİSTEM BU YAA
Great and stupid fun with friends
fun party game, but would be improved with a vs mode, rather than turn based
Прикольная игра, очень спортивная и даже развивает мышцы!!!!!! Very fun and cool game, its sport game that pump up muscles!!!!!! I recomended - Я рекомендую
a good party game. pairs well with some intoxicants in your system
no game has us cry laughing as consistently as this. amazing with friends on game night,
horrible control
这个游戏的联机很有意思,它不能一起操作,只能一个个的接着来,别人在操作的时候你是不能动的....
UPDATE: Still NOT RECOMMENDED because even with a controller, the analog spin inputs start hurting the fingers after a while, making it a health risk. CAVEAT EMPTOR Not recommended because A SCAM and a STUPID CONTROLLER GIMMICK THAT RENDERS IT UNPLAYABLE "Keyboard not supported" Why are all of the Yogscast Games products so F'd up. Keyboard support comes out of the box when you are on PC. There are hundreds of tutorials in how to map keyboard keys and to implement keybinding menus on the Internet. It actually takes extra effort to NOT SUPPORT keyboards. Let me get this straight: you program a game with a keyboard, then you go the extra mile to make it unusable with your game. That reduces the value of the purchase drastically. Not to mention that the controller support is wonky at best and different middlewares work with different controllers. The most likely reason for why this game requires an controller with dual analog sticks because the developers most likely thought that would make their work seem more valuable than it is. There are zero reasons for why these controls could not have been implemented on keyboard or even with normal directional inputs. Because of how the sticks produce more complex, non-binary inputs based on their positioning, emulating them is quite difficult. The whole control scheme is over-convoluted and could have been replaced with a simple "tap X/Y to spin the arm" control scheme. Instead you have something like 12 inputs and two sticks for controlling a couple of arms. Most games stop being fun after there are more than two buttons per function. This is a way too much. Why is there no keyboard support as a backup option? It is a game that cannot be played without some specialized hardware that just produces inputs. It is no Kinect or Wii that have special controller schemes. It is on PC. The IBM PC/AT standard is defined by the use of a keyboard controller. Why is this game on PC and Steam in the first place? It is clearly requiring hardware atypical of the standard PC usage. Please keep your proprietary control software in the ecosystems with the required hardware to use them. Steam requires mobile ports to have PC control schemes, though not this X360 controller stuff. What is up with that. There are no clear indications of it requiring a console controller when you buy the games from non-Steam sources such as Fanatical. Even the description fails to mention it until the very end. It is all for that gimmick of moving each arm with a different stick. Think about the future of this game. Will there be X360 controllers and their support to keep the game playable. How about the future operating system versions. Microsoft and Windows are particularly fast to drop support even for core technologies such as DirectX for one-sided, money-grubbing related reasons. This game is extremely non-future-proof.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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