
DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.
Most likely between $11.2M and $31.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $18.7M |
| PlayStation | $39.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.24 on Steam · Türkiye (−84%). Compare 16 prices in 15 markets →
Reviews
Themes across 1409 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game would not even get to the menu due to the new kernel level anti cheat update, which breaks things on Linux, Steamdeck etc. The devs really need to fix this as it restricts you being able to even use the single player element. I found a fix for others struggling to launch, use this as a launch command in game properties: https_proxy=http://127.0.0.1:0 %command% This should block the game trying to access the server so it can skip the anti cheat check to just play offline.
垃圾 键位输入没反应, 改建也不显示, 会做个几把游戏
辣鸡BUG一直不修
I haven't played much of this game yet but from what I've experienced its really peak, this is one of my favorite dragon ball games so far and I've barely even played it yet, (also it was on sale for 5 dollars)
没手柄不配玩这个游戏,按键全是空白的不显示
ta bueno
played xv1 and xv2 from day one on ps4 with over 1000 combined hours i can confidently say this game is worth negative dollars get it on sale for 5 bucks play the story and put it down. total waste of time and btw the base game soundtrack is the most offensive to the ears grating clown marching band synth garbage i cant believe the anime music pack is like 25 dollars...
sou muito fã
I have to think the CPUs and combat system in this game are ragebait. I cannot think of any other reason why they would operate in such an insufferable manner. It's not even difficulty; It's easy-to-use, spammable actions requiring such unreasonably higher precision to counter. And any "fighting" game with unbreakable throws automatically goes into the party game category, as in not worth putting any kind of considerable time into learning. Movement is the most jank and inconsistent I've ever seen in a game with a pvp game, because sometimes you'll flick the stick and close quarters, and they'll smoothly rotate on axis to the foe, and others, they'll do a whole turn-around animation. In the air, there's many kinds of maneuvers to evade or pressure. None of which are possible on the ground. The multiplayer modes are just as bad. In a setting where normal attacks are actually useless, you are forced to commit to stronger attacks. Stronger attacks mean more time spent in an idle state performing said attack. In a scenario where all this is the case, there's a bosses that can paralyze you at literally any moment they want, and if the whole team is stunned in this manner, gg. There's so much forced difficulty in the multiplayer modes, and an obscene amount of RNG. I don't typically get angry when playing games. I play Tekken, and that game is known for being frustrating. But this game had me genuinely ready to put a hole through my monitor multiple times. From a character having a 6 second long cutscene for a basic (stupidly unbreakable) throw, certain ones spamming regular blasts, even at close range, instant evasive skills with a whole cutscene that you can't vanish out of, missions where the whole fight is held up and you can't take out any foes because "they're talking," and there being little to no reward for perfect guarding. You should not be able to challenge after a perfect guard. The fact that someone can just start mashing the attack button after getting perfect blocked before the one who did the perfect block can even do a typical super is absurd. I reiterate again, I have to question how much of this game is actually designed to annoy players, because so many small details add up to a very frustrating experience.
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