
Draft Day Sports: College Football 2020 puts you in the role of head coach for your favorite college football team. Recruit, gameplan and make the right calls on the field to lead your team to the top of the ranks and the college football championship.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Even though I think "Bowl Bound" is a better game, this is a little more stable (only 2 crashes so far, and no progress lost). It is also too expensive IMO and in need of more fine-tuning. Having said that, I do like it. It takes quite a bit of tedious micro-managing, and it can get annoying. Your best players will get hurt. A lot. But if you treat it like real life bad luck, it just adds to the challenge. Here's an example of what makes you want to rage-quit: You absolutely luck out and recruit a 4 star QB for your struggling team. Game 2 he breaks his arm. If you kept your cool during recruiting, maybe you got a 2 star QB who only excels in 1 trait-- high competitiveness. So he comes in and plays over his head until your star comes back. I made the second part up, but it's why I like this game. If you pay attention, you can get some satisfaction. And if you don't want to work that hard, you can cheat a little. The game allows you to create your own walk-ons, and you can stat them any way you want. Also, for some reason, every year great recruits get passed by. If you look through the list you can sign a bunch of ringers just because no one else offered them a scholarship. I don't think it's great game, but it scratches the itch (I love the college game). I just want to add a note about the biggest weakness-- training. I have yet to figure out how to improve players' skills. Some players get a little better, but these are kids, and you would expect them to grow or get smarter in 4 years, but mostly they don't. Still fun, though. Just don't expect too much.
GOOD GAME.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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