
You will have to face hundreds of different doors, and decide which one you should go to in order to get to the main secret. You have to open the doors in many locations of this world, each of which is dedicated to its type of doors.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]오감을 총동원해야하는 퍼즐 게임[/h2] [h3]인게임에서는[/h3] 스토리는 없다. 그저 정답인 것 같은 문으로 들어가는게 전부다. 그래도 각 스테이지마다 테마가 정해져 있어서 반복되는 양산형 퍼즐보다는 나은 게임이다. 명제 문제, 색깔 문제 등 기믹을 직접 알아야 하기 때문에 조금 불친절한 감은 있다. 몇 가지 아쉬운 점은 난이도 선택 시 무엇이 다른지 안 알려준다. 캐주얼 난이도와 아인슈타인 난이도가 있는데 이 둘의 차이점은 한 번에 깨야하는 조건이다. [strike]게임 스타트에서 문장 하나 슬쩍 넣는 것이 어려웠던 모양이다.[/strike]나는 이것도 모르고 아인슈타인 모드로 도전했다. 물론 그걸로 깬 건 아니다. 그리고 몇몇 문제는 이 답인 이유를 모를 수가 있는데 이는 그냥 그러려니 하고 인터넷에 검색하자. 평가가 복잡함인 이유에는 다 이유가 있다. 특히 마지막 보스같은 스테이지는 나도 잘 모르겠다. 그냥 찍어서 깼다.
What I like: - The game could be good for those starting out with puzzle games, as the puzzles themselves are relatively simplistic, and each area follows a recurring theme - The puzzles are complemented by the overall style of the game What I don't like: - There are no settings, you can't tailor any parts of the in-game experience to how you would want it - In the Winter door, there are some sections where the sound activation areas overlap so you can hear 2 sounds at once (or like the piano/windstorm parts), if you have trouble distinguishing one sound from another, this will be an awful experience - In the Garden door, there is a section that requires you to have gone through the Desert door fully before you can progress. If you don't know this, you will be guessing the answer and have no real understanding as to why the solution is or is not correct. While having required prerequisites in puzzle games is not uncommon, these are typically facilitated by stating that "You can't complete this yet, you are missing a required item!", or by not allowing the player to try the area at all. - The ship door - distinguishing between colours can be difficult to do for some. Without adequate colour-blindness accessibility settings, this section can become impossible - Einstein mode is, while in theory a suitable challenge mode, penalises any error whether that be not understanding the puzzle, or making an unintentional door choice (they are quite sensitive as I found out). Could be improved by adding in a halfway checkpoint, or having a clear description of what the mode actually entails before choosing it. I became so infuriated with making minor mistakes over and over on this mode, that I personally think that it is no longer worth any more of my time to try to get the achievement Overall, Door has a promising premise that could be built upon and improved with enough time. However, it has lots of minor flaws that unfortunately sum up to impact the whole experience of the game quite a lot
El Juego Me Encanta 99.999999999999999999999999999999999999999999999999999999999999999999999999999% De Bueno 0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% De Malo... Digo 100% Bueno Y 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000% De Malo
Вполне мелкая. Но бесячая. А также тянет на моей сковороде, так что кто такой же "гений" как и я, можете попробовать
gives you more brain HAHA.
numarası değişen kapıyı Sİ.
funny game
herkese merhaba oyun gerçekten kafa yoran ve beyin gerektiren bir oyun ama o kadar da aman aman bir zorluğu yok herkese tavsiye ediyorum alın oynayın indirin ve keyfinize bakın ve oyunu bitirdiğinize deyiyor...
Esse jogo, nunca mais, vou desinstalar, 30 minutos jogados, cem chatice.
bro why is this game so hard!??!!?!?!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hands of Necromancy | $35.8K | 409 | 84% | $4.99 |
| Under the blue horizon | $35.8K | 184 | 78% | $5.99 |
| Bassmaster® Fishing | $35.8K | 302 | 73% | $4.99 |
| Boet Fighter | $35.8K | 117 | 88% | $14.99 |
| SKIBIDI GYATROOMS | $35.8K | 839 | 80% | $1.99 |
| Ghetto Zombies: Graffiti Squad | $35.8K | 131 | 96% | $9.99 |