Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bom, tem potencial.
Es una demo que se lanzó hace 5 años, parece que el juego completo no va a salir. Aunque lo que he visto hasta ahora no me ha desagradado
O jogo é divertido, tem uma arte bonita é uma musica boa, Mas nunca foi finalizado, da uma sensação de solidão ficar andando pelo mundo é esta tudo vazio.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what if a dreki and a rokr and a fish make a game? They get a dreki reki rokr. It is one of the best games ever made by fish in RPG Maker XP. Fish don't even have thumbs but somehow make game!?????
Без русского.
☀️
The characters are cute, cheeky and funny Overall this game the music the story and so on are good I have fun playing it
El juego me encanta. Tiene algunas fallas. Me gustaría comunicarme con el desarrollador para darle detalles
I started playing recently and I just want to say it's an amazing game and you should buy it.
This game is on the level of a demo. It is way too ambitious to be finished without a serious injection of money. The English text is basically unreadable outside of the books which read perfectly fine, but are barely present in the game. Perhaps the reason the writing elsewhere fails so hard is an attempt to write casual English but it ends up being off 100% of the time if you are not fluent in the language. I also think Orochi probably has not worked on most of the text in a long time because I think they are capable of better now. Even so, I would contribute myself to polishing up the text so it is at least readable (if given the chance). The title screen actually made me think I might not like the game because it seems to have several errors with the combat screen and it does not show much of significance and the animations looked very awkward. Somehow when actually playing the game the animations never looked that bad and I did a lot of combat. I feel like this game really nails the feeling of a Playstation Final Fantasy game or something. It actually does have Limit Breaks, which is awesome. And despite the severe lack of content, you could level your character skills up very high (and the strongest ones seem very imbalanced). This game was very enjoyable and impressive despite not understanding almost everything in the story (I could try playing in Spanish despite my low profficiency in it). I think the 4048 minigame was amazing, but it is only found in a random town. The game ends on a rather major point and it is actually somewhat understandable. You meet someone who is probably the main villain and you get a randomly high quality animated scene that is talking about something in the sky that I could not see unless it was supposed to be the Sun. Then the game tells you when there is no more content. It also happens to be where you get two of your three achievements in a short span of time but my game did not register those achievements. I would like to see the existing areas given some more locations and giving those locations more clear meaning, and an improved English translation, but I am fine with the game ending where it did besides that. Also, I may have missed one or two quests, but it was really hard to know what quests I had accepted after the dialogue had passed and I was left with no clue on how to finish/start them.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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