
Grapple and air-strafe your way to the top of the Leaderboard in this fast-paced movement-based time trial. Collect as many candies as possible within 5 minutes as you dip and weave around the ruins in the sky. Can you handle the speed?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
incredible movement easily better movement then any spiderman game ive played. goes from a chill game to an intense one very quickly, highly addicting
Spiderman olmanın nasıl bir his olduğu FPS olarak anlatan güzel bir oyun .
i feel like spider man
one of the most addicting games if you can get the mechanics down. super fun and has a ton of replay value with leader-boards and weekly modes!
Bu mekaniklerle birlikte başlangıcı ve bitişi olan jumping puzzle'lar da oynamak isterim
Çok tatlı bir şekilde diğer oyuncularla rekabet edebileceğiniz veya sadece kafa dağıtabileceğiniz basic temelleri olan bir oyun diyebiliriz. Tavsiye ederim. Bir ek not olarak geliştiricisi çok tatlı bir insan.
This game is really fluid and awards creativity and players who adapt quickly will have fun really early. I am on Linux and I have some issues with the game where after playing for sometime it drops the frame rate and it becomes stutterry and requires a restart. I tried 2 different proton versions, I guess I will try more, but it is still an issue. Had another problem where the game would not tab-in and would just automatically minimise which would also happen when I go into the graphics settings for some reason. I entered a launch option command " -popupwindow ", then made the game run into Borderless, which fixed it. EDIT: Just want to add that a stutter that drops the framerate permanently occurs every 25 minutes. I timed it twice and both time it was around the 25 minute mark. I get rare single frame stutters from time to time, but the game is fine after that, however, this persistent sutter is something that I can't yet fix.
This is a cheap, simple, and fun grappling hook platformer that nails its core mechanics—easy to learn yet hard to master. The movement feels solid, and the electronic soundtrack is a perfect match, driving you into that flow state as you race through the levels. While I would've loved to see more intricate level design—right now, the two levels feel a bit repetitive with identical ruins and random floating assets—I get that the focus here is on fast-paced action, grabbing pickups, and climbing the leaderboard rather than on handcrafted environments.
Fast paced
The games have more balls than me so it win, for now.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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