
DracoFighter is a solo-developed 2D fighting game with a focus on accessibility and local multiplayer, with movesets that are easy to learn but harder to master. Explore the stories of these hand-animated characters in a futuristic world led by dragons!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Vraiment sympa, je recommande.
左右入力と3ボタンのみのシンプル格闘ゲーム、シンプルだけど非常によく出来ていて、3すくみの駆け引きや間合い管理や読み合い等、格闘ゲームの基本を押さえた作りになっている
Not a ton of replayability if you don't have someone to play against, but still fun. Each of the characters does feel like they have a different strategy, and their moves are telegraphed well due to the cartoony art-style. It was easy to get swept in and breeze through each of the very cute and short story modes. The controls are super simple: forward, backward, special, attack, and grab. So it's really easy to learn combos to use but could prove harder to master. I'm admittedly not very well-versed in fighting games because my vision makes it harder to read tells and respond in time, but this is a game I feel like I could learn to do so with. If I come back to it with a friend, I'll probably main either Plexi or Cyrus, because their skillsets apply to me and I enjoy their character designs and lore. Really though, we do need more fun and accessible dragon games like this!
A simple fighting game that accomplishes what it sets out to do and runs on any device you can think of.
Roses are red, Violets are blue. Think ur nice? see me in Draco Fighters 2. Fun with friends. Love the art style.
👍
What if you combined RPG with a fighting game, plus dragons? You have this game. The game is really very well made and the combos to perform or the fights are exciting. Also the games sprites are so adorable. x3
Fun RPS-focused fighting game with simple mechanics that are fun to play with.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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