
Which is most important - the family you're born with, or the family you choose?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
感谢黑名组的杀手大佬送的K,接下来说说我对这个游戏的看法 [b]画面[/b] 这类型的游戏基本上都是手机游戏出身,画面是那种伪3D的画面,看上去还是比较精致的,人物模型和场景都是绘制的挺精美的,但是因为是手机游戏移植,所以如果在PC上玩的话,你会发现人物身上有淡淡的锯齿,如果是手机上面,因为屏幕小,玩家可能不会察觉,但是一旦登录PC,这个锯齿就稍微有点显眼了。 宠物医生这个系列比之前的画面更加精美,估计是升级了引擎,没有在吃老本了。 游戏的画面总的来说还是挺不错的,一般只能用像素做游戏的制作组是做不出这种画面的,但是我看了一下这家公司出品的所有游戏,基本上脸,背景,场景,人物模型,都是在重复利用的,也就是我们俗称的换汤不换药。这个画面可能你玩他家第一款游戏的时候觉得挺不错,但是如果这个公司所有的游戏都是这个画面,那么你心里和我一样也会嘀咕了。 [b]游戏性[/b] 《宠物医生:家庭实践》是Nitreal制作,Gamehouse发行的一款宠物医生题材的模拟经营游戏。在这个故事游戏中,你将成为一名兽医,不仅你能治愈动物,而且你做出选择并决定发生什么!有很多决定要做,每一个都会对故事和它的结局产生影响。 游戏的简介鬼扯了那么多,其实进去一玩你就知道,这其实是个典型的氪金点击游戏,steam版本的游戏目前来说我是没看到怎么氪金,但是这个游戏的手机版本一定是会出氪金元素的。 游戏的玩法就是那种客人带着宠物上门,然后需要检查宠物是否生病,需要宠物道具,需要宠物食物,你点击这些物品放在身上,然后再点击客人,最后收钱就行。简单易懂。总的来说就是在客人的绿条结束之前,点击客人完成要求再收钱就行了,基本上没什么难度,十分休闲。 本游戏更加适合手机游玩。 本作可以用CE修改金币!好! [b]声音[/b] BGM特别舒缓,毕竟这个游戏本来就是那种休闲向的游戏,每一关只需要几分钟就可以完成,所以游戏配套的BGM自然是那种听起来不会让人觉得着急的音乐,感觉还不错。 [b]评分[/b] 6/10 总的来说,这就是个点击游戏,只要在时限内点击就可以得分进入下一关,更适合手机游玩。 [quote]用黑色译作背景,用文章谱写铭记 欢迎光临我们的网站 [url=https://www.blacklist.ink/]黑名鉴赏[/url] 点击关注我们发现更多好游戏 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名组[/url] 点击加入我们 [url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url][/quote]
Story started off slow but later got me hooked! Couldn't stop playing! <3
Dr. Cares - Family Practice est un jeu de gestion de temps dans lequel nous retrouvons une nouvelle fois, Amy et ses amies face à un nouveau mal qui frappe Snuggford. Les choses se compliquent lorsque la mère d'Amy refait surface pour lui demander de l'aider et de travailler avec elle. C'est un très bon jeu, qui continue à évoluer, au fil des épisodes. Désormais nous avons des choix à faire et nous n'incarnons pas seulement Amy. C'était déjà un peu le cas dans le 2e par moment, mais là on joue plusieurs personnage et nous décidons de leurs destins. Quelques plantages à déplorer, mais rien de bien méchant.
Compare to previous seasons, I personally feel that this time season Dr. Cares is the best out of the three. The animation is very well done for each characters including the customers. I really enjoying seeing how the customers and scientists waving at me. Every bit of the movement from the horse to the environments and the characters - all are extremely very well done. The stories itself are wonderfully written! Not only we are seeing from Amy's perspectives but also from Crystal, Lisa, Jack and Arthur. The choices and story routes are truly creative ideas. Now Dr. Cares - Family Practice is not only a story time management game but also a kind of choices matter visual novel game! Last but not least, unlike the previous season, there is no bugs issues here so good job on that. Overall, it is a great game to play. Thank you for your hard work, Nitreal. Looking forward to see more from Dr. Cares series!
sehr gutes Spiel, abwechslungsreich, toll für Achievement hunter ;)
Great game! Lot of fun!
Eine liebevoll gemachte Story. Telenovela mit ordentlich Drama Drama. In diesem Teil haben wir nun sogar die Möglichkeit über Entscheidungen den Spielverlauf etwas zu verändern. Am Ende steht da, "Amy, Jack und Newton werden bald wieder zurück sein...". Bitte lasst das nicht den letzten Teil gewesen sein. Noooooo, ich brauch mehr von dieser Geschichte!
[i] My Experience [/i] Family Practice has the same irritations as Pet Rescue 911, namely the inability to earn gold hearts (which screws with your ability to get check-out bonuses) and the wait time before a "customer" knows what they want. The wait time isn't hard to get used to, but in most of the other GameHouse time management games, customers know what they want immediately upon arrival. The gold heart issue doesn't seriously hinder your ability to easily earn the highest "grade" on each level, but it does complicate the ability to earn the "Purrfect" combo (checking out four customers at once). Doing this, in my experience, basically required you to allow a customer or two to lose hearts. However, the game still has the same engrossing feel as the other GameHouse time management titles. It's still engaging to keep track of your stock of items, prepare the most time-consuming items in advance, and to quickly complete the mini-games. It felt like it took a bit too long to restock items, even after you'd bought the associated upgrade, but this wasn't a huge deal. The biggest changes in Family Practice are the "daily challenge" system and the system of pet ownership. I didn't necessarily dislike these systems, but they did feel more like "game as service" features, encouraging you to log on frequently in order to "get the most" out of these features. From time-to-time, your pets will ask for something, and their neediness meter counts down even when you're not actively playing the game. If it's been a while since you've played the game, your pets will have these scowls on their faces when you visit them as though you've betrayed them in some way. The other big change is the "choice" system. At certain times during the story, you'll have the opportunity to make a choice for one of the characters that has some impact on the overall story arc. I had no problems with the system itself and welcomed the change to the formula. I have mixed feelings about the story overall, however. Alice (Amy's mother) evoked strong emotions in me. If you would've told me beforehand that Amy was estranged from her mother, I would have imagined that perhaps her mother left when she was very young to pursue a lucrative career or something to this effect. Many saccharine stories like these feature this sort of set-up. I was then very surprised to find Alice to be a genuinely toxic person, and I wouldn't be surprised at all if you were to tell me that she has Borderline Personality Disorder (I believe that she meets some of the diagnostic criteria). After I finished the game, I was pleased with how each story arc resolved. However, when I looked at the achievement list, I found that I had missed the achievement for getting the "best" endings. [spoiler] Apparently, the developers would prefer that Amy allow her mother to continue poisoning her life instead of creating meaningful and healthy boundaries. [/spoiler] This soured me a little bit on the title, but I think it's noteworthy that the game even elicited this kind of reaction in me. I've run through many of these GameHouse games not thinking overmuch about the storyline, so it was refreshing to find this one so engaging. If you like GameHouse time management titles, you'll probably like this one as well. I liked the "choice" feature (which I haven't seen in any other GameHouse game), but wasn't as big a fan of pet management and daily challenges.
好想養狗
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