
DreamFly: The game that simulates flights in your dreams! It is a sandbox game, there are no goals. But before you start your adventure, you will need to, well, learn how to fly.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Nausea inducing. No instructions and weird feedback. A very negative experience overall. Even for free it's not worth it. It also crashed my graphics card after a while.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥
1/10 whats with all the steam games coming out where your a bird and fly around and thats it, thats 100% of the game i own 5 of them
Got the game when it was free in Early Access. And not much has been improved since then in terms of comfort or usability. There is no tutorial, while it's fairly difficult to learn how to fly or glide properly. Movement is extremely sensitive to wings position and angle, any wrong move can quickly send you back to the ground. And there is no camera stabilization, so every time you flap your wings it will shake proportionally. All of this makes learning process a torture, that can induce nausea even in experienced VR users. Visuals are alright, but only from afar - which is fair in a game about flying. The whole thing works with Reverb G2 just fine, since there is no need for button mapping.
一开始进去键盘只有shift能让视角动,,然后我看评测才知道这是个VR游戏,然后我准备退出的时候一拍键盘。视角就可以通过wasd移动了,,,然后我就晕3D了
DreamFly: Hayallerinizdeki uçuşları simüle eden oyun! Bu bir sandbox oyunudur, gol yoktur. Ancak maceranıza başlamadan önce nasıl uçacağınızı öğrenmeniz gerekecek.
Hard to recommend honestly. It was free, I think, in that event, totally worth it. Dunno if it's worth #3. Maybe if the dev adds more interesting terratin/objects. The planets are cool but it wears out quick. Maybe some caves/tunnels through the mountains, maybe bigger connected cave systems, that can be themed. Better day night cycle, or a straight night setting, with high ambient light and has to have lots of stars. Then you want to make it viral? Add local multiplayer a la gorilla tag. Just flying around and chatting with folks. This one is minor, but I would have loved a ground grip button, to make fast landings a little easier. A lot of people complain about the flight controls, I'll say this. I thought it was trash at first too. I stuck with it, and really tried to learn the flight. Now that I have, I wouldn't change it. It's supposed to make you feel like a bird, not like you're playing a bird arcade game. The learning curve was about 45 minutes to "semi-master" the flight. Felt super rewarding to finally get some height and get a smooth glide. It's upsetting, I actually like the flight controls so much that it makes the lack of points of interest even more disappointing, as I can only fly in circles while listening to podcasts for so long. I would make adding "exploration factors" first on the agenda if this game isn't going to get abandoned. Don't let the reviews get you demotivated, you got something cool here.
Really good flight mechanics once you get the hang of it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.