
A dark fantasy isometric online RPG featuring classes, randomized loot, instanced dungeons, and party-based boss fights. Built from scratch by a solo developer. No pay-to-win ever.
Most likely between $3.3K and $33.1K. How we estimate →
Checked against 8 developer-reported games
DREADHOLM has sold an estimated approximately 1.2K copies on Steam, for about approximately $11K in gross revenue.
About approximately 1.2K copies on Steam (mid estimate), modeled from its 43 reviews — low confidence. Not a figure the developer has reported.
About approximately $11K gross, most likely between approximately $3.3K and approximately $33.1K — roughly approximately $7.3K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $17.5K | 107 | 79% | $7.99 | |
| — | 11 | 64% | — | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 749 | 49% | Free | |
| approximately $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $11K | 73 | 49% | $4.99 | |
| approximately $11K | 59 | 85% | $9.99 | |
| approximately $11K | 522 | 70% | $0.99 | |
| approximately $11K | 81 | 63% | $4.99 | |
| approximately $11K | 138 | 43% | $4.99 | |
| approximately $11K | 69 | 75% | $4.99 |