
Use your arsenal of traps to protect yourself as you exorcise the victims of the malevolent Pillar.
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About

Play as Peggy Caine, a former detective who gets roped up in a mystery involving the mysterious Pillar. Use your wit and the tools at your disposal to avoid a fatal end as you save it's victims and uncover the truth.

Strategic horror gameplay
An arsenal of traps
Four eerie Levels
Two different endings

This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
Genres
Stats
Languages: English
Engagement
Reviews
I LOVE IT its an incredible game and the story is really intriguing and i desperately want to know more one thing that drastically increases the difficulty is the frequency with which you get lost in the map while being chased and you either forget where the last artifact or the ghost-buster-esque capturing device is and you die still a great game, cant recommend it enough 10/10
Good use of lighting and sound effects to add a thriller element to a top down game. Levels are increasingly challenging, giving each level a riddle to solve. That last level.... the struggle! Two endings... which one will you choose?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Of the terror-filled video games I've played in the past, this one takes the cake!!! Shoutout to all the devs who made this because it's fire
she dreaded on my it till i pillar
Alright fam, so this game DREAD IT? Man, I can’t even. Just dread it, you feel? I didn’t even get past the start screen before I was like, “This is the vibe for me.” Straight-up bussin’ with that pure dread energy, like I’m standing in line at Starbucks, and they just ran out of oat milk. First thing I gotta say, playing DREAD IT felt like those times when you swipe right, and they don’t even swipe back. Like, I'm talking absolute ghosting. That's the dread level we’re dealing with here, like that terrible moment when you realize you forgot to turn off your stove, or worse, the Wi-Fi's down during your Netflix binge. Fr, it’s like my entire social battery was drained just looking at the title. Total mood. But the whole vibe is pure dread. It's that feeling when you open your fridge and see that expired milk you swear wasn’t expired yesterday. It's scrolling TikTok and realizing that everyone’s way cooler than you. Or worse—remembering your FYP and what it says about you. Imagine a game that just knows how awkward it is to make small talk with your dentist, that uncomfortable feeling when someone’s typing for way too long in your DMs, or when the barber asks if you’re good with the cut halfway through. And no cap, DREAD IT just makes you feel like every time you try to adult, life’s like, “Nah fam, dread it.”
Haven't really played it just yet, will give it a shot later, but leaving a review because zeNate made the ost
What a neat game! Looks great visually, very stylish. Game play is challenging but fair.
Interesting in theory, not captivating me in practice. Story looks good but the gameplay doesnt keep me going. But Im sure this game is a masterpiece for some. Good game, not for me. Maybe Ill try it again later and see if it changes.
Pretty cool project!
I was quickly enthralled by the apparent appreciation for smaller details that aren't necessary or even thoroughly implemented; immersion for me is so much easier when it's clear that the developers themselves also wanted to be immersed in the world and story they created. I wasn't expecting a fourth level due to the rampant difficulty of the third, but I think keeping the fragments at 4 maximum was the smart choice. The time delay on the text bubble after completing each mission was just enough that I would forget it existed and miss seeing it on every level. The game is a deftly designed maze centered on preparation for the typical horror chase sequence. Diversity of approach and replay value is magnified by the ability to begin the chase from any of the fragments. Although it is present in a rudimentary sense, the game could have immense potential for paragaming challenges were that I could grab and move kinetic objects more easily and precisely, but the middle ground of using only the tools that I arrive with will certainly make for enough difficulty as is. Where Hotline Miami tunes itself to the sharp frequency of a dozen do-overs a minute, this feels like the same form of dread and planning stretched out on a rack. The available options are broader spatially, but consequentially, they become far less lenient; the decisions of my route and the corresponding placement of my traps retain a long buildup that can easily waste the last quarter hour if something is misjudged. In a larger scope this game might become something like Teardown, which necessitates saving within a level in order to avoid that wasted time becoming the most difficult part of the experience. DREAD IT gets an S for Smoked Out To Death.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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