
A dark fantasy roguelite deckbuilder where cards evolve as you play. Build lethal synergies, adapt your deck before every battle, and fight through a demon-ravaged world of brutal tactical choices.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Draw of Destiny is a dark fantasy roguelite deckbuilder built around tactical adaptation and evolving cards.
Choose your path, scout upcoming enemies, and rebuild your 15-card combat deck before each fight.

Adaptive Deckbuilding
Reconfigure your combat deck between battles from a larger card library.
Evolving Cards
Cards are not static: many progress through multiple phases during combat.
Enemy Deck Systems
Creatures use their own card logic, creating deeper tactical encounters.
Dark Fantasy Atmosphere
Anime-inspired visuals, grim worldbuilding, and a revenge-driven story.

A homeland in ruin. A past marked by daemons. A path of revenge that reveals a darker truth with every battle.
As you push deeper into the wasteland, your choices shape your build, your run, and your fate.

The core gameplay loop is fully playable. We are now focused on polishing UX, balancing cards and enemies, improving onboarding, and expanding content with community feedback.
If you enjoy tactical deckbuilding with dark atmosphere and high-stakes decisions, wishlist Draw of Destiny and follow updates on Steam.
You select the path on the map, and choose the deck of 15 cards for the fight. Unused cards stay in your library. You can preview the upcoming enemies and optimize your deck accordingly.
Cards have a tech-tree like structure. Many have three different phases and upgrade when being played, so you get different effects early or late in a fight.
Cards can spawn other cards---into yours or the enemy's cards. Plus, they can also spawn creatures, good or bad.
(Fire is regarded a creature, too)
Creatures have their own deck of cards, which defines their basic behavior. Respawning creatures come into play, when the creature's health drops to zero.

You embark on a brutal quest for revenge, but as you cut through the daemons ruling the land, you uncover a far more terrible truth—one that challenges everything you believed about the world, your fate, and yourself.
The world of Draw of Destiny is one of loss, sacrifice, and choices that shape destiny itself. Will you break the cycle? Or will you become the very thing you swore to destroy?


Genres
Stats
Languages: English*, French, German*languages with full audio support
Reviews
The game fun like other card game but, i cant give a full of review because the game so lag and heavy. maybe you need to put the setting for graphic or something because the animation to heavy and to many. great game, i hope you can make this game better and step by step can change the art to original art.
It’s a good game. The description said it was in German is a not, but other than that it’s great. If they add a few more modes or more cards, the game will be very good and I really enjoy playing it.
Draw of Destiny is the kind of roguelite deckbuilder that caught my attention because it does more with its cards than I expected. I am travelling through a demon filled fantasy world while trying to build a deck that can survive increasingly difficult encounters. I liked the dark atmosphere and the feeling that every battle is another chance to figure out a better combination of cards. The deckbuilding is the part I enjoyed most. Before each fight, I can rebuild my combat deck based on the enemies I know I am about to face. I liked having that information because it makes deckbuilding feel more deliberate than simply collecting cards and hoping the right ones appear. I have to think about what the upcoming fight demands and adjust accordingly. The evolving card system is another really clever idea. Cards can change through different phases as I use them, so the same card can behave differently depending on how a battle develops. I enjoyed experimenting with these upgrades because it adds another layer of planning. Some cards can also create other cards or creatures, which makes the battlefield much less predictable. The enemy design also fits the system nicely because creatures have their own card based behaviour. I liked that the opponents are more than simple health bars waiting to be attacked. They can create their own problems and force me to reconsider my strategy during a fight. The dark anime inspired presentation also gives the game a distinctive look, even though some of the visuals still feel like work in progress material. My biggest issue is that the game is still in Early Access, and that is noticeable. Some areas of the interface need more polish, the balance can feel uneven and there is clearly more content planned. The amount of information I have to process can also be a little overwhelming when several effects start interacting at once. Even so, I think the core design is already really promising. I liked being able to preview enemies, change my deck between battles and watch cards evolve as I played them. The combination makes each encounter feel more like a tactical puzzle than a straightforward card battle, and that is what kept me interested. Overall, Draw of Destiny is a clever free roguelite deckbuilder with a strong central idea. I enjoyed the evolving cards, adaptive deckbuilding and unusual enemy systems, while the dark fantasy setting gives everything some extra personality. It still needs more polish and content, but the foundation is strong and I can see myself coming back to experiment with different builds. Rating: 6.5/10
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Only game i've ever had freeze my computer when closing the game. Immediate uninstall
Неплохой рогалик для раннего доступа, удачи с развитием игры.
Amazing Soundtrack and GFX. Slay the Spire in beautiful xD
Eu amei o jogo, o designer das cartas são muito bonitos, os efeitos das cartas são variados e criativos, o jogo é meio curto você chega no final muito rápido ( gostaria que tivesse mais mini chefes ao longo da campanha ) mas acredito que no futuro terão mais fases, meus parabéns aos desenvolvedores e eu achei muito foda a trilha sonora principalmente a musica da tela inicial ela é incrível.
Fun game. But when I want to stream it per Discord it completely freezes every time. 2 hours without issue before
ии кки, оптимизации нет, картинки +-
I preferred the game in the demo; the music was motivating and really fun. While the core gameplay has remained the same, the background music has become simply annoying—unfortunately, that’s a deal-breaker for me. The art style takes some getting used to, as well. All in all, I liked the demo version better; even though it’s a free-to-play title, it’s a real shame that things turned out this way.
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