
Grapple and air-strafe your way to the top of the Leaderboard in this fast-paced movement-based time trial. Collect as many candies as possible within 5 minutes as you dip and weave around the ruins in the sky. Can you handle the speed?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun harika, kafam güzelken bu oyunla tanışmıştım baya içine çekti. Bilmiyorum ilk defa böyle bi oyun oynadığım için olabilir çok sardı. Cs surf gibi yeni bir solukla hayatıma giriş yaptığı için baya beğendim. Uyku sıkıntıları çektiğim ve fazla düşündüğüm bir dönemde bana çok iyi geldi. Kafamı harika boşalttı. Yastığa kafamı koyduğumda sallandığımı hayal ederek daha rahat uykuya dalmaya falan başladım. Yeri bende ayrıdır yani. ü Oyunu bana sevgili can dostum amyiyen hediye etti teşekkürlerimi sunuyorum. Geliştirici kısmına gelirsek: Oyuna bir yerden girilip diğer noktaya ışınlayan portallar getirilebilir. oyuna hız boost yapan alanlar veya random oluşan rüzgar akımları getirilebilir. bir tuşa atanan havada bir kere sekmeyi sağlayan bir skill getirilebilir veya bu skill nfs de dolan nos gibi örn son 30sn de 10 orb topladıysan aktif olabilir. geliştiren arkadaş da eminim ki bunun sonunun olmadığının farkında. bizi güncellemesiz bırakmayın esenlikler
This is a cheap, simple, and fun grappling hook platformer that nails its core mechanics—easy to learn yet hard to master. The movement feels solid, and the electronic soundtrack is a perfect match, driving you into that flow state as you race through the levels. While I would've loved to see more intricate level design—right now, the two levels feel a bit repetitive with identical ruins and random floating assets—I get that the focus here is on fast-paced action, grabbing pickups, and climbing the leaderboard rather than on handcrafted environments.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mind blowing physics, addictive gameplay, great level design. All combined together makes this a spectacular piece of an artwork!
Dream Swing, developed and published by Tolga Ay, is a deceptively simple first-person swinging game that transforms a single mechanic into a full emotional and mechanical journey. At its core, it asks players to move through surreal floating environments using nothing but momentum, timing, and instinct. There is no traditional story, no NPCs, and no scripted drama—yet the experience feels strangely personal, as though the player is navigating the space between dreaming and waking. The game understands that movement alone can create narrative, and by giving players freedom within vast empty skies, it allows imagination and muscle memory to become the driving forces. What begins as a playful experiment quickly evolves into a focused test of precision, spatial awareness, and the courage to let go at exactly the right moment. The swinging system is the heart of everything, and it is crafted with impressive nuance. Players shoot a tether toward surfaces and swing across impossible gaps, building momentum and chaining arcs together to travel long distances. The physics feel intentionally weighty, refusing to compensate for hesitation—releasing even a fraction of a second too early or too late results in plummeting into the void. But failure is never punished harshly; respawns are fast, routes remain open-ended, and the game’s design encourages constant experimentation. Instead of memorizing predetermined solutions, players gradually develop an intuitive understanding of how far their swing can carry them, how angular momentum behaves, and how air control influences course correction. The learning curve is steep but rewarding, and mastery feels earned rather than granted by external upgrades. As levels expand, the game shifts from simple movement challenges to full expression of flow. Structures become abstract sculptures suspended in nothingness—archways, narrow pillars, spiraling towers, drifting platforms, and jagged terrain that forces creative traversal. Many segments resemble minimalist obstacle courses, but they never feel prescriptive; players may find elegant shortcuts, unnecessary flourishes, or route variations that reflect their own rhythm. The game rewards curiosity, not just success. When a sequence of perfectly timed swings sends the player soaring effortlessly through the environment, Dream Swing delivers a rush that few action games achieve—not through combat or spectacle, but through pure physical coherence between intention and execution. The visual identity reinforces its dreamlike tone. Instead of dense textures or detailed landscapes, the world is constructed from clean geometry, gentle colors, and floating structures that feel assembled from fragments of imagination. There is enough shape and contrast to maintain mechanical clarity, but enough abstraction to evoke emotional ambiguity. The vast empty spaces surrounding each environment amplify a sense of vulnerability and freedom—every swing feels like a step into the unknown. Sound design supports this minimalism, using quiet ambient music, soft wind, and restrained audio cues that center the player’s attention on movement rather than noise. The game invites calm, even when the challenge intensifies. Because it is stripped down to its mechanical essence, Dream Swing may not appeal to everyone. Players expecting narrative progression, diverse objectives, or cosmetic unlocks may find the experience too bare. The game assumes players are willing to push through early awkwardness until the physics become second nature, and those uninterested in repeated attempts may struggle to appreciate its depth. Its repetition is intentional—each failure becomes part of the learning process, each restart an opportunity to refine technique. Dream Swing is not meant to be consumed passively; it demands engagement, patience, and a willingness to improve. For some, that focus will be invigorating. For others, it may feel unforgiving. Yet the game’s purity is also what makes it resonate. There is something meditative about its structure—falling, trying again, swinging farther, correcting in midair, reaching a platform that once felt impossible. Without explicit storytelling, Dream Swing communicates themes of progress, trust, momentum, and persistence more effectively than many narrative-heavy titles. It becomes a metaphor for navigating uncertainty, learning from mistakes, and embracing motion rather than resisting it. That emotional connection emerges organically, not through cutscenes or dialogue, but through the simple act of letting go and hoping momentum carries you. In the growing landscape of indie movement-based games, Dream Swing stands out because it commits entirely to one idea and shapes the entire experience around it. Tolga Ay understands that mechanics can generate atmosphere, tension, humor, and reflection without additional layers. The game does not need weapons, dialogue, collectibles, or lore—it needs space, gravity, and the player’s willingness to leap. For those who enjoy physics-driven traversal, self-directed challenge, or meditative gameplay disguised as high-stakes motion, Dream Swing offers a refreshing, highly replayable adventure. It is a reminder that sometimes the most compelling journeys aren’t scripted—they are created through motion, momentum, and the willingness to keep swinging toward the unknown. Rating: 8/10
Spiderman olmanın nasıl bir his olduğu FPS olarak anlatan güzel bir oyun .
I liked the physics and the gameplay.
Çok tatlı bir şekilde diğer oyuncularla rekabet edebileceğiniz veya sadece kafa dağıtabileceğiniz basic temelleri olan bir oyun diyebiliriz. Tavsiye ederim. Bir ek not olarak geliştiricisi çok tatlı bir insan.
slept on
Fast paced
i feel like spider man
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $12.8K | 99 | 80% | $5.99 | |
| $1.2K | 8 | 100% | $6.99 | |
| $33 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| $873.2K | 3.1K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 155 | 45% | $3.99 | |
| $9K | 92 | 87% | $4.99 | |
| $9K | 149 | 60% | $1.88 | |
| $9K | 161 | 74% | $1.74 | |
| $9K | 71 | 93% | $7.99 | |
| $9K | 283 | 47% | $0.99 |