
Village elder, help us! The Apocalypse is approaching, and we need your guidance to survive. Assign your workers and build a thriving village against the pending doom. DotAGE is the merciless survival roguelite turn-based city builder. Will you fulfill the Prophecy?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.59 | 2.7Kreviews | 95% | — | $1.7M |
| $14.05−20% | 30ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had fun, but there are some quality of life things I wish the game had that would make it easier on the eyes and mind several hours into the game. I think highlighting the pips with a certain job skill in a larger white flashing box would make it easier to see than just flashing them white, especially when are so many animations happening on the screen already. Sometimes the pips automatically reassign themselves to a certain job, but sometimes they don't. It's not very consistent what the rhyme or reason is and I end up with too many pips of a certain occupation sometimes on accident. Instead of a separate tab, in the build tab, having an indicator for how many buildings you have of a certain type and highlighting them would be nice. I have ADHD so it would be awesome to just put the blueprint of something I want in place even though I can't build it yet would be a great reminder to build it once I have enough resources. I also don't understand how the +resources combo works. Sometimes it scales the more you combo, sometimes it doesn't matter how many combos you put next to each other, it only adds the bonus once. Having a clearer indication of what happens when would make it less frustrating after you spent the time and resources building something that doesn't work and messes up the run because you wasted time and resources. Overall, the game is good with fun mechanics, replayability and story. I just wish it weren't so exhausting to keep track of everything when you get near end game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Polish, Simplified Chinese, Spanish - Spain, Japanese, Russian
| $17.59 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真好玩,系统做得恰到好处,UI和反馈也很用心,有太多值得学习和解构的地方了。
Amazing
玩个普通难度都要累尿
Roguelike city builder. A few civ elder/city leaders are bad for example a vegetarian without unite crops to herself, so she can end up with crops that require special farming techniques she doesn't have. Or, to her horror, needing to use animal products and punish you for it. Most leaders are great and post interesting challangers. For example, a race of cats who take over after a ruined civilazation so you have to manage cleaning things up, restoring nature while building your civ with almost 0 initial resources.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 30 | 98% | $14.05 | |
| $252K | 2.1K | 72% | $4.99 | |
| $233.1K | 598 | 90% | $14.99 | |
| $4.8K | 17 | 82% | $9.99 | |
| $102.4K | 402 | 86% | $9.99 | |
| $32.6K | 382 | 77% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 1K | 90% | $59.99 | |
| $1.7M | 3.5K | 90% | $19.99 | |
| $1.7M | 3K | 71% | $19.99 | |
| $1.7M | 5.9K | 68% | $14.99 | |
| $1.7M | 2.6K | 63% | $39.99 | |
| $1.7M | 5.2K | 88% | $17.99 |