
Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 7 → 2/day in the week after.
About
Step into the space between dreams.
Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?
Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness. 
Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place? 

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.


Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.
Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2Kreviews | 89% | — | $631.9K |
| $17.99 | 2.1Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучший из лучших из жанра backrooms
Este es, sin dudas, el mejor juego que he jugado dedicado a los Backrooms, Espacios Liminales, Dreamcore etc. La belleza de los mapas, la asfixia de sentirte completamente perdido y, lo mejor, cero criaturas que te persigan durante tu recorrido. Son mapas para admirar, cumplir lo que te piden e intentar escapar. La mezcla entre frustración y emoción que sentía al jugarlo es como si realmente viviera la experiencia de querer salir de un espacio liminal. Me costó completarlo, pero se logró. Mi total respeto a los desarrolladores, creo que realmente entendieron lo que es la sensación de estar en esos mundos oníricos y laberinticos. Espero sus demás trabajos o proyectos dedicados a este universo. La verdad que se lucieron. 1000/10 Mi top de mapas: 1.- Dreampools 2.- Dead Mall 3.- Eternal Suburbia 4.- Liminal Hotel 5.- Playrooms PSDT: Espero saquen a la venta el soundtrack. La música y la ambientación del juego es maravillosa <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian +6 more
| $17.99 |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not that great. Running is painfully slow and even sounds like you're badly stumbling about, completely immersion breaking. No proper settings for it either. Level design is fine but largely uninspired, no raytracing settings, very little graphical settings at all. Play POOLS instead.
This game is somehow both terrifying and relaxing at the same time. The music is wonderful (albeit a bit sparse in some levels) and there is always something to see and discover. It's very easy to get lost and turned around, yes, but if you're patient and alert enough, you will see each level to the end.
미친게임ㅋㅋㅋ 너무좋아요....
I've never been so jumpscared in my life!!! [spoiler] That thing coming at me full sprint out of the darkest corner? Really?! [/spoiler]
Bueno no esta nada mal
Escribo esto en español sabiendo que los desarrolladores hablan el idioma. ¡El concepto de este juego me parece increíble! Es una experiencia liminal única; he jugado muchos juegos de Backrooms y el más cercano era Escape the Backrooms (en el nivel de la ciudad), pero ahí tenías una calle que te guiaba. Acá no, acá es laberíntico de verdad. La aleatoriedad es precisa y sutil, no deberían tocarla para nada, eso es lo que le da rejugabilidad. Quizás me esperaba un nivel clásico de interiores estilo Backrooms (como lo que se asoma a pequeña escala en Eternal Suburbia), pero entiendo que querían diferenciarse y el resultado es brutal. Es tan bueno que me lo compré también en Xbox. No vi casi ningún bug. Pensar en espacios procedurales a veces es fácil como jugador, pero uno no sabe el impacto que tiene en el desarrollo; aun así, tal como está, el juego es increíblemente bueno, relajante y atmosférico. Estaría más que dispuesto a pagar por DLCs con más niveles si mantienen la misma calidad que Poolrooms. ¡Gran trabajo, absolutamente recomendable!
Very good level design. Only flaw is the Character Movement. It feels stiff, as a "walking simulator" the movement could be more polished: - Character weight - Acceleration / deceleration - Turning radius - Head weight (if making a sudden stop, head would move / tilt a bit for example) As a Tech artist, I particularily loved the VHS effects, it's very very good ! Thanks to the team behind this!
Muito baummmm
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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