
Welcome to the magical world of "Dragon Kingdom War: Puzzle RPG", an adventure that combines addictive game play from turn-based strategy, role playing, card battle & match 3.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Abandoned mobile port with a good potential. For now it's not worth to play this piece of code. 1. Diamonds. This f2p legacy have its paywalls, but don't have an ability to farm donate currency. 1 diamod per chapter is nothing, because you well need 1 for every 5 card slots and 100 for each legendary summon. 2. Fusing and Evolution. There is no ability to sort the cards, so any activity outside battles become tedious.
This is some sort of CCG-match3 game. By playing, you get characters. These make up your party. Match matching stones and they damage the enemies. You can sacrifice unused chars for XP. Also, you can evolve the chars to better looking and mightier versions. And it is boring as hell! Evolution would be one of the more fascinating features, but either I was unbelievably unlucky, or four hours of gameplay aren't enough. Fusing is just trashing trash cards. The game is repetetive, the characters lack interesting features, I can't imagine why someone would keep playing it. The only thing - and an ingenious at that - is the match3 component. It is A: Plan your move, B:move one gem freely around the board until the timer runs out, C: during movement shuffle the passed gems around like in a slide-tile puzzle. This is quite amazing! And needs much better control than the game offers to be used precisely. So no recommendation here either. This game suffers from the insufferable mobile game market. You can smell the F2P-premium currency scam all over the game. You can buy it on PC, but I don't think, they accounted for it progressionwise. Follow my curator at https://store.steampowered.com/curator/28337205-Fair-Minded-Witness/
The Match 3 gameplay is fun for brief moments of gaming. When matching colored gems, any monster you have that matches the color will attack. It does inherently recommend diversity, which is nice, but color stacking your army is best due to attacking multiple times per match. Once I understood that, I used a 2 water, 3 earth combo to steamroll the first four acts. Only Epic quality monsters can evolve and as with all Chinese style MMOs, evolved units are the best to use. There is a lot of grinding to be able to evolve and you have to use monsters randomly captured during levels. The 'shop' uses their premium currency that they relied on for monies in the mobile version and wasn't altered enough for a paid edition of this game. You will get locked out of buying Epic units for a long time and since I haven't played all the way through, I cannot confirm if there is a ceiling for getting diamonds. Bottom line: it's a free-to-play mobile game that you have to pay money to get less value than a free account. The needless grinding just to hope for upgradeable materials is bad and not needed for a paid version of this game. It foes have bugs but I figured out all the bugs that freeze the game are based on clicking while the game is loading the victory screen, .etc Overall Score: 3/10 Good game concept ruined by f2p model not being removed.
Broken Steam port of a blatantly pay to win mobile game. The PC port has had zero UX work done and is barely playable. Dragon Kingdom War is a Match 3 puzzler inspired by games like Puzzles and Dragons. Each round you make sliding motions to shift tiles around, with the goal of creating combos of matches. Games like this, require tight controls, and this is where Dragon Kingdom War fails spectacularly. Sliding via the mouse can be kindly described as janky. You will have tiles jump back and forth, and you won't know where your final placement of a piece will be until it's too late. Half the time it will be on the spot right before where you actually want it. If you move your mouse too fast you can skip tiles, creating technically impossible moves that ruin any plan, but moving your mouse slowly is not possible for effective gameplay as you only have three seconds to do all the sliding for a round. The game allows diagonal movement, but it has a hard time telling when you're doing this, making even basic moves like turning corners difficult, as it will sometimes think you are doing a diagonal. You can clearly see the games lineage as a P2W title, with the premium currency diamonds in the top corner, and every time you lose a match (which will be often!) the option to spend diamonds to resurrect, but no way to earn diamonds outside of the main storyline missions. I would normally say it was a missed opportunity here to actually integrate proper reward scaling for the Steam version, but it's clear from the broken controls that the developer was only tasked with making the game run.
Graphics still okay, but control really make me sick. No story, repetitive gameplay, lack of content. Here's my opinions: -You got it free? Yeah..go have a try and explore the mystery gameplay. -You want buy it? Don't..Faster go out and spend it on something to eat. Even free likely mobile game can be better
The game doesn't seem to work right. So, the basic gameplay is like Bejeweled or Puzzle&Dragons, where you slide the gems around to match 3. Thing is, sometimes they don't want to move properly, and the gems just sit there and... twitch instead of changing places. Definitely a glitch but makes the game unplayable and I don't see these developers fixing it anytime soon.
Rude game, like a early access, so many details should be improved.
MEH, this is not a review I'm looking forward to doing. And the primary reason is cause this game is NOT listed with an early access tag. I see the potential in this game but this game was ported from a free to play model on phone, to a pay to obtain model on steam without too many changes to the game. Below I'm going to list several things that should have been implemented into the game before it should have been ported to Steam. I) A bestiary. There is no way in this game to tell where if you've encountered a monster which missions they spawn in. This for a PAID game is sort of a requirement for any monster catching game. II) There is no way to sort your monsters, this is something else that should have been a requirement before porting. III) There should be a way from the aforementioned bestiary for you to buy monsters you've already encountered at a premium (IN COINS) for example say you need X monster for an evolution and you can sell it for 2.5k coins, make it so that way people like me can buy that same monster for say 7.5k coins. IV) Increasing the team lv does NOTHING, this is a big problem in which you should honestly due to the paid model this is off of you should be giving us around say 5 gems (premium currency) per each team lv. V) Overall there should be more ways to obtain premium currency in this game, for example each completed chapter should give at least 2 if not 3 gems, or a better option may be in chap 1 give 1 gem per completion, chap 2 give 2 gems, chap 3 gives 3 gems etc. Likewise there are several common monsters that have the leader skill of 'gives 1 gem for each NEW level completed' if that was increased to 3 or 4 per new campaign that'd be a good balance OR allow it to give us 1 gem from completing ANY campaign with it including stuff we've already completed. VI) In the 'slot machines' for getting new monsters show us what is available in each machine and allow us to choose which monster we want so we don't save up gems for 2 rolls on the 100 gem machine (which is VERY frustrating with current mechanics) and get the same monster twice. VII) Allow some rare monsters to show up a little earlier, you don't get your first until chap 2, and a LOT of rare monsters are weaker than lv 10 common monsters, which makes them kind of hard to use. VIII) Make it easier to find evo materials, I've been searching everywhere (halfway into chap 3) looking for this darn light fox to evo my nosferatu. IX) Most monsters of the same element (especially light & dark) use the EXACT same evo materials to evolve. My LEGENDARY DARK DRAGON, uses the same evo materials as my little wimpy rare dark goblin. Needless to say don't bother unless there is a MAJOR overhaul.
Standard mobile game, doesn't control well with a mouse and sound volumes are very inconsistant.
нет
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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