
Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota. Introducing Season One: Explore White Spire and earn rewards on the Battle Pass. Pick from several different game modes, play on your own or with friends, and take advantage of crossplay on PC and mobile.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 90.9Kreviews | 82% | — | $0 |
| Free | 6Kratings | 87% | — | not modelled |
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please revive this or just give/sell copyright of heroes back to Drodo you ♥♥♥♥♥♥♥ greedy asses.
Гайд для Вальв как сделать эту игру топ 10 онлайна и ввести в прайм снова 1. Убрать лордов 2. Выставить на витрину в магазине стима 3. Выкатить глобальное обновление и написать *Rebirth* или типо того 4. Наслаждаться деньгами из одного из лучших своих творений
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Dota Underlords - Postmortem:[/h1] Dota Underlords is Valve's version of the Dota 2 custom game [url=https://steamcommunity.com/sharedfiles/filedetails?id=1613886175]Dota Auto Chess[/url]. The origins of this "auto battler" or "auto chess" genre get a bit murky, with several mods & custom maps from Starcraft, Warcraft III, and Starcraft II cited as potential antecedents. Legion TD, Squadron TD, et al. In January 2019, a group of Chinese developers known as Drodo Studio, released Dota Auto Chess. Drodo Studio stated they were inspired by Mahjong as well as the Warcraft III mod Pokemon Defense. By May 2019, Dota Auto Chess had over 8 million subscribers; the hype train was full steam ahead, and Valve announced Dota Underlords. Valve attempted to cash in on the trend by doing what they had always done: hire the mod team and make their own IP. Except this time, the devs refused. Valve's offer supposedly required Drodo to relocate to Seattle and work under an L-visa (their legal status would be dependent on working for Valve) which was a deal breaker. Meanwhile Auto Chess was released by Drodo Studio for Android (April 2019) and iOS (May 2019) with a co-publishing partnership for mainland China shared between Drodo, Chengdu longyuan Network Technology Co. Ltd. (aka Dragonest), and Tencent (which also happens to have a minority stake in Epic Games). Dota Underlords left Early Access on June 20, 2019, making it the first [standalone title] to market for PC. However, it was quickly followed by Riot's (owned by Tencent) Teamfight Tactics on June 26, 2019, and the Windows version of Auto Chess [as an Epic Games store exclusive] in July 2019. Auto Chess would eventually come to Steam in December 2020. As if competition wasn't fierce enough, Blizzard released a similar game mode for Hearthstone called Battlegrounds in November 2019. Underlords hit its all-time peak on June 23, 2019 with 202,334 players, and immediately saw a sharp decline. There was a slight upward trend in 2020 for the launch of Season One and the Battle Pass, but the 24-hour peak is now around 1,000 players. The changes Valve made were poorly received, most notably the Underlords themselves. It's tough to not view Dota Underlords as a downgrade of Dota Auto Chess which, unlike this game, continues to receive updates. Dota Underlords received its last major content update, New Blood On The Streets, on August 27, 2020. The last regular update, The Update In Which Spectre Takes a Dagger, was November 19, 2020.
Я скучаю по обновлениям и возможности развиваться этой игре. Вернитесь к ней пожалуйста, valve!
Игра супер, очень жаль что давно перестали выпускать обновления, остались еще фанаты, поддерживайте дальше игру и будет аудитория и донаты, игра еще жива. Разработчики услышьте!!!
1. За что распяли Иисуса? С исторической и политической точек зрения: Обвинение в мятеже (римский суд): В Римской империи распятие было самой позорной и мучительной казнью, применявшейся преимущественно к рабам, пиратам и мятежникам. Римского наместника Понтия Пилата мало волновали внутренние религиозные споры иудеев. Иудейские старейшины убедили его, что Иисус называет себя «Царем Иудейским», а это означало политический вызов римскому императору (Кесарю). Пилат утвердил казнь, чтобы избежать народных волнений. На кресте даже была прибита табличка с надписью: «Иисус Назорей, Царь Иудейский». Обвинение в богохульстве (иудейский суд): Высший иудейский суд (Синедрион) во главе с первосвященниками был возмущен учением Иисуса. Он нарушал их трактовки субботы, обличал лицемерие религиозных лидеров и, главное, называл себя Сыном Божьим и Мессией (Христом). Для Синедриона это было тяжелейшим богохульством, каравшимся смертью. Кроме того, они боялись, что его популярность приведет к народному восстанию, после которого римляне уничтожат их храм и нацию. С богословской точки зрения (христианство): Согласно Библии, истинная причина была не в политике. Иисус пришел на Землю, чтобы взять на себя грехи всего человечества. Смерть на кресте была добровольной жертвой. Христиане верят, что без этой жертвы люди были бы обречены на вечную смерть из-за своей греховной природы, а Христос «выкупил» их своей кровью.
pls update, its so good
Играю в деревне без интернета на телефоне от скуки (прогресс оказывается синхронизируется со стимом). Пока интересно, жаль валвы забросили игру
这游戏是我在steam上购买的第一款游戏。在此之前,我都没有在虚拟世界中花过一分钱。 看我的游戏时长~ 它现在也是我的电脑里的常驻游戏之一。 这个游戏即是自走棋的鼻祖,DOTA自走棋的官方版本。 单机接头闯荡已经满了,6轮868/868。尤其玩到5、6轮,非常难,战斗策略思维会有一个很新地提升。即使这样,我也是依靠了不少城市钥匙才打满868/868的。(还剩最后1把城市钥匙) 快速模式和标准都已经白色尖塔领主了。 所有成就都收集齐了。 早鸟晨报都完成了。话说,晨报里的赌马太难了,很难押中。 这个游戏已经完全被我榨干了。 由于没有steam好友,所以没有办法联网玩双排。 游戏很早已经不更新了,看来游戏已经结束了。不过服务器没有关闭,挺良心的。 我以为打到白色尖塔领主段位就到头了,结果领主分还有上下,领主分很难上,默认15000领主分我都保不了,看来我这个白色尖塔领主很水的。 现在匹配还是很快能匹配到人,不过有没有BOT很难说,而里面即使真有BOT一起PK,这里的BOT也不是盖的,随着领主分的上涨,这些BOT一个比一个凶狠。看来自走棋策略这一块还有很长的路要走。
It's a true shame this game got seemingly abandoned by Valve because underneath it's rough polish and horrible balance, there was a really beautiful game here. The idea was fun, the presentation was neat, and it felt a little more robust than its competitors in my opinion. It's a shame it's largely abandonware now but there's still simple, repetitive fun here if you want it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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