
Kill fast. Die faster. Abuse Immortality! Together...
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Languages: English**languages with full audio support
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Двойное Проклятье — даже тройное я бы сказал. Ахтунг: тут не пашет клавиатура для движений, нужен геймпад. Причём еще не все геймпады оно считает геймпадами, у меня только два сработало из трех. В остальном тут обычный кооперативный платформер. Причём кооп выглядит так: один на клавиатуре набивает название заклиналок, второй геймпадом управляет движением. Выглядит приятно. Управление косячное, причём явно намерено. За старт дают ачивку. Сюжет… да нет его особо. Как итог: в целом сыграть можно, но косяков темень. Палец вверх за неимением нейтрального знака. 5 из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276831459 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Double Damnation is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This shovelware platformer is a minimalist/simplistic Greek themed 2 player co-op puzzle platformer (the gimmick is you both must work together to control one character), which might sound interesting but it failed hard, due to a plethora of technical issues and general lack of interest from the gaming public. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The developers didn't design the game for modern gaming PCs, as such the game resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. In a sheer insult to PC gamers, the developer has locked out keyboard and mouse controls on this game. The developer demands, without compromise, that you must use a console peasant children's toy gamepad to play this garbage game. This is simply unacceptable, developers must never dictate to gamers how a game is to be consumed. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only 5 players. That's right, only 5. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Double Damnation is free, but it's not worth the download. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Damned in double!
WARNING: THIS GAME IS ACTUALLY DIFFERENT! Momentum is shared, it depends on you and your friend's inputs if it is preserved, boosted infinitely, or instantly erased. You can also animation-cancel all actions of your friend, and vice-versa, for insane techs. The movement by itself is unironically as deep as your skill level. Hence, there is no in-game skill system, as all movement options are unlocked from the start. This is balanced by the coordination you have with your friend (or lack thereof ;) leading to constantly surprising situations, or discovering new movement options! The goal is to make you re-feel that fresh experience of a child playing videogames for the first time... The controversial input layout and its resulting movement^, form the core of this experience. Even the spellword system highlights the rebirth of what you are used to. Instead of "Press Q to cast fireball", you literally type "fire" True Non-Linear Level Design Look at platformer and castlevania level design. Linear hallways with generic enemy placements. Metroidvanias also suffer greatly from this, as they promote "non-linear exploration" which is only for the connection of the levels, but not the levels themselves! These boring levels when you aren't in the lategame full of mobility upgrades can only be traversed with the exact same inputs the developer pressed and designed, only the timing of these buttons is different... Double Damnation's level design was tailored to its expressive movement, and so, every level is non-linear. For this reason, there are few levels, but they can never grow old, as you grow more skilled and traverse them in a different way - faster or safer. Every run, a different path.
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I loved the part where i got freedom.
Fun game to pass some time.
I don't think this is a real game.
[h1]2人専用の二人羽織横スクロールアクション[/h1] ひとりはコントローラー、もうひとりはキーボードを操作する横スクロールアクションゲーム。コントローラーでは基本的なキャラの操作を行い、キーボードでは魔法(タイピング)や移動の補佐を行うイメージ。補佐とは書いたものの、キーボード側がサポートのみかというとそんなことはない。ダブルジャンプをするにはコントローラー側でジャンプ1回、キーボード側でジャンプ1回する必要があるし、壁ジャンプもキーボード側のジャンプが必要。ダッシュもキーボード側なので、本当に半分半分という感じ。 リモートプレイに対応しているので、リアルじゃなくても楽しめる点が良い。 一応、シングルプレイもやればできた。1面クリアぐらいなら簡単。ダブルジャンプが必須になるもののコントローラーの上入力でジャンプできるため、片手はアナログスティック、もう片方はスペースキーで行ける。敵との戦いはコントローラーに持ち替えればOK。 本来の楽しみ方通り、discordで繋いでフレンドと遊ぶとか、リアルな友人と遊ぶとかするのが正解。ナレーション演出がうざったいものの、ゲームプレイはそれなりにわちゃわちゃできる可能性を感じる。シングルプレイでも頻繁にコントローラーとキーボードを行ったり来たりする新鮮な体験ができるのでオススメ。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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