
An exciting game, full of traps and mysteries to be solved in each of its 96 levels. In this hostile story you must put all your skills to the test to solve the hidden enigmas and lead Frank to the end of this compelling story in 2D.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My initial thought was that the game art looked similar to that of, Hue, Limbo & Inside. However, the gameplay certainly isn't anywhere near that quality. The game opens in a small window, with no options to change resolution, no real keyboard support and you have to use the arrow keys to play, which feels very clunky. The game has potential but has a lot of work needed on it as it's very basic in its current state. More options are needed to control the audio, display and keyboard. For the price, it's ok for a couple of hours but certainly not worth more than that in its current state.
Muy buen juego de puzzles, una clara estetica inspirada a Limbo y tiene mecanicas muy interesantes para un juego de puzzles
Absolutely not.
Игру не портировали с телефона,а просто скопировали и сделали так что бы её можно было запустить на компе. Всё. Не управление,не масштабирование,не настройки неблыли исправлены под изменённую платформу. Пойду установлю себе её на телефон. 998 сломанных пальцев из 10
Desafiador
DRAMA - znaczy więcej niż 1000 słów... i to takich jakich nie chcielibyście nigdy usłyszeć. Ehhh, od czego by tu zacząć. Pomijając brak możliwości zmiany klawiszologii, jeszcze nigdy nie trafiłem na tytuł, który wywołał we mnie tyle poirytowania, frustracji, złości i niechęci jednocześnie, a to wszystko przez brak dopracowania. Lubię gry logicznie, trudne zagadki wymagające myślenia i ta gra to oferuje, ale... Ale ilość irytujących sytuacji przelewa czarę goryczy co przekłada się na negatywną ocenę. Najwięcej problemów jest z "lagiem" podczas poruszania się. Gracz puszcza klawisz, a mimo to postać dalej idzie w lewo bądź w prawo i ginie w głupi sposób. Kolejną rzeczą wymagającą napiętnowania jest skakanie, które wedle swego "widzimisię" raz jest poprawne, a raz postać nagle zwalnia, skacze niżej lub nie skacze wcale. To tak jakby potrzebne było postawienie postaci idealnie na danym pikselu by wykonała ona pożądaną czynność. Ostatnią rzeczą, która jest niedopracowana to wspinanie się. Postać raz się chwyta półek, a raz się od nich odbija lub blokuje w powietrzu by po chwili spaść na śmiercionośne kolce. Po ponad godzinie nierównej walki udało mi się ukończyć grę. Ciężko mi polecić ją komukolwiek, no chyba że jesteście masochistami i lubicie się nad sobą znęcać... to powodzenia. Gra ma potencjał ale potrzebuje dopracowania. ************************************************ DRAMA – means more than a thousand words… and those are words one would rather not hear. Eh, where do I even start… Aside from the fact that it's impossible to change the key-binds, never before have I had a chance to play a game which would call forth so much frustration, anger and aversion in me, all at once, and all of that due to lack of refinement. I like logic games, difficult riddles that require thinking and this games offers that but… BUT, the number of annoying situations was the straw that broke the camel's back, resulting in a negative review. The biggest issue is the “lag” during movement. A player releases a button and yet, the character on screen keeps moving towards the left or right and dies in pointless way. Another thing that needs to be pointed out is jumping, which, on a whim, once works correctly, other times the character slows down, jumps lower than intended or expected, or doesn’t jump at all. It’s almost as if the game needs us to position the character precisely on a specific pixel in order to perform a desired action. The last thing which needs work is climbing. The character sometimes catches the ledge and sometimes it doesn’t, and ends up bouncing off of it, or simply gets stuck mid-air only to fall into deathly spikes seconds later. After over an hour of struggle I managed to finish the game. It’s difficult to recommend it to anyone, unless they’re a masochist and like torturing themselves… well, good luck then. The game has potential, but requires more love from the devs.
First and foremost, there's something I have to say for the benefit of all humankind: The controls are WASD, Space if you're on a rope, and the mouse is also used for a ton of puzzles. Also in a few levels, SEIZURE WARNING. Please note, I do not hate DRAMA, but I have a ton of problems with it that should be addressed. While I want to recommend this game (Five bucks for a small puzzle pack? It took me about 2.5 hours to complete, and that was because I spent a ton of time fighting with the controls just to try to figure them out.) I don't think I can in good faith. The cardinal sin is no listing of controls anywhere. This is a port of a cell phone game that was released for free. From what I can see, little to nothing has been done aside from putting in keyboard and mouse controls and a bit of translation work (not gonna knock it, the devs are Argentinian and English isn't their first language). Most of the puzzles themselves are fun, but incredibly simple. This makes sense as the ideology behind the devs is to make games for families and kids to be able to enjoy. Once I learned the controls, I had little to no trouble figuring out what to do for the rest of the game. Truthfully, the majority of deaths and restarts was purely due to the really, REALLY jank movement engine they used. Our protagonist Frank is wearing one shoe made of butter and one of glue, because when you make him move he either skids way farther than he should, or he barely moves. The amount of times I just stopped and screamed "MOMENTUMMMMM" would make me rich if I was getting paid for using the word. If you get used to it enough to keep playing, you'll figure it out but still get tripped up for no reason far too often. Visually, The game is fine with a few exceptions. There's a rotating stage gimmick that'll probably make a few people ill watching it, and then one in a level where there's a "power failure" that needs a SEVERE SEIZURE WARNING as mentioned at the start. While there's nothing wrong with it, it also doesn't do anything special or grand. It falls into a very average category. Audio. "NOOOOO." The only place there's music is on the title screen, and personally I don't like the track in the slightest. Sorry to whoever made it. :c "NOOOOO." The lack of music in the game itself is due to the levels just trying to have unsettling ambiance and... If it was used sparingly and in the correct places? Sure, I could see it. That's all there is though. "NOOOOO." Oh right, every time you die, Frank screams "NOOOOO." and make no mistake, you'll hear it a lot. Story: Frank is a moron. To the Devs - Polish this up some more. I know game development is not easy, but this is currently not worth five dollars. Fix up the movement engine for a smoother platforming experience. Remove the flashing light levels. Add a little more variety in the game audio. LIST THE CONTROLS IN GAME PLEASE. <3 I'd love to check this out again later and see that things have been smoothed out so I can change my recommendation to a yes.
The mechanics are pretty clunky but the puzzles overall are very clever and fun levels.
ok so this game isnt what you might think it is. You really gotta think out of the box for some of these puzzles and it creates great laughs. With more that 900 levels its DEF a challenge! Are you up to it? Are you the Drama? i don't think you are the drama. Are you the Villain? naahh i Don't think you are the villain....
лайк чисто за старание. а так в игре очень много проблем
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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