
Drill Deal is a unique simulator in a fun style that will draw you for hours. It's a building simulator like never before. Feel the thrill of a drill hitting underwater oil fields. Sell the precious substance and make your oil rig more efficient.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game cant wait to see the full virsion
When the full game comes out get it because iv'e been playing for 2 hours and I already love it. 5 stars. Amazing.
Nice. Habra que ver como resuelven algunas cositas en la Beta pero esta muy bien para la primera entrega. Absoluutamente recomendable
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] [/h1]
waiting for the full game "still". hoping you can actually pick drill zones
☀️
für kostenlos insgesamt in ordnung.
This will probably be a cool game on full release, but right now the game can be more or less completed in about an hour. I ran into a glitch where an employee got stuck and wasn't able to fulfill their needs or their duties, had to fire them, suppose if I liked them enough I could have destroyed the building they were stuck on, but either way, it needs work. I was only ever contracted to sell the 2 most basic resources, some of the advanced resources like lubricant ended up being useful towards upgrades, but many other resources were produced to capacity then stayed that way all game. maybe the contract system could be improved if you could select a resource you want to sell and actively search for companies wishing to purchase. the game has a good foundation, we just need to see more.
idk
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.