
Draw it! With the help of drawing and physics - help the smiley to get to the platform.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8 von 10
Great for achievements. Sometimes frustrating, but playing it for a bit a day gets it done quite quickly...
fun flash game i've played as a kid
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Draw It!, developed and published by Antizero company, is a physics-based puzzle game that centers entirely on creativity and simple mechanics. Built around the concept of drawing shapes to guide a small smiley-faced ball to its destination, the game embraces minimalism in both presentation and design. What might initially appear to be a basic drawing tool quickly evolves into a surprisingly engaging exercise in problem-solving and experimentation, where each line you sketch directly influences how the world reacts. The core gameplay loop is straightforward. Each level presents a starting position for the ball and a target platform somewhere within the stage. Using your mouse, you draw shapes directly onto the screen to create ramps, bridges, or barriers that will manipulate the ball’s movement. Once drawn, these shapes become physical objects governed by gravity and collision rules. The interaction between your sketches and the ball is what drives the puzzle-solving process. A poorly angled ramp may cause the ball to roll away from the goal, while a carefully placed wedge can provide the exact momentum needed to reach it. As the game progresses through its dozens of levels, the challenges gradually increase in complexity. Early stages focus on teaching the basic relationship between drawing and motion, allowing players to experiment freely without severe penalties. Later levels introduce more intricate layouts that demand precise planning and creative solutions. Obstacles, gaps, and elevated platforms force players to consider not only shape placement but also weight distribution and balance. The difficulty curve remains approachable, making it accessible to newcomers while still offering enough challenge to sustain engagement. One of Draw It!’s most appealing qualities is its open-ended problem-solving. Many levels can be completed in multiple ways, encouraging players to experiment rather than rely on a single correct answer. This freedom enhances replayability and gives the experience a sandbox-like feel within structured puzzles. Rather than enforcing strict efficiency, the game rewards ingenuity and adaptability. Watching a carefully drawn structure function exactly as intended can be deeply satisfying, especially after several attempts at refinement. Visually, the game adopts a clean and uncomplicated 2D style. The environments are colorful but uncluttered, ensuring that the focus remains on the drawn shapes and their interaction with the ball. There are no elaborate animations or visual effects competing for attention. This simplicity works in the game’s favor, as clarity is essential for physics-based puzzles. The straightforward aesthetic supports readability, allowing players to clearly see slopes, angles, and collision points. The sound design is understated and unobtrusive. Light background music and subtle sound effects accompany movement and collisions without overwhelming the experience. This restrained audio presentation reinforces the relaxed tone of the game. Without time pressure or intense sound cues, players can approach each puzzle thoughtfully and methodically. A notable feature is the inclusion of an extensive achievement system, which provides additional motivation for completionists. Beyond simply clearing levels, players can pursue specific milestones and challenges tied to performance and experimentation. While the core gameplay remains consistent throughout, this layer of optional objectives adds extra incentive to revisit earlier stages. Despite its strengths, Draw It! remains limited in scope. The mechanics, while satisfying, do not evolve dramatically beyond the central drawing concept. Players seeking narrative depth or varied gameplay modes may find the experience somewhat repetitive over long sessions. However, its focused design and low barrier to entry make it well-suited for short, casual play sessions. Ultimately, Draw It! succeeds by fully committing to a single, well-executed idea. It transforms basic drawing into an interactive puzzle system governed by physics, delivering a creative and approachable experience. While it does not aim for complexity or spectacle, it provides steady satisfaction through experimentation and problem-solving. For players who enjoy physics puzzles and open-ended solutions, it offers a charming and quietly addictive experience built on the simple joy of turning lines into motion. Rating: 7/10
Really fun puzzle game. Requires imagination to succeed with sometimes limited objects you can draw. The achievements can be used to brighten up your profile.
우클릭으로 도형 지울수 있다는게 중요.. 게임한지 한시간 만에 깨달음.
Fun and unique physics based puzzle game where you draw shapes to help the smiley reach the red platform. Some of the levels require a bit of thinking, but I like that sometimes you can get creative and find an alternative way to beat them. Seeing the smiley happily falling to its death is kinda funny. When I first saw the title of the game I thought that you can freely draw anything you want, but that would be too easy I guess. Also, for some reason the game lets you adjust multiple controls, but you only need a mouse to play the game. The music doesn't always work ... It's only 2€ and takes about 2 and a half hours to finish ( maybe a bit less if you're too good at it ) so I recommend it. The only thing that bothered me is that you get like 10 achievements for beating each level. I know that some people love to have many achievements on their profile, but I think one for each level would be enough since the game has 70 levels.
약 1시간 동안 도전과제 800개. 게임 자체는 도형을 그려서 특정 물체를 목표 지점으로 유도하는 흔한 테마인데, 물리엔진이 좀 이상하달까...? 도형과 도형끼리 본드를 발라둔 느낌이랄까...? 그리고 갈수록 그저 사각형으로 탑쌓고 버그로 벽 통과시키는 게임이 되어버린다 ㅋㅋㅋ
The geometry and physics based puzzles here are actually quite enjoyable, but I can't recommend this game because of the constant achievement notification spam that results from playing it. There are 800 achievements to be unlocked, but only because each one is duplicated many times over. So even in a short session playing, a backlog will form and will take a while to show all the notifications, which continued to display two at a time as I began typing this review.
игра прикольная но уровни слишком сложные
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Players by region
Where this game's players are, estimated from review languages.
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