
A dark fantasy roguelite deckbuilder where cards evolve as you play. Build lethal synergies, adapt your deck before every battle, and fight through a demon-ravaged world of brutal tactical choices.
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About
Draw of Destiny is a dark fantasy roguelite deckbuilder built around tactical adaptation and evolving cards.
Choose your path, scout upcoming enemies, and rebuild your 15-card combat deck before each fight.

Adaptive Deckbuilding
Reconfigure your combat deck between battles from a larger card library.
Evolving Cards
Cards are not static: many progress through multiple phases during combat.
Enemy Deck Systems
Creatures use their own card logic, creating deeper tactical encounters.
Dark Fantasy Atmosphere
Anime-inspired visuals, grim worldbuilding, and a revenge-driven story.

A homeland in ruin. A past marked by daemons. A path of revenge that reveals a darker truth with every battle.
As you push deeper into the wasteland, your choices shape your build, your run, and your fate.

The core gameplay loop is fully playable. We are now focused on polishing UX, balancing cards and enemies, improving onboarding, and expanding content with community feedback.
If you enjoy tactical deckbuilding with dark atmosphere and high-stakes decisions, wishlist Draw of Destiny and follow updates on Steam.
You select the path on the map, and choose the deck of 15 cards for the fight. Unused cards stay in your library. You can preview the upcoming enemies and optimize your deck accordingly.
Cards have a tech-tree like structure. Many have three different phases and upgrade when being played, so you get different effects early or late in a fight.
Cards can spawn other cards---into yours or the enemy's cards. Plus, they can also spawn creatures, good or bad.
(Fire is regarded a creature, too)
Creatures have their own deck of cards, which defines their basic behavior. Respawning creatures come into play, when the creature's health drops to zero.

You embark on a brutal quest for revenge, but as you cut through the daemons ruling the land, you uncover a far more terrible truth—one that challenges everything you believed about the world, your fate, and yourself.
The world of Draw of Destiny is one of loss, sacrifice, and choices that shape destiny itself. Will you break the cycle? Or will you become the very thing you swore to destroy?


Genres
Stats
Languages: English*, French, German*languages with full audio support
Reviews
It’s a good game. The description said it was in German is a not, but other than that it’s great. If they add a few more modes or more cards, the game will be very good and I really enjoy playing it.
免费游戏,希望可以支持简中。
Only game i've ever had freeze my computer when closing the game. Immediate uninstall
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Ich finde das Spiel jetzt schon richtig spaßig und spiele es sehr gerne. Allerdings wünsche ich mir noch mehr Features, ausführlichere Statistiken und ein stärkeres Progressionsgefühl, sodass man nach und nach mehr freischalten kann. Zum Beispiel wären animierte Karten oder andere besondere Belohnungen eine tolle Ergänzung. Ich hoffe, dass noch einige Updates kommen, denn dieses Spiel hat definitiv großes Potenzial!
I preferred the game in the demo; the music was motivating and really fun. While the core gameplay has remained the same, the background music has become simply annoying—unfortunately, that’s a deal-breaker for me. The art style takes some getting used to, as well. All in all, I liked the demo version better; even though it’s a free-to-play title, it’s a real shame that things turned out this way.
[h1] 卡牌自己会进化,但AI味儿稍显浓郁♥ [/h1] 黑暗奇幻Roguelike卡牌,进游戏确实能感觉到那套“卡牌随着使用进化”的设计有点意思。每张卡有三段成长树,打多了会升级、会变异,甚至能分裂出新卡。每场战斗前可以侦查敌人然后组一套15张的临时卡组,动态调整的灵活度比一般DBG高出一截。底子确实不错。 AI生成的内容确实有点扎眼,开发者自己标注了“大量AI参与:图像、声音、音乐、写作和翻译”,那股拼凑感是藏不住的。EA阶段内容量还没铺开,升级进度感也偏弱,各方面都还在打磨中。 适合对AI辅助开发有包容度的玩家尝个鲜。冲着成熟卡牌体验来的,建议等正式版再看看。 we need chinse!!! [h1] 访旧半为鬼,惊呼热中肠。 -- 赠卫八处士 杜甫♥ [/h1]