
DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.
Most likely between $11.2M and $31.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $18.7M |
| PlayStation | $39.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.24 on Steam · Türkiye (−84%). Compare 16 prices in 15 markets →
Reviews
Themes across 1409 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esta bueno, pero que el 60% del juego este tras una barrera de dlcs no me convence mucho, ojala metan una actualizacion con algun que otro dlc gratis ya que va a salir el Xeno 3
Esté juego sigue siendo muy entretenido
Perfecto para cualquier fan de dbz
10 year old game and still has almost every engine level bug ever hardcoded into it and grandfathered in from the first game. next level incompetency
très bon jeu dragon ball beaucoup de choses à faire
隔了好长时间回来玩,都忘了按键了,打开游戏一看这按键乱码bug 恶心死了。我看其他人这都一周了。还不修复?
全乱码啥意思,老冯没了。外星文自己看去吧,傻逼游戏
Great Game, but please don't use kernel level anticheat for Xenoverse 3, and remove it vom Xenoverse 2. You are locking out every Linux and Steam Deck/Machine Player.
I have to think the CPUs and combat system in this game are ragebait. I cannot think of any other reason why they would operate in such an insufferable manner. It's not even difficulty; It's easy-to-use, spammable actions requiring such unreasonably higher precision to counter. And any "fighting" game with unbreakable throws automatically goes into the party game category, as in not worth putting any kind of considerable time into learning. Movement is the most jank and inconsistent I've ever seen in a game with a pvp game, because sometimes you'll flick the stick and close quarters, and they'll smoothly rotate on axis to the foe, and others, they'll do a whole turn-around animation. In the air, there's many kinds of maneuvers to evade or pressure. None of which are possible on the ground. The multiplayer modes are just as bad. In a setting where normal attacks are actually useless, you are forced to commit to stronger attacks. Stronger attacks mean more time spent in an idle state performing said attack. In a scenario where all this is the case, there's a bosses that can paralyze you at literally any moment they want, and if the whole team is stunned in this manner, gg. There's so much forced difficulty in the multiplayer modes, and an obscene amount of RNG. I don't typically get angry when playing games. I play Tekken, and that game is known for being frustrating. But this game had me genuinely ready to put a hole through my monitor multiple times. From a character having a 6 second long cutscene for a basic (stupidly unbreakable) throw, certain ones spamming regular blasts, even at close range, instant evasive skills with a whole cutscene that you can't vanish out of, missions where the whole fight is held up and you can't take out any foes because "they're talking," and there being little to no reward for perfect guarding. You should not be able to challenge after a perfect guard. The fact that someone can just start mashing the attack button after getting perfect blocked before the one who did the perfect block can even do a typical super is absurd. I reiterate again, I have to question how much of this game is actually designed to annoy players, because so many small details add up to a very frustrating experience.
When playing the game with the language set to Traditional Chinese using an Xbox Controller, the on-screen UI button prompts are misaligned and display incorrect icons (i.e., showing LS or RT for basic actions instead of A and B).