
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times. In those lucid dreams, he found himself in the game he was working on, the fantasy world of Dragon Spirits.
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About
In the Prologue part of this game, you will enjoy the first 3 weeks of student life in the Dragon Spirits Academy and there are also many side stories to explore and experience.
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times.
His workmate, as well as his childhood best friend, advised him to take some decent sleep, but he simply wanted to get the game done before graduation to prove himself.
However, the mystery is that, in those lucid dreams, he found himself in the game he's been working on —— a fantasy world of Dragon Spirits.
His memory of the real world fades in and out among these dreams.
He found himself became as his younger self and met his childhood best friend again. They are all junior school students here, learning how to master the power of Dragon Spirits with the help of their teachers and many other classmates.
Déjà vu, he just cannot understand why everything felt so familiar and miraculous.

Adapted from a self-made board game created by one of the developers. She designed it at her very young age. Her teacher laughed and said that it is absolutely worthless and impossible to become a real video game. Many years later, she made this game for celebrating her graduation from college.
Catch, Train, Battle! The core of its game mechanic is inspired by the Pokémon series. Rest assured that our unique design will deliver a distinctive experience.
Tactical, challenging, and exciting real-time combat system. You need to choose the 4 skills for every Dragon Spirit in your team to create an optimized combination for battles, you must know when would be the best to use them.
There are plenty of side quests and challenges to discover and conquer, but be sure to enjoy your colorful school life. You can even reveal the secrets hidden among the history of Dragon Spirits.
100+ beautiful and characteristic illustrations of Dragon Spirits from various talented artists.
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏很好,是我玩过几乎最好的RPG+生物收集游戏,但就是为什么这版号就不发给龙魂呢?焯!一日不发版号,浑身难受啊
虽然游戏写着完全但打完之后我才发现这其实是个demo,说实话通篇玩下来最遗憾的就是它的内容没有做完。 其次,游戏的玩法其实很老套,就跟传统rpg没差别,但架不住这个我对这个剧情极为共情—— 想想小学的时候,我曾经也和同桌画过一款纸上游戏,差不多半个学期都在弄这个,但可惜寒假(或者暑假?)之后就分道扬镳了。在之后高年级也试过在便利贴上画过龙战斗的游戏(简直就是这个游戏的翻版!),还给它配上了一小本的笔记本背景故事,说实话看到demo结束前的剧情心里就有点遗憾,毕竟虽然经历可以说几乎一样,但本人毫无能力去把它改成游戏。当然,自卖自夸一下好歹写成了小说。 之后,总体来讲游戏本身并不出彩落了俗套,但其立绘(龙性恋狂喜)和剧情简直狂加分,没有很深的立意,对于有这种经历的玩家来说简直是会心一击,完全把我带入进去了,眼睛一睁一闭就从早上穿越到下午。
立绘很棒,经典玩法
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好的游戏,让我大脑旋转,玩惯了传统RPG回合制此游真锻炼反应能力,而且收集不同龙魂限定条件不一更考验玩家的策略能力(并非光练级能力至上),不知不觉就能上瘾轻松超过10h游玩时间,btw辰星真的好难收集,就像走钢丝一样平衡太难了,死活达不到条件,真燃尽了
There's nothing I don't like from this game. Artwork, gameplay, graphic are all nice and outstanding. The story plot that is mixed with humor and adventure surely will attract RPG lovers. If there's thing that upset me is the "swap" ability. In theory, the game said you can swap the dragon, but what it doesn't tell you that u need the CP bar to reach its end to be able to swap ur dragon. This brings a lot of disadvantage to players since most of the dragons can slow your dragons and if ur using a slow dragon, then ur doomed to wait for your turn or even to swap ur dragon. (That's actually frustrated me, but...the game is way too good so I let it go). To tackle this problem, u can level up ur dragon and things will be fine. Definitely recommend this game. Period!
很不错的一个游戏,尤其是每只龙独特的契约条件使得游戏玩起来很有意思,期待正式版
啥都不错,能支持鼠标和正常放大就更好了
简单的内容,极致的享受
gucci
龙龙很好看,很帅,超级期待正作
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.