
You play as Marshmallow, the cute little pet of a girl named Ava who wants to become a heroine and save her village from the Nightmares. To protect her you use magical bullets, tarot-cards and try to find your very own playstyle to unlock the story and get the highest score!
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Languages: English, German, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Rather difficult in the beginning but with every card you unlock you get to experiment with their combinations which is lots of fun. Would recommend
Kahraman olmak ve köyünü Kabuslardan kurtarmak isteyen Ava adında bir kızın sevimli küçük evcil hayvanı Marshmallow olarak oynuyorsunuz. Onu korumak için sihirli mermiler, tarot kartları kullanıyor ve hikayenin kilidini açmak ve en yüksek puanı almak için kendi oyun tarzınızı bulmaya çalışıyorsunuz!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're looking for a review on this game you've come to the wrong place, but if you're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
I don't get it, something clearly doesn't work for me, I don't choose any cards before a "session", there are no upgrades, just mass of bubbles flying and sometimes I can use the only card I have at start, so WTF?
A very cute, but challenging game! It´s so much fun to test out all the different cards and try to survive as long as possible :3
Nice!
It's free, so you can't really complain about losing anything more than your time. It's easy to pick up and play, and easy to step away from; if you're an achievement hunter, then the grind for all the lore entries might drive you crazy. It feels exactly like some quick Flash game from Newgrounds or Kongregate (before they sold out to crypto, anyways), so there is some nostalgia value for folks who have been PC gaming since before Steam was a thing. The animations, music, art, and gameplay loop are all pretty simple, which gives it that old feel.
[u]ENG/RUS[/u] [b]ENG:[/b] A very interesting project with great potential. First of all, I was captivated by the visual style, pleasant sound design only a improved the impression. The game is a pleasant pastime, you want to stay in this atmosphere longer. The gameplay is also good. It seems to be very simple, but at the same time it drags on and leaves room for both tactics and pure skill. A system with a hyper-simplified deck building looks attractive because it provides enough variety, but does not complicate everything into some kind of collectible card strategies. Highly recommend! Suitable both for time-kill and for relaxing after a difficult task. IMHO the game could be improved: 1. More types of "nightmares", perhaps with some uniq abilities, like return fire. 2. Cooperative. Yeah, I think it would be really cool to be able to play with two people. This would expand the possibilities of the battle strategy, and in general would increase interest in the game, because... It's more fun together. 3. Storyline. And I’m not talking about pieces of lore, but about the possibility of advancement through locations, some kind of development, maybe even bosses? It would be cool. ------- 3.5. Cosmetic buys. And what? This source would keep the game decent while still rewarding the developers for the benefit of the players. It would be interesting to see different skins for the animal that we play as, perhaps for the sleeping heroine, and even for the “nightmares”, or, for example, for environmental effects. All this could be implemented, and it would be interesting. In any case, respect to the developers. The game looks fresh and interesting, despite its simplicity. [b]RUS:[/b] Очень занимательный проект, с большим потенциалом. В первую очередь меня покорил визуальный стиль, а приятный саунд-дизайн лишь улучшил впечатление. В игре попросту приятно проводить время, хочется оставаться в этой атмосфере подольше. Геймплей тоже хорош. Он, вроде бы, и очень прост, но при этом затягивает, и оставляет простор как для тактики, так и для чистого навыка. Система с гипер-упрощенным дек-билдингом выглядит привлекательно, поскольку даёт достаточно разнообразия, но при этом не усложняет всё до каких-то коллекционно-карточных стратегий. Очень рекомендую! Подойдёт как и для убийства времени, так и для того чтобы расслабиться после тяжёлой задачи. ИМХО, что могло бы улучшить игру: 1. Больше видов "кошмаров", возможно, с какими-то уникальными способностями, вроде ответного огня. 2. Кооператив. Да, я думаю, что было бы очень круто иметь возможность игры вдвоём. Это бы расширило возможности стратегии на битву, и в целом повысило бы интерес к игре, т.к. вместе веселее. 3. Сюжетная линия. И я не про кусочки лора, а про возможность продвижения по локациям, какому-то развитию, может даже, боссам? Это было бы круто. ------- 3,5. Косметический донат. А что? Это позволило бы оставить игру бесплатной, и при этом поощрить разработчиков с пользой для игроков. Было бы интересно увидеть различные скины на зверька за которого мы играем, возможно, на спящую героиню, и даже на "кошмары", или, например, на эффекты снарядов. Это всё можно было бы реализовать, и было бы интересно. В любом случае - уважение разработчикам. Игра выглядит свежо и интересно, несмотря на свою простоту.
Игра 'Dreamkeeper' — это настоящее погружение в сказочный мир, где каждая деталь продумана до мелочей. Её волшебная атмосфера и завораживающая музыка моментально переносят игрока в иное измерение, полное загадок и чудес. Визуальный стиль игры уникален, сочетая в себе элементы фэнтези и тонкого арт-дизайна. Геймплей предлагает как спокойное исследование живописных локаций, так и увлекательные головоломки, требующие нестандартного мышления. Но главная прелесть 'Dreamkeeper' — это её сюжет. История, разворачивающаяся перед глазами, трогает до глубины души, заставляя сопереживать героям и размышлять над смыслом жизни и сновидений. Игра оставляет после себя лёгкое, но очень приятное послевкусие, напоминая о том, как важно сохранять в себе частичку волшебства. Это тот редкий случай, когда хочется не просто пройти игру, но и вернуться в её мир снова.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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