
Battle an evil fast food empire in this spicy narrative turn-based RPG. Two sisters and their upgradable spirit-mech cook delicious meals, fight corpos, build up your reputation with local communities, and reconcile with loved ones.
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About
Outerloop Games delivers Dosa Divas - a spicy narrative turn-based RPG. After years apart, sisters Samara and Amani journey with their ancient spirit-mech on a mission to defeat a rotten fast food empire and reconnect communities with their traditions. Platform through vibrant villages, battle corporate goons, reconcile with loved ones, and eat one last meal together before saying goodbye.
Engage in a flavorful turn-based combat system where every attack packs some heat, especially when you time it right. Hitting the action button as the hit lands amplifies your attack damage and strengthens your blocks against enemy attacks. Use boost points at the start of your turn to multiply damage on attacks and skills. Each character harnesses their Spirit Power to use a unique set of class-based abilities associated with one of five flavor profiles. Match enemy flavor cravings to break down their defenses and leave them stuffed. With each round, build up your Ultimate meter to use special group ultimates and serve up some devastating damage.
Traverse unique villages in a customizable and upgradable ancient spirit-mech named Goddess. Double-jump, drill, and grapple your way through the world to discover local ingredients, hidden paths, memories, and new friends.
Cook up made-to-order food to wake them from a processed food-induced haze using the expressive cooking system. Forage, fish, and barter to collect ingredients and fire up orders for hungry villagers. Delivering delicious, hearty meals reconnects communities with their culture, history, and shared memories and increases your reputation. Developing a strong reputation comes with major perks and progression.
Fuel yourself in battle by having a quick bite to eat. Leverage the effects of ingredients to adjust recipes and create extra fragrant dishes that restore health, enhance damage, fortify defense, and replenish your Spirit Power.
Serve up looks by customizing your spirit-mech, Goddess. Mix and match your Goddess’ body, arms, and legs. Create your own spicy style with custom wraps and accessories.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very charming game, and you can tell they put a lot of heart into it narratively and thematically in the short play time!
I played the demo, then bought the game the next day! I'm about 3-4hrs in and having so much fun so far! I described it as a Saturday morning cartoon that I wish existed in the early 00s. It's colorful, energetically animated, well-written (the plot has stakes and drama without feeling overly morose) and the gameplay loop/turn-based combat is smooth and satisfying. I definitely recommend it!
Short but sweet, its a fun RPG with a good story. Sticks around long enough to tell a good story and not too long that the relatively simple mechanics get old. 100% took a little under 10h, not really much replay value but price tag is not that high so good enough over all value.
fun little game. the ending is more serious than thirsty suitors, which fits for this story. i think the conclusion could have been longer, or more scenes with the antagonist
this game is SO much fun. i enjoy the combat a lot, and destroying all the propaganda to reveal a quiet and serene archipelago was DEEPLY SATISFYING
tl;dr - it's got its rough corners but if the demo catches you its worth playing. --- Dosa Divas rides on the strength of its personality. The divas/mechs add a lot to the game (the animations are so fun.) And the characters are well-written. Arno was a particular stand out for me, but I also loved-to-hate Samara, Lena, and Amani's parents. Moment-to-moment the gameplay is fun enough -- JRPG-lite mechanics ala Paper Mario which I often enjoyed. The boss battles were a great time that didn't require tons of strategy but just enough thinking to keep me invested and engaged. But the connective tissue between those moments felt a bit underwhelming. I think the cooking minigames had good intentions but felt kind of empty. And between the little JRPG battles it was mostly going back and forth across the levels collecting the ingredients and cooking. So overall I was happy to get done with those segments as fast as possible. Some of the narrative made an impression with how heavy it got but also at times wandered into sappy territory. Overall I enjoyed it and am glad to have played it.
I was able to get a copy from a game club I'm in, and I HAD SO MUCH FUN. I started playing right after my last school assignment was turned in and it was just a really great experience. I was *big* surprised, because 1) it usually takes me a long time to finish games and 2) I've never been a big rpg person but I kept going to bed on time because I wanted to get up early and get as much play in as I could and I finished it in three days which is a blink of an eye for me. Even more shockingly, I am NOT a fan of stories that focus on food but I love love loved it here! The story hits close to home and resolutions felt earned and true not just thrown in for the sake of getting to the big The End. I didn't think I was a turn-based rpg person but with the amazing art, strong story, and fun mechanics I'm glad Dosa Divas proved me wrong!
Dosa Divas is like a mini-RPG, the perfect snack-length RPG experience that tells a concise character/family-focused story with synergetic gameplay. I love that more turn-based RPGs are doing timing-based combat to add more action into the combat. Reminds me Chrono Trigger combat and more recently, Sea of Stars. The art style of gorgeous, lots of vibrant animations, and the food dishes all looked delish. The lack of attacks for the characters was a bit disappointing over the course of the game, but it's just enough to not get tired of the combat by the end of the game. Came for the food and mechs, stayed for the relatable story.
Still very early but if you enjoyed Thirsty Suitors or even the very recent People of Note, this is another colorful, stylish turn-based RPG. So far I'm enjoying the time-based combat as well as the boost mechanic that allows you to hit harder with saved up points each round. Not quite the same but has that fun feeling of Bravely Default or Octopath when you save up a good amount of points and do a huge hit. The writing is also pretty charming and the voice acting is good. Tons of character in this game!
I checked out the demo for this game back during Next Fest and instantly fell in love. The art style is colorful and fun with very wacky characters and some interesting worldbuilding. The combat animations are fantastic with a lot of silly weapons on both sides. The combat system reminds me of Paper Mario and I had a lot of fun trying to get perfect blocks and more damage. The cooking mini games are fun and I love how yummy the different dishes look. We will feed all the people and remind them what good food tastes like!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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