
A psychological horror game that centers on exploration, puzzle-solving, and terrifying entity encounters
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Dreamlocked is a 3D psychological horror game where you and up to three others descend into surreal, procedurally generated dream layers filled with fear, puzzles, and unknown entities. Each session features randomized objectives, unpredictable monster behaviors, and unsettling environments that evolve as you progress.
Features include:
Procedurally generated levels with recurring and random threats
Solo or 4-player online co-op gameplay
Adaptive AI entities that stalk, hunt, and react dynamically
Puzzle-solving and exploration
Resource-based inventory and survival mechanics
Your goal is to descend, administer the antidote, and escape alive if you can.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
EDIT: I have just now seen that the Devs intentionally released the game as early access in its current state to gain feedback through playtesting and I actually think that's genius! I've fully changed my entire review to better reflect an easy to read feedback report of sorts. CURRENT ISSUES: -Major: +The game cannot be quit in game via the "quit game" button. You have to force quit the game XD +The multiplayer often breaks on launch or in the lobby +Levels in multiplayer more often than not launch non-hosting players in a blank, grey void instead of the actual game map +The game map can sometimes appear differently to different players? For example, me and my friend saw a standing door frame in the middle of the room, while our hosting friend saw it as the entrance of the room. This actually caused our game to break when one of us tried grabbing the radio to progress. +The only way to change the volume of the game is after successfully launching a game (and pressing escape). A music/sound option should be available in the start game menu when you get the chance to code it in! +The map is either too big for the enemy to properly become a threat or the enemy isn't quite coded in right yet (I have never encountered anything yet though myself) -Minor: +The characters don't crouch very much yet (the height difference isnt as noticeable as I think youre intending) +The items you grab don't actually touch the character's hand in any way, and there's no visible animation for using/interacting with/holding the items and general areas. PROS: -The game idea is something I really look forward to! I like the unique spin on the 'Backrooms'-esqe genre -The enemies look really cool in the teasers and what little I saw! I can't wait to see how they work once the game is a bit more complete -The clock component specifically is a really cool feature that I have no doubt will really up the tension in later levels -The characters, even though I get the sense they aren't fully finished yet, are really ♥♥♥♥♥♥ cute. They're just little guys doing their best All in all, please play this game if you're interested! The more feedback the game devs get, the better they'll get at game creation! Plus, it's free! The only downside is having to hard quit the game to leave it and that's easy enough to get around lol
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
https://youtube.com/watch?v=qH7D70azLAc&list=RDqH7D70azLAc&start_radio=1&pp=ygURUGVyZmVjdCBjb21wYW5pb26gBwE%3D
The most fun 43 minutes I have spent on a free "horror" game.
It's free and it was fun for almost an hour. Not bad.
Keşif, bulmaca çözme ve korkunç varlıklarla karşılaşmalara odaklanan psikolojik bir korku oyunudur.
So... Da bin ich wieder. Erneut voller Freude und Drang eine Rezension zu schreiben, ja. Lang ist es her seit dem ich eine verfasst habe. Meine Hände zittern vor lauter Schreiblust. Nun denn, erneut haben wir uns, Herodes und ich, an eine Perle aus dem Schmutze der trüben See namens Steam geangelt, ja. Auf der Suche nach einen kleinen Zeitvertreib fand ich dieses Juwel bei den Neuerscheinungen. Ich war anfangs etwas skeptisch, wurde aber am Anfang unseres Spiels direkt überzeugt. Die liebevolle und beinahe liebenswerte Kreation der Spielfigur hatte mich direkt in den Bann gezogen, ja. Das laute Laufgeräusch, welches meinen Hörkanal samt Trommelfell sanft in Stücke riss, begleitete mich stets und gab mir ein warmes Gefühl der Sicherheit. Zudem war unser Langhans stets ein treuer, wenn auch etwas lauter, Wegbegleiter. Die Mannequins waren wundervolle Rückenkratzer. So laut Herodes. Abschließend lässt sich sagen, dass wir beide, Herodes und ich, viel Spaß bei dem Versuch hatten, uns einen Weg durch die senffarbene Vergnügungsveranstaltung zu bahnen. Laute 10/10
Needs some work but what's here is SO FAR, SO GOOD. It had me a little bit on edge. Probably better with friends.
most fun ive had in a gaming session. fired this up with 2 friends and we played for 28 hours straight. My playtime doesnt show it cuz i havent closed the game yet. Will play again! i love the feature where you and your friend can load into different maps, so you just see them phasing through walls cuz theyre on a different level. :)
Great game in my opinion, played with friend for around an hour very scary unique entities although the second floor was quite hard we still had a great time. (also amazing for a free game)
This game, is very low quality. The models don't even connect, and its very simple. That being said... This game has scared me more than any game ever has. I definitely recommend.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.