
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Most likely between $66.9M and $189.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $111.5M |
| PlayStation | $9.89 | 92% | — |
| GOG | $9.89 | 82% | #185 |
| Epic | $29.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.89 on GOG · United States (−67%). Compare 17 prices in 14 markets →
Reviews
Themes across 2576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game downloaded, I'm ready to play -> you have to make bethesda account... Okay, this sucks but ♥♥♥♥ it and make that ♥♥♥♥, let's play -> menu welcomes you with popup after popup... Okay, I managed to click onto those bazzilion windows, now let's finally play -> game pauses to let you know that by pressing jump twice you can doublejump... 24 minutes in still not had fun edit: I can deal with launcher crap, I can deal with account crap, I can deal with unskippable tutorial crap (here is minimap data, this game has minimap, now open minimap like a good monkey because closing this popup without opening the map would mean you can play), I can deal with pausing the singleplayer if I lose internet because you can't spy on me... but there is almost more invisible walls than real ones... and that thing I just refuse to deal with
Me gusto la verdad, la musica, movimient, ambiente es el mejor juego que tengo en mi cuenta :)
La mia giornata è del tipo: mi sveglio pensando a DOOM vado a lavoro torno dal lavoro stressato avvio DOOM ammazzo tutta la popolazione locale di demoni e vado a dormire felicemente
The best representation of a modern Doom experience.
玩的很心累,或许以后会在玩吧。愿你复仇的渴望从未熄灭,剑血永不干涸,愿我们永远不再需要你。
doom slayer is the coolest slayer of them all
[i]This game is absolutely MAD. Yet, it is a masterpiece[/i]. Doom Eternal is extremely violent. The story is shockingly sinister, especially towards the end. Overflowing gore of epic proportions and masterfully crafted lore elevate every second of gameplay. Mesmerising locations and breathtaking vistas accompany you on your crusade against the [u]Universe[/u]. Total satisfaction. However, Eternal is notorious for its combat. No word can describe this phenomenon. It can only be felt, by submerging into it without restraint. It's [b]godlike[/b]. And it instantly elevates your overall skill level. It's a gun buffet: weapons are massive, versatile and orgasmic. Fast switching is a must and it is delightful. Management of resources is badass! It is anything but a brainless shooting gallery - dumb people will not tackle Doom Eternal. The whole system is of high demand, but it is expected: to become a slayer, you have to walk the path of hard learning. Demons are vicious and unforgiving - savage monsters beyond imagination and [i]stars[/i]. Nightmare is an optimum difficulty. Music? Godlike. DLCs? Godlike. A painting of Doom Slayer holding his bunny? Godlike. This game is undisputed G.O.A.T. It is weirdly unique and only for this reason you should give it a taste. p.s. Big respect to ID for creating different game from Doom 2016. Both stand on their own and will [u]decorate[/u] any collection.
This game is just "fine". It's way too overwhelming for it to be fun for me, and there are just too many damn buttons that you need to press for everything. You have butttons for moving, a button for dashing, a button for jumping, a button for interacting, a button for punching, a button for shooting, one for using your weapons' secondary fire, one for SWAPPING your weapons' secondary fire, 10 different buttons for switching between your weapons, plus 3 more for switching to your next/last/previous weapon, a button to shoot grenades, a button to change what grenade you shoot, a button for using your flamethrower, a button for using your chainsaw, a button for using your sword, a button for using your superweapon, a button for changing what superweapon you have, a button to show objectives, and a button to show the map. All of these button are NEEDED to progress in the game, and it's just too overwhelming for me to be having fun, especially when I mix up the 20+ buttons and end up losing because of it. This game is just too overwhelming in general, with the amount of enemies, projectiles, sounds, and particles, and the game's incredibly brightly-lit environments don't help either. So much happens so fast that I just can't tell what I did wrong that leads to me losing. The enemies are just not fun to fight either, and every single enemy is more unbearable than the last. The arachotrons are bullet sponges with lasers. You can destroy their lasers, but they're still bullet sponges. Then the Mancubus is an even tankier bullet sponge with dual laser cannons, and a flamethrower, and a gas AOE attack. The Revanant is a bullet sponge that can fly and shoot missiles at you. The Pain Elemental is another tankier bullet sponge that flies and shoots rockets at you. The Baron of Hell is one of the tankiest enemies in the game with no counterplay other than "spam it before it kill you". The Maraduer is a boss fight that later becomes a common enemy where you only have a window of about 3 seconds to damage it, but it has so much hp that it takes 30-50 seconds to kill one, despite them being spammed everywhere. The doom Hunter is another boss-turned-common-enemy but it move fast and rapid-fires lasers at you and this one has about 20x more health than the marauder. So many enemies have so much health that it chews through your ammo, and the game knows that you don't have enough ammo to kill them, so it gives you an infinite-use chainsaw that instantly maxes out your ammo when used. This chainsaw mechanic is so f***ing stupid because I'd rather just have my max ammo be large enough to actually use the weapons I want to, but instead I have to switch weapons to the ones that aren't that fun to use until my chainsaw recharges and then I can get back to using the fun weapons. The chainsaw feels like a band-aid fix to a problem that the developers chose to create. The level design is okay, but the game focuses way too much on the story, which I just don't care about because it was written by Bethesda and Fallout 4 taught me never to take a Bethesda story seriously.
Проходил несколько раз полностью с дополнениями, сейчас прохожу заново, после истории Dark Ages, +DLC. Очень нравится атмосфера, музыка, графика, и сюжет. плюс есть много прокачек - скинов, коллекций, доска рейтинга. короче 10/10!
Tam 90’lardaki o eski Doom havasını yakalamış. Hiçbir şey karıştırmamışlar, direkt aksiyon. Oynanış hızı ve hissi hâlâ aynı, sadece grafikler çok daha iyi. Stres atmalık, bayağı zevk aldım.