
An intricate hardcore puzzle game within a world that feels both familiar and foreign, allowing you to lust for the solution or meander without aim for a journey entirely your own.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Reviews
A puzzle that get me puzzled. But not in a good way. I'm not sure what I was expecting. Maybe some cut scenes in between the levels. Maybe something that helps me get in the flow. I've went through some levels and it didn't feel good about it. The art, music and the atmosphere feels good but is missing something. And that something is not behind that door.
A real head scratcher but enjoyable nonetheless
Random Scuffed Games #25 twitch.tv/ditodesign Vorgeschlagen von: Drksmoo super schöner Artstyle, großartige animierte Cutszenes und interessante Puzzle mechanik. Allerdings muss ich sagen, dass ich tatsächlich für bereits das weite Rätsel zu doof war. Aber ich hatte trotzdem spaß! Ratings: Dito: 4.4/5 Chat: 3.63/5 Gesamt: 4.02/5
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Extremely boring. 7 doors in a line (or more in a vertical grid,) no tutorial (lazy coding,) no objectives, move from door to door at a turtle pace, until eventually (and if you're unlucky it will take an obscenely long time) something new happens that lets you discover 1 rule of the current puzzle... Usually, by that time, your are softlocked, so you have to slowly move to the Reset door and restart from scratch. Said Reset door, like everything else in the UI, has to be discovered as well. as nothing is straightforward, no input uses a standard gamepad key or shortcut, nothing is smooth, fast, or even intuitive. Past the utter lack of energy, past the absence of hook, the main flaw is the lack of an Undo key. In super-slow, long, trial-and-error puzzles that softlock by design. Complete heresy. Unless there is an Undo key somewhere, a hidden one that I didn't find, since nothing is streamlined. I like to spend my precious time actively solving puzzles, not passively waiting for slow animations, transitions, and resets. The game would have been 100 times more involving without a protagonist, fully mouse-controlled, with simple, direct clicks on doors and UI buttons. As it stands, I could take no more than a few puzzles before leaving with a resounding yawn.
[quote] You can find the full review [url=https://youtu.be/6WUDhIocN1A?t=255]here[/url] and you can follow our curator page [url=https://store.steampowered.com/curator/35757962/]here[/url][/quote] Although i haven't finished it yet, i'm still determined to get to the end. It's a beautiful looking game, the puzzles are very difficult, it would be nice to know how many levels there are too. It gets incredibly frustrated as you can't undo moves, so i'm having to write everything down to keep track. If you like puzzles with frustrating difficulty, this game is for you!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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