
A laid-back farming simulator where you play as Lisa, a dedicated farmer by day and a passionate partner of Honoka at night. Work the land, raise animals, and cultivate your relationship. Unlock special scenes as your bond and farm flourish.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Lisa loves the laid-back life in countryside villages so much that she even took agriculture classes in college. When she heard that there's a new program to repopulate a village that will provide those who come with some land, she immediately jumped at the opportunity. Her friend Honoka even decided to join her to keep her company! Join them as they plant crops, raise animals, interact with the villagers, and grow their little slice of village life into something to be proud of.

Play as Lisa, a farming enthusiast in a soothing adventure, where you raise your own farm, including various vegetation, fungiculture, raising animals, and even catching fishes!
Collect materials to craft and upgrade your tools, gather ingredients to cook delicious meals, and go fishing at the lake! Explore the village and interact with villagers, who might even help you with the farm. And when everything is done for the day, your cute girlfriend just might have a reward for you~




The game features a wide variety of items to collect, including (but certainly not limited to) vegetables, fruits, minerals, fishes, mushrooms, and even animals!
The game offers three different modes for different types of players!
- Cheater (Easy mode)
- Casual (Normal mode)
- Slow Grind (Farming veterans)
Craft, build, and design your very own mega farm! The game allows you to design the farm area, including building animal sheds and customizing the farmland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Spanish - Spain, Korean, Russian, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal, French +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
(r18補丁要去作者在的dc找) 以我最愛的像素 而買的(還有金髮大UU) 跑完全瑟瑟 想說來全成就 根本坐牢阿 但想說頭都洗了 感覺200遊戲性跟cg都有點不夠 而且剛剛看了一下 馬的 是不是不用慢節奏模式 用作弊模式也可以全成就...(早點寫在模式選擇阿;w;) [h2]可惜之作[/h2] 在後面收集蘑菇的時候 覺得這些蘑菇應該可以當一些瑟瑟道具 或一些任務 npc會要一些棒狀物 等等 如果去跟在澡堂村民講話 還會有癡漢發言(所以我說那個做iㄌㄟ) 我覺得這都是可以在開發的 (而且我一直覺得蘑菇園跟澡堂老闆娘一定很色 該要有瑟瑟劇情吧) [h3]成就[/h3] 但還是寫一下攻略 先說採集跟搖樹都要碰到作物本身 要注意鐮刀澆水的範圍 最後我都是以2*5或3*5(澆水最大範圍) 依自己舒服的格數 有自動澆水 但材料麻煩 而且範圍超小 錢錢 我沒去計算最大效益 但我前面幾乎所有農作物都有種 然後留一些 5個左右 方便以後做料理或回村莊任務 反正便宜的慢慢種 後面直接哈密瓜或西瓜 把所有地都種滿(農場以外的地也可以種植) 還有前期種田澆水收割--->睡覺 瘋狂循環 先不用在意其他咚咚(不會有什麼時間事件 不用擔心 反正達成有500000錢後 做什麼都方便 但有有事沒事可以到處逛逛 撿撿採集物 但都要留個5個左右 lp hp lp 摸摸動物 在午晚餐 跟婆洗澡 對話都會加 買東西為主要來源(如果你賣得多) hp花錢去跟街道左上的商人買 或每天一次對話吃飯泡澡做i 但每天的都小數字 但hp 用買的10:1000有點貴 還是得刷一下 工具 我覺得最重要的 水壺 鋤頭 鐮刀 種田!! 稿子在開洞窟 進而去F1~10釣魚 或一些工具升級素材 斧頭...開瑟瑟地點吧 不確定爆挖大大樹是不是一個好收益(頂級樹材) 果樹 有錢後直接各買一個 然後一季一區 的種 收集應該會蠻快的 料理 任務都用的到 動物 牛奶 雞蛋 羊毛 這幾個產物 每天按一下 收集一下 水產 魚竿用到最好再說 不然累得像條魚 有錢了可以爆買魚圖鑑 然後去看季節開釣 看到釣過的直接右鍵 還有那個傳說根本靠賽 有些瞬移的就算頂級釣桿 也超難 (恩...想看被魚打敗...) 料理跟任務都用的到 香菇 看圖鑑可以知道什麼菇 放粗泥上 一起或放隔一格(我沒實驗)會生新品種 01 0 <--這樣的感覺 粗泥盡量放 畢竟多放多機會 放完就會睡 隔天有沒有長新的 有就看這個可以生哪種新的品種 一樣任務料理少數用的到 料理 熔爐 釀造 料理鍋 這三個多擺幾個出來 看食譜>翻箱子>等它做好 沒什麼好說的 如果料都有備好的話 任務 每天都會更新一個 (大概) 不接不會消失 無法逃避 所以有事沒事可以去撿撿採集物 總而言之 所有咚咚再賺完 500000後都留一些吧 以上個人建議 如有錯誤...就農吧 畢竟這是農場遊戲:D
みなづき茶房社的最新作《百合少女的日常》,游戏在25年2月首发于DLsite,并于次月登陆steam平台。虽然在标题中核心卖点是百合,但不是传统意义上的百合,是带有futa的百合。 [h1] 游戏剧情 [/h1] 想要过上慢节奏生活的莉沙报考了农业专业,准备毕业后去乡下生活,为了不和莉沙离开,好友帆夏主动提出一同前往。于是两人在毕业后报名参加了村庄振兴移居计划,被分配到了一片空地,由于前一任住户走得比较匆忙,导致院子比较杂乱。不过两人并没有任何不满,在经过简单的休整后正式搬进了新家中,随着对周边环境的开垦,农场的规模也越发壮大。 [h1] 主要玩法 [/h1] 相比起前作中恋爱养成的玩法,本作的交互内容要丰富得多,融合了传统种田和生存游戏的玩法。游戏有十分明确的引导,在完成任务后会得到相应的奖励,并且前作中的成就系统也得以保留。除了常规的种田和养殖之外,通过收集素材可以制作各种工具,并提升工具的等级。不过最特别的还是蘑菇杂交玩法,在菌床上可以同时种植多种蘑菇,通过杂交解锁全新的品种。本作还内置了丰富的小游戏,包括烹饪、钓鱼和采矿等等,部分玩法会涉及到少量的QTE内容。此外游戏的HS事件也非常丰富,不仅有多种演出形式,并且不同类型的HS也会有不一样的交互内容。 [h1] 游戏体验 [/h1] 本作共有3种难度选择,难度依次递进,可以满足不同需求的玩家。作为一款种田游戏而言,本作的内容相当充实,常规的种田玩法应有尽有,养成元素也丝毫没有落下。同时游戏还有大量收集元素,不仅有多达100种成就,各项图鉴的数量也超过500种。游戏的HS事件也异常丰富,除了主线中触发的事件外,同行时可以自由选择已经解锁的HS玩法,在不同浴室中也有独立的HS事件。HS的演出大部分以像素小人的形式呈现,也有少量是大画面的像素动画,所有HS事件都带有对应的交互内容,无论是游戏性还是实用性都有不错的表现。 [h1] 结语 [/h1] 可玩性非常高的种田小黄油,不仅有着丰富的农场经营玩法,收集要素也异常丰富。同时游戏的HS事件也非常充实,不仅全程动态效果,演出也以多种形式呈现。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
面倒に感じやすい要素を省いたスローライフゲーム。 ・スタミナが無いので気にするのは時間だけ ・スキルが無いので器具だけ強化すればいい ・7日で季節が変わるので季節限定アイテムを回収しやすい ただし、 ・スタミナが無いので料理が換金アイテムでしかない ・スキルがないので頭打ちが速い ・季節のイベント等がない ということでもあります。 さくっと遊ぶにはいいかと。 キノコを放置していたせいで実績解除にゲーム内時間9年かかりました。
煩雑になりがちなスケジュール管理を大きく省き、 図鑑や実績埋めの作業に集中させてくれるスローライフゲーム。 1日が8時~24時までで超過したら1日が強制終了以外のペナルティ無し、 7日で1季節が進み4季節で1年が進むシステムで、住民や行事のためのスケジュール管理はほぼなく、 マップ移動かツールを使った時に時間経過するので長考させてもらえるのが遊びやすい。 実績とか図鑑埋め関連はキノコが吟味なしだと進むのが遅すぎてしんどいけど、 他は1日をちゃんと消化したら次点で時間がかかるゲーム内時間5年到達までで終わるバランスに収まっている。 スケベな要素については「僕が好きなのは牧場です」なので評価はできません。
扶他出去!!!!!
дуже приємно що є українська локалізація
Dream Life in the Country Side is a gentle, character-driven farming and life simulation that focuses as much on emotional connection and daily routine as it does on agricultural progress. Developed by Minaduki Cafe and published by Saikey Studios, the game offers a calm retreat into rural living, presenting an experience that values patience, intimacy, and steady growth over pressure or optimization. Rather than chasing constant objectives or efficiency, it encourages players to slow down and savor the rhythms of countryside life, making it well suited for long, relaxed play sessions. The story places you in the role of Lisa, a young woman who relocates to a rural repopulation village to begin a new chapter alongside her partner, Honoka. With a background in agricultural studies, Lisa is well prepared to take on the challenges of farming, but the game frames this journey as both a professional and deeply personal endeavor. The narrative is subtle and slice-of-life in nature, unfolding through everyday interactions, shared routines, and small milestones rather than dramatic plot twists. This grounded approach helps the world feel lived-in and believable, anchoring the player’s progress in quiet personal moments as much as in visible farm expansion. Farming mechanics form the backbone of the experience, covering familiar systems such as planting and harvesting crops, raising livestock, cultivating mushrooms, and fishing. These systems are intentionally straightforward, designed to feel comforting rather than demanding. Each in-game day flows naturally, with tasks that are easy to understand but satisfying to complete, reinforcing a sense of routine. Progression is steady and rewarding, with improvements to tools, crop yield, and farm efficiency coming as a result of consistent effort rather than aggressive grinding. Beyond basic agriculture, the game expands into crafting, cooking, and light exploration. Gathering materials from the surrounding environment allows you to improve tools, prepare meals, and unlock new possibilities for your farm. Cooking serves both practical and emotional purposes, as shared meals can strengthen bonds with Honoka and enhance daily life. Exploration of the village and nearby areas introduces additional resources and interactions, reinforcing the sense that the countryside is more than just a backdrop—it is an active, responsive space that supports your lifestyle. A defining feature of Dream Life in the Country Side is its emphasis on relationships, particularly the bond between Lisa and Honoka. Relationship progression is woven naturally into gameplay, with affection growing through shared work, conversation, and everyday domestic moments. These interactions add emotional weight to otherwise routine activities, making success feel meaningful on a personal level. While the game carries mature tags, the focus is largely on emotional intimacy and companionship, with relationship development framed as a core part of the life simulation rather than a detached feature. Customization and player choice are supported through adjustable difficulty modes, allowing players to tailor the pace of progression to their preferences. Whether opting for a relaxed experience with abundant resources or a slower, more methodical grind, the game remains accessible without sacrificing its sense of purpose. This flexibility makes it welcoming to newcomers while still offering enough structure to keep long-term players engaged. Visually, the game adopts a warm and colorful pixel art style that complements its tranquil tone. Character sprites are expressive, environments are detailed without being overwhelming, and seasonal changes subtly alter the landscape, reinforcing the passage of time. Sound design further enhances immersion, with ambient countryside noises and gentle music creating a soothing atmosphere that supports extended play without fatigue. Overall, Dream Life in the Country Side succeeds by committing fully to its vision of peaceful rural living and emotional connection. It may not offer the mechanical depth or complexity of larger farming simulations, but it compensates with a strong sense of intimacy, consistency, and warmth. For players seeking a cozy life sim that blends farming, relationships, and everyday storytelling into a cohesive whole, it delivers a comforting and rewarding experience that feels less like a game to conquer and more like a place to return to. Rating: 7/10
okay. so i thought this was just a farming game *i didn't pay attention to all the tags* and it's actually not a bad farming game...and so far i've had no negative effects from 100% ignoring the 'love interest' that is thrust upon you immediately upon starting a game. the 'love story' is about as flimsy as a wet, overcooked noodle. the idea the MC is taking part in a program that allows her to stay on the farm, okay cool *if a little vague*. really my biggest gripe is the very bland story, no real motivation, no reason to do anything tbh. even completing NPC requests doesn't seem necessary. my favorite aspect is actions using up time instead of time passing normally, i like games with this mechanic. especially since it's plainly laid out how much time each action uses.
하도 할게임이 많아 느긋하게 즐기다가 휴일날 각잡고 내 취향대로 농장이랑 농사,재배 등 제대로 즐기다보니 7시간정도 플레이 했습니다. 간간히 들어가서 힐링하는 정도로 즐기고있습니다. 이게 일반판이랑 외부패치로 18금있는데 일반판으로 진행하면 백합 느낌이라면 18금은 일단 후타나리라는 생소한 장르가 들어가 있어 취향이 갈릴 수있습니다. 근데 서브적인 요소라 농사 가꾸고 농장 가꾸고 길목 가꾸는데 시간에 투자해서 성인 요소에 굳이 집착 안해도 됩니다. 이제 느긋하게 도감이랑 이누마루 농장 만들러갑니다잉
这游戏,差一个生孩子系统,按说都几年了,每天都刷都掉不了宝吗?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Descent 3 | $51K | 101 | 68% | $19.99 |
| OMG Zombies! | $51K | 410 | 81% | $4.99 |
| Illusion Box | $51K | 288 | 95% | $6.99 |
| Devil Engine | $51K | 124 | 90% | $19.99 |
| Border Bots VR | $51K | 68 | 82% | $19.99 |
| 硬币与仙人掌 (Coins & Wishpalm) | $51K | 360 | 78% | $5.59 |