
Go through the numerous mazes and try to get to the cave full of gold waiting at the end, but remember - the journey won't be easy. Think fast and move precisely to get to the exit - any delay may result in the escape portal to be covered with mysterious water, blocking your way out.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
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This was fairly terrible for me. You cannot remap the controls, far as I can tell, but it is just WASD and Space. So that's no biggy. This game is literally just run through level, grab coins, open door, get to next level. Despite the name "Dragon Mine" There's no mining. I was expecting a kind of motherlode, SubTerra, Steamworld Dig type game. No, it's just a platformer with coin picking up. Had I read the description, I would've noticed before I bought the game that it's not about mining, rather, being in a mine. However it was a year ago since buying it. My main issue with the game stands with the extreme speed of the character, making it difficult to control. I find this game far too basic for the cost. I didn't have a good time with it. The developer's comment made me realise I was a bit too harsh and mean in my initial review, so I thought to add more context to my complaint, and also tone down the meanness slightly. Gameplay: https://www.youtube.com/watch?v=yVGYsZhySy4 This game costs, at time of typing, £9.29, which is far too much, in my opinion. Edit: I've been adding this to my reviews lately, and maybe I should do the same here. I did not enjoy the game, but if you buy it anyway, I hope you enjoy it more than I did. If you do not buy it, I cannot blame you. Regardless, I hope you have a lovely day. <3
Эта игрушка напомнила мне ту, в которую я играла в детстве. Был похожий платформер, но единственное, там нельзя было прыгать, да и в целом всё было значительно проще. Вроде бы, это была "Тайна Пирамид", не уверена, но всё равно рада увидеть что-то похожее в Steam. Ниже по пунктам расскажу о игре. [code][h1]Краткий обзор:[/h1][/code] [list] [*] Игра недорогая. [*] Имеет достаточно уровней, различие мобов и относительно лёгкую проходимость. [*] Саунд в игре тоже какой-то классический, но приятный. [*] Усложнена не только количеством враждебный нпс, но и поднимающейся водой, например, на уровне, что заставляет немного пошевелиться и постараться просчитать свои действия. [*] Багов не имеет, всё сделано просто. По крайней мере, у меня не было ничего такого, что мешало бы или портило бы впечатление. [*] Простой и приятный визуал, глаза не режет, нет резких и яркий цветов. [hr][/hr] Минусов мной не выявлено. В такой игре их быть в принципе и не должно. Лабиринты в уровнях различаются и на этом спасибо. Игра не стремится вас завалить на каждом уровне, но и расслабится не даёт. В целом, пойдёт для убивания времени. [h1] Вердикт: Рекомендую! Общая оценка составляет [b]7 Дендро Слаймов из 10.[/b][/h1]
While some levels are fairly easy, sometimes they can get really hard, although still beatable (and yet, I've only beaten the last level when a rare bug of not taking damage occurred lol). The game is simple, but well made, requires good precision, especially if one wants to collect all the achievements (which is very difficult imo. As the game has 50 levels, it doesn't take super long to complete the levels (as in, tens of hours), but collecting all the achievements may). Anyhow, it's a nice retro-style platformer, and if anyone is into such games (and those annoying spikes which are hard to see), they can give this game a try.
What if I told you that you could never kill a dragon?!
Пиксельная игрушка на пару часов
A challenging precision platformer with a simple goal. Your objective is to gather enough gold coins to unlock the stage's exit portal before the chamber fills with water. It's a clever mechanic that pushes you to move from left to right rather than looking for the nearest coins. Three hearts allow you to make a few mistakes along the way. Bumping into enemies and spikes will send you flying, preferably into the water that kills you instantly. Spikes protruding from the ground are very difficult to see because of the limited color palette. They are a little bit more visible thanks to the light from your helmet, but not enough in a game where speed is crucial. The most frequent enemies you'll run into are skeletons and slimes. Since they only move left and right, they pose more of a hindrance than a real threat. The only exception is the fire slime, which creates a wall that must be passed from behind. Due to their scarcity, spider enemies aren't even worth noting. They only appear in a few stages. The majority of the stages never felt unfair. The water raises just at the right pace to give you a few extra seconds to plan your run. Even if you’re trying to grab all the coins, the time limit is more than generous. What I didn’t find fun is watching the same textures from start to finish. All stages are constructed from the same blocks and colors. This is a problem in stages where you need to make blind jumps because you can’t move the camera or see the layout. The fact that there are too many stages where you must deliberately jump on an enemy and sacrifice a heart is another thing I found to be very irritating. As already mentioned, contact with an enemy sends you flying higher than your regular jump. You can always use the select stage option to try the level again for a faster time or to collect the missing coins. There are 50 levels total, with a boss fight expected after every tenth stage. These battles are terrible, and you never get to take down the boss. All you have to do is run for the door after stealing the boss's coin three times. Each boss is worse than the one before, and when you get to the fourth, the whole thing reaches boiling point. This monster carries a coin on its back. You can only grab it by hanging on a ladder directly above the boss. A number of poor design decisions combine to make this broken and unplayable, including the boss' attack that ignores all walls and can hit you anywhere on the stage, the smaller enemies that fly out of the boss and land at random locations on the stage, usually where you can't dodge them, and the requirement for pixel-perfect precision to actually grab the coin without getting hit. Despite the gamepad support, using a keyboard makes the game more accessible. Since jumping is crucial, using a gamepad to execute jumps is incredibly difficult. Luckily, the game can be played with one hand because you’re not required to perform complicated actions.
Fun speed game
- Hey Mom! - Hi! hahaha liquid mom :D
👍
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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