
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Most likely between $66.9M and $189.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $111.5M |
| PlayStation | $9.89 | 92% | — |
| GOG | $9.89 | 82% | #185 |
| Epic | $29.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.89 on GOG · United States (−67%). Compare 17 prices in 14 markets →
Reviews
Themes across 2576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DOOM Eternal is one of very few games that I'd consider borderline perfect, because every single facet of gameplay matters. Ammo is slim, encouraging variety in your choice of weapons. You'll very often be rapidly swapping on the fly to adapt to situations. To gain back this ammo, you can use your chainsaw on a demon to get a large quantity of your ammo back. But, if you spread out your ammo usage evenly, you can save up three gas canisters worth of chainsaw fuel, and use all three to instantly take out a heavy demon. There's also your extra utility, that being the frag grenade, ice bomb, flame belch, and blood punch. The frag grenade can take out groups of fodder demons, but is also very useful for faltering any heavy or super heavy demons that are giving you trouble when you need some time to breathe. The ice bomb instantly freezes enemies it hits, allowing for very easy targeting, and once upgraded, frozen demons will take extra damage and drop health for if you're in a pinch. The flame belch sets enemies and fire and causes them to drop armor, which you'll most definitely be needing. And the blood punch can take out crowds of fodder demons while also doing insane damage to heavy and super heavy demons, and when upgraded it also gives you health drops, just like the ice bomb upgrade. It's refilled by performing glory kills, which also reward health. Enemies are very aggressive, and will melt your health bar when given the chance. If you choose to stand still even for a second, you could very well die. This is why you'll want to be on the move for every second of game, and the double jump, dash, and the super shotguns meathook which will fling you across arenas will help. Every single one of these attributes matter and when combined give you a combat system that is easy to learn, but hard, and incredibly fun to master. You're heavily rewarded for taking advantage of every single item and weapon at your disposal. And it's unlike any game I've ever played. You'll be swapping between every weapon to take out fodder, heavy, and super heavy demons while you refill your blood punch with glory kills and use it to remove fodder demons or whittle down heavy and super heavy demons, ice bombs to regain health and do extra damage, flame belch to regain armor, and the frag grenade on crowds or heavy and super heavy demons, all while flying through the air to avoid damage. It is very tricky to design a game that is better the harder and harder it is, but DOOM Eternal achieves that. The higher difficulties you pick, the more fun the game is, as it'll really test how efficiently you can use all it's systems in tandem with one another. It's a joy to play. And once you master it, you'll feel as unstoppable as the Doom Slayer himself. But notice how I said it's borderline perfect. This game's one weakness is it's weapon mods. Each gun has two, and every single weapon has one weapon mod out of the two that is definitively better. It's a shame, because constantly swapping between weapon mods that suit the situation you're in would've added another level of mastery to the game. But as it is now, this gameplay is still amazing. Other than the main gameplay loop, you have some platforming that I personally don't mind but that has a lot of fans divisive, a myriad of secrets and collectibles to find throughout levels in the spirit of the original DOOMs, OST from the brilliant Mick Gordon that'll have your blood pumping and your head banging, and a buttload of lore. I adore all of the new lore here that expands on lore that 2016 introduced, but in Eternal it can be super messy and flat out inconsistent with lore from 2016. However, to be fair, these games follow the rule of cool, and even if messy, the lore is cool as ♥♥♥♥, so they met that goal. DOOM Eternal is nearly spotless, and hands down one of the best games I've ever played. I can't recommend it enough to anyone who enjoys DOOM, or videogames in general. As a wise Sentinel King once said... Rip and tear... Until it is done... 10/10
Йа анскилл, но не отменяет факта того что ультробазо
Doom pa siempre.
Greatest singleplayer arcade shooter of all times
It's just not hitting it for me. It feels more like an ammo management simulator than Doom. The most disapointing thing was making his punch worthless. It was actually a viable weapon in Doom 2016, in Eternal it literally does 1 point of damage (unless you built up glory kills but that's beside the point) It doesn't hit for me like Doom did. It's missing that feel of power and destruction, as if their only way to make the game harder was by giving you less ammo. Perhaps it gets better, but 4 hours in and I'm not looking forward to it, unlike in Doom 2016 where I couldn't quit playing.
i
Everything about the gameplay, soundtrack, graphics and setting is great, however the technical issues caused by the online elements and complete lack of QoL when it comes to 100% completion makes this an extremely tedious and frustrating experience that does not respect the player's time whatsoever. You would think that it would be common sense to be able to fast travel when replaying missions for collectibles, yet the fast travel only unlocks after you've gotten to specific checkpoints. What's worse is that you have to complete the entire level in one sitting otherwise you will be sent back to the base on your completed save the next time you load the game. As if that's not bad enough, if for whatever reason you miss even just one collectible upon completion you have to do the entire level again. I'm still going to mark this review as positive since the most important aspect (the actual game) is great, but my experience with trying to achievement hunt on this game is enough to make me consider marking it as negative.
Loved the 2016 version, really liking The Dark Ages. Eternal is a Red Bull chugging twitchy platformer with lollipop GFX smeared over a Bosch painting... a puzzle-platformer, which is interrupted by forced tutorial messages, weirdly paced combat, and a confusing buffet of combat- and upgrade options. All of which feel kinda weak on purpose so you're forced to change your weapons often. You like the regular shotgun? Too bad, it feels weak, to make you engage in a scissors-rock-paper dance with demons, which feel spongy to fight otherwise. Movement is great, but platform jumping in FPS games was never a good idea... like... ever. Depth perception is off, and yes, you can get used to it. Arena shooters like Quake made you learn stuff like that, but in a single-player Doom, on the critical path, not exploring for secrets or racking up points in a optional area, no, the normal progression path is making you do long jumping and swinging sequences. Nice if you're up for that, but I do not want this in a Doom game. So yeah, "git gud" is part of it, but even when I nailed the jumps, it didn't feel fun to do. It felt like something I was made to do. Art direction was a mixed bag for me. Gone is the yellow filter from 2016, which is nice, but the deliberate call back to arcady nature of power ups and symbols was jarring to me. It felt over tuned this time, which goes hand in hand with the already mentioned confusing upgrade paths. I bought the Steam version ages ago and refunded it. On PlayStation I can't refund it, so yeah, my actual time in Doom Eternal, probably 2 hours give or take. The game is an average shooter with level design way too in love with itself, and a systems designer badly in need of a scope check. Felt like everyone and their mom where part of the design team and nobody was allowed to say no...ever. A bloated, overeager puzzle jumper with a confused direction and a bolted on story...which is needlessly complicated for a Doom game tbh. Did not enjoy my time with it.
More platforming than a modern Sonic game, jesus
ID seriously dropped the ball in this game compared to OG Doom and DOOM 2016. If you enjoy being told what to do 24/7 with no player agency, artificially low ammo, bulletsponge demons that only die if you use the same gimmick specific to them over and over, and massive expositional lore dumping that leaves you with more questions than answers, then this is the game for you. WOULD NOT RECOMMEND.