
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Most likely between $5.4M and $15.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $8.9M |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] Dragon Quest XI S: Echoes of an Elusive Age – The Courage to Believe in Something Simple [/h3] [b] Playtime: 178 hours [/b] [b] Note: This review contains spoilers. [/b] Look, I get why many players call [i]Dragon Quest XI S[/i] predictable, old-fashioned, and traditional. In many ways, it is. The hero is hunted from birth, gathers a party of companions, an ancient evil awakens, and the world needs saving. In Japanese, there is a word often associated with the [i]Dragon Quest[/i] series and JRPGs as a whole: ōdō – "the royal road." The classic heroic formula. To a lot of modern players, it feels outdated, even kinda childish. But man, [i]Dragon Quest XI S[/i] does something that's actually really hard these days: it dares to believe in simple goodness. Light beating darkness. Friendship winning against despair. People choosing to be kind even when the world gives them every reason not to. Yeah, these are ancient JRPG tropes. But when they're written with this much sincerity, they hit harder than I expected. After finishing the game, [spoiler]I remember Veronica sacrificing herself.[/spoiler] I remember Sylvando marching across a literal post-apocalyptic wasteland just to bring people their smiles back. I remember Michelle's tragic love story and the gut-wrenching choice that came with it. These moments aren't some crazy narrative twists. What makes them stick with you is how emotionally honest they feel. That's why I've never bought the idea that JRPGs are "immature." Shaping how someone feels about courage, friendship, and kindness isn't childish work – it's noble work. Their emotional truth is no less meaningful because they're simple. [i]Dragon Quest XI S[/i] gets that better than most modern games. Not every story needs to reinvent the wheel or blow your mind with complexity. Sometimes a story just needs to remind you why hope still matters. For kids, these games plant early seeds of courage and empathy. For adults, they quietly hand back something we lose along the way: the ability to believe in something sincerely. After 178 hours with this game, I realized something I didn't expect: Maybe nothing is more timeless than a story that truly believes the world is still worth saving.
I bought the original for full price. I refuse to buy the definitive addition at full price! Please just add a upgrade for people who bought the original!
This was my first Dragon Quest game and I somewhat enjoyed it. But looking back over time, my view of it has diminished gradually. First, I want to start with the positives. - I think the game looks great and sounds great with one major caveat. - The story was interesting for the most part and there were some cool moments. - The voice acting was competent. - The world was gorgeous to look at and had a good variety of biomes. Now we get to the stuff I didn't like. - The game was waaay to easy. I played on the normal difficulty for my first playthrough and I don't remember losing a single battle the entire time. I'm sure if I were to replay on Hard, I would have a better time with the combat, but that leads to my second point... - I don't think this game has any replay value. With how linear the progression is and the story only giving you the same party members and lack of build variety I can't imagine there being enough to experiment with. - The game feels bloated in length. By the time I got to the end of the story, I felt incredibly burnt out to the point I didn't even finish the epilogue. - The music is nice, BUT there isn't nearly enough of it. You listen to the exact same battle theme and overworld theme through probably 70+% of the game. And it restarts every time you start and stop a battle. So you only hear the first 30 seconds at most of each song most of the time. It got old incredibly fast and never changed. - The crafting system didn't feel worthwhile for the most part. By the time you could craft gear that was worth making, you would get to a new town or something and be able to buy better gear. It just felt like there needed to be more to crafting in my opinion. Overall, I would give this a mixed review if I could. If you're a fan of classic, long JRPGs then you'll probably have a fine time. It's a well made game that runs good but didn't have enough depth or variety for me to justify it's length.
If you go to the shop and buy a shield for your character, but they're currently wielding a two-handed weapon, the shopkeeper will stop you and ask if you're sure you want to make this purchase for that character, and you keep your money if you say no. I have never had a game offer me that level of customer service before.
玩JRPG不玩DQ,就像四大名著不看红楼梦,说明这个人文学造诣和自我修养不足,他理解不了这种内在的阳春白雪的高雅艺术,他只能看到外表的辞藻堆砌,参不透其中深奥的精神内核,他整个人的层次就卡在这里了, 只能度过一个相对失败的人生。
Dragon Quest XI S: Echoes of an Elusive Age is one of those games I’ve pretty much only heard good things about. Recently I decided to give it a try, starting with it’s generous demo, which took me 8 hours to complete. I finished that and felt sort of mixed on the game, but since the game is so highly rated and I wasn’t hating it, I decided to purchase the game and play it some more. I’ve now put in another 35 hours and I’m still feeling quite indifferent on it. It’s a perfectly fine game. It doesn’t really do anything particularly memorable or interesting. Nothing stands out as great, and other than some cringe inducing sexism and some slightly annoying music, nothing stands out as bad. I’ve never played a Dragon Quest before, so I didn’t really know what to expect outside of turn based combat. I’m usually not huge on turn based combat, but there have been a few turn based games that I thought were fantastic. This is not one of them. The combat is really easy to the point it often just feels tedious. However, I did find many of the monsters to be visually interesting. The story does have some “twists”, but they are always telegraphed way in advance, so when they are revealed, you’ve already known about them for hours and they never feel like twists. The companions do feel varied, but none stand out as particularly interesting. Structurally, this is not an open world game, which I appreciated. It does have open areas, but it’s still very much linear. There are a few times where you can choose where to go, but it always feels like there’s a correct order. If you choose wrong, you’ll just need to go to the correct one, do some stuff there, and then go back to the other area. Similarity, the game’s story is quite linear. It’s mostly told through dialog without any choice. You do occasionally get a dialog choice, but there’s always a clear correct answer. A few times I tried selecting the obviously wrong one just to see what happens and it basically forces you into the correct answer. There’s nothing super wrong with this, but it always makes me wonder why they bothered to give a choice. Overall, I don’t feel like I have a lot to say about Dragon Quest XIS because I don’t feel like it’s a game that has a lot worth talking about and after over 40 hours of it, I certainly do not get the hype. It’s a fine game, and since I’ve already paid for it and started it, I may eventual go back and finish it, but I don’t really feel like I should recommend you go out and spend your money and time on a game that is just fine when there are so many masterpieces out there.
Phenomenal game. I've been playing this game off and on for the past several years, and now that I've 100% completed it achievement wise, it feels like I can finally close this gaming chapter in my life. Maybe I'll check out DQ VII Reimagined next.. Guess we'll see. This game gets an obvious recommendation from me. Such an amazing game, will be remembered by me as one of the best JRPG experiences I've had, and I've had quite a few. 10/10.
It was perfect. PERFECT. Everything down to the last minute details. I loved every party member, immaculate vibes all throughout. The casino is also GOATED.
TLDR: a super long, Ultra (for better and worse) traditional RPG that has made me question just how many games in my life I want to beat in my backlog like this It took me a while to play this because I knew it was long. To start off, the first 85% portion of the game was very hard for me to push through and to continue coming back to. Progressing the plot was a display of discipline instead of enjoyment. The reason is because if you've played any rpg ever before you've seen all of this before 1000s of times. The game rewards exploration, theres many towns many deadends with treasure chests, many hidden items. The dialog with NPCs is very up-the-middle "save us Hero!" the dialog with your party members is bland in the way a 90s cartoon has a way of filling up the 30 min saturday morning timeslot with back-and-forth semi-useless or redundant exposition. It's not BAD, just imagine a Inspector Gadget episode or the TMNT arguing over pizza for a bit too long and that takes up a bit too much time. The disappointing feeling can be summarized as how when we were kids playing these games we felt like children playing something restricted for adults, but now we are adults it feels like we are playing games for little kids, the franchise has moved backwards in targeted demographics age despite being 40 years old (DQ1 released in 1986) at this point. The game gets interesting right near the end where the end is not the end, and the post-game twist hits. it's super extensive(and grindy) to get the true ending, it may actually be the most significant post-game I have ever seen and that includes RDR 1+2. There is actually a Secret post-post game and a secret world where you only play in 2d like the 1980s games, I skipped those or it could have easily added 20 to 30 hours more on my already 100 hour playthrough, which by the way I was skipping all dialogue at the end, so in other words this game is ♥♥♥♥♥♥♥ massive. I can appreciate the traditional formula, alot of my positive feelings comes from what is NOT in this game. DQ11 may be my biggest recommendation to a 10 year old as his first legitimate RPG. However, man was this a slog for an old veteran like me, there was nothing through the vast majority of the game that was not expected. Think "princess needs saving etc" the gameplay functionality was fine, party members abilities felt different, smithing mini game was decent, nothing is bad but sinking 100 hours into a "you've seen this all before for 40~ years" is not for me, it borders on adult disney fanatic freaks. I'm not locked in a underground bunker or trapped in a situation where I need constant distraction in the form of nostalgia bait made for the 12 year old demographic, the equivalent of binging games like this would be to download and watch the entire Power Rangers series from episode 1 to xxxx. If you're trapped or in some crisis, maybe to get your mind off of things? Otherwise theres only so many of the same type of food you can eat without feeling nausous, even if its your favorite food Play if it you're 10 years old or never played a trad RPG before, if you're a jaded battle scarred grandpa like me, put your dwindling life-hours into something else
This is like the Chinese buffet of games. Endless amounts of just fine to kinda good content to stuff your face with.