
DreadHold is a top-down roguelite horde shooter where you barricade a shadowy building against endless enemy waves, rack up kills for mid-run upgrades, and chase ever-higher scores with meta progression.
Modeled estimate, not a reported figure. How we estimate →
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About
DreadHold is a relentless top-down roguelite horde shooter where survival is everything. Trapped in a shadowy building under siege by endless waves of enemies, your goal is simple: hold out as long as you can, barricading entrances and fighting back with whatever you've got.
Dive into fast-paced runs where every session feels fresh thanks to semi-procedural level generation - doorways might be blocked off or wide open, keeping you on your toes while the core layout stays familiar. Rack up points by mowing down foes, then spend them on upgrades mid-run to turn the tide: unlock lifesteal for staying in the fight, explosive bullets that detonate on critical hits, and more. These stack up as you go, letting you build insane loadouts to push further.
Between runs, invest in meta upgrades to beef up your starting stats, giving you that edge for the next attempt. Power-ups drop during the chaos too - grab double points, infinite ammo, or instant reloads to amp up the action. It's all single-player, set in perpetual night time for that tense, arcade vibe, drawing inspiration from classics like COD Zombies but with a top-down twist that makes every corner a potential kill zone.
Key features:
Intense horde defense with barricades and special events to shake things up.
Roguelite progression: in-run upgrades and meta unlocks for endless replayability.
Semi-procedural levels that mix familiarity with surprises.
Power-up drops to fuel epic moments in the heat of battle.
Whether you're grinding for high scores or just unleashing mayhem, DreadHold delivers non-stop adrenaline in a compact, addictive package.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
-I shouldnt die 5-6 hits in normal mode -Game should acknowledge me picking up grenades, pistols, etc -I cant make it past wave 3 on normal mode. The currency levels after completing a level is ♥♥♥♥♥♥, and having no currency to upgrade unless I run through your level 20+ times just to die and get better health or dmg is ♥♥♥♥♥♥. -How is walking on grass slower then walking in sand? -More health kit drops between raids because your currency is ♥♥♥♥♥♥, even at wave 2 standards (on normal mode) I will keep the game. I will play it less drunk. This is the first review, and I will keep playing to show you how I feel as a fun loving gamer who wants this product to work with the casual clientele. You can tell me to ♥♥♥♥ off,
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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