
A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters.
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Languages: English, German, Italian, Spanish - Spain, French
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid game all around
hardcore oldschool room clearing
Короче демоны страшно и фонарик тоже и потом её ремастер тоже хороший но так себе ♥♥♥♥♥ НЕ РАБОТАЮТ ДОСТИЖЕНИЯ ID SOFTWARE ПОГАНЦЫ КАК ЗЕМЛЯ ТАКИХ УРОДОВ ДЕРЖИТ ОБАЛДУИ.
😍 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇵🇴🇸🇮🇹🇮🇻🇪 📘 😏 🇵🇴🇸🇮🇹🇮🇻🇪 😐 🇲🇮🇽🇪🇩 😒 🇳🇪🇬🇦🇹🇮🇻🇪 😣 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇳🇪🇬🇦🇹🇮🇻🇪
Мне не понравилось
Like i remember it from 2004/2005. 10/10 ! Also, with REDUX & Dhewm3 mods its EPIC! BFG is nothing compared to the real original DOOM III.
Ah yes, DOOM 3. I guess I'll just write a review of this here because why not. You can't buy it anyway! But whatever! DOOM 3 is a game that many, including me, wrote off as basically just a tech demo, an excuse to stress your PC when it came out. And damn, was this a sweet looking game - dynamic lighting, harsh shadows, and what seemed at the time very accurate lighting too. This game even had physics objects and stuff like that too. While these days, I think many people kind of look back on Half-Life 2 in a different light, and think "man what was so great about this game anyway" - when you look at what it was competing with, games such as DOOM 3, well, you kind of understand why HL2 was venerated as the greatest shooter, perhaps even greatest game of All Time. DOOM 3 is largely restricted to narrow, EXTREMELY confined corridors and occasionally, timed exploration of the Mars surface, because your marine guy (not Doomguy, I think he's known as 'The Marine') apparently either is really good at holding his breath for a few minutes at a time, or I guess he hastily shoves a helmet onto his thick skull to survive - but make sure to pick up those oxygen cannisters! Okay, but I'm getting ahead of myself. I should talk principally, about the most renowned, infamous part of DOOM 3: this is not really a Doom game. Doom games, by definition, tend to have masterful level design, keycards to run around and pick up, fast-paced action, tons of guns, ammo and item pickups scattered across levels, a rockin' metal-influenced score, and I'm talking about Doom 1 and 2 here, not even the 2016 remake. DOOM 3 on the other hand, is a game where many people will tell you, mostly you're stuck creeping through impenetrably dark corridors, holding a flashlight, and once in a while a spookum pops out and you blast him. That's pretty much it. And given the dedication to reading notes and emails off PDAs, this game shares more in common with the 'survival horror' genre than the shooter genre. However, this is also why in some ways I feel this game is kind of a success. If you want to run around and blast demons like any normal Doom game, you're gonna probably have a bad time, but if you're willing to kinda... just go with the flow, this is a pretty OK game. So the game looks pretty sweet for the time, it has I think mostly hand-animated cutscenes? Even though there were games being mocapped even back at this time, I think this game was all done the old fashioned way. DOOM 3 also has some extremely iconic weapons. While certain ones like the BFG 9000 is kind of just a gigantic cube of metal, 'The Soul Cube' is pretty sweet in terms of concept and how it actually works. It just goes to show this game was really operating on a different level because you're going along and then, sorta like a Heretic game almost, you get a hushed, whispered, legion of voices saying "USE US" encouraging you to whip out this cube thing your character cannot possibly understand, and indeed use it to vaporize a screen-full of demons - which is also an esoteric concept today. The Plasma Gun also deserves its own paragraph, and indeed shall have one. It looks fantastic, they managed to do the perfect job figuring out how to make like a sci-fi plasma blaster that sounds great, has a simple and straightforward, intuitive design that also seems like it could genuinely exist, despite it being a weird rectangle that oozes mysterious blue particles. That can't be healthy. Still, this design owns so hard they even reused it in the 2016 remake, so you know it's good. But really, aside from all that the main issue is that while you're playing DOOM 3, you can't see the plasma gun, or anything else for that matter. Because the game is pretty much pitch black most of the time. This is not helped by the game's shadows which are absurdly harsh. The screenshots on this store page do not do the game justice and just how dark everything is. In fact, I'm pretty sure these publicity screenshots may have even been taken like way back in the day during the first marketing blitz of DOOM 3, because I'm pretty sure I saw several of these on my boxed copy of the game, as well as in PC gaming magazines at the time. When you play this game, one of the biggest takeaways is just that the UAC's base on Mars is ABSURDLY dark. Despite the fact the facility has enough power to power all the mysterious bridges, doors and other devices necessary for living in space like oxygen scrubbers or whatever they have, basically none of the lights ever work again once the brief opening of this game is concluded. Once 'all hell breaks loose' (literally) the lights go out, and your marine man is stuck lighting the way with his pathetic little flashlight. This is perhaps the first game I ever even heard of having a 'must have' mod that people were talking about at the time between one another, as something you could download from 'The Internet'. A mod where, you install it, and all your guns have a 'flashlight' magically strapped to them so that instead of needing to pull out the damn flashlight every five seconds to the point where you kind of need it almost on a quick-swap button, you can just carry your gun and shoot enemies to death without worrying about having to see or not. I've beaten this game with and without said mod, and while the convenience is quite pleasant, there is something to be said for playing this game as intended by the developers. There's moments in DOOM 3 where you get caught surprised, and you have to choose between seeing, or shooting. It kind of works, but it's all too often frustrating. In some ways, this game was ahead of its time and also behind the times. Player convenience and accessibility, in the mid to late 2000s, was increasingly important. This is a game however, that is willing to stress the player in a way that is both forward and backwards-thinking. Consider that there's many games today, that are in fact billing themselves as expressly inconveniencing the player, as a feature and not a flaw. DOOM 3 (and other idTech 4 engine games) also have perhaps the best 'computer interaction' I have ever seen in a game. The way it works, is you walk up to the screen or whatever, and it is amazingly, a touch panel. Your mouse controls your finger on the touch panel, and you just aim and 'click' on whatever you want. It's genuinely incredibly intuitive, it doesn't lock you into using the device which means you can walk away or shoot an imp if surprised by one, AND, the interfaces they made are big, chunky, easy to read, and look great. They even function like wireless devices, sometimes transmitting useful stuff to your PDA! Which also bears mentioning. You will spend, I want to say like half your playtime in DOOM 3, just reading emails or listening to audio tapes. They both tell you codes that let you into specific lockers which is usually the DOOM 3 equivalent of a 'secret' from one of the oldschool games. You see, you don't go around really just pressing the use key anymore, you mostly just find stuff in lockers that have a specific code, and if you just know the code, you can open it, from a PDA or otherwise. I like this system, but it's very strange coming from Doom 1 or 2. Anyway. So is it good or not? Do I recommend it? Well, if you own this specific version of DOOM 3, there's really no reason not to play it I suppose, but it's a game you need to be in the right mood for. You need to want to play it, because while I found this experience rewarding, I would not be able to pick this game up and play it any old day of the week on an impulse.
Doom 3 is a cult classic horror shooter game released before newer doom reinvented the formula to be more of a boomer shooter run and gun type. The game was pretty good for its time and still somewhat holds up in 2026 if you like corridor shooters. Pros: The horror element is pretty good , the game tries various ways to jump scare you. Has a decent amount of weapons and one of the most OG shotguns in FPS shooters. Various type of enemies each with their weak points. Has a "story" though almost half of the game. Rewards for exploration with ammo and health/armour and you can even find some weapons early. The level and atmospher design is pretty good and keeps changing throughout the game levels. Has a bunch of level mods you can try after beating the game. Cons: The game tries various methods to jumpscare you but they get really obvious half way though the game, monsters hiding behind wall panels, or the game has a bad habit of spawning enemeis right behind you at certain spots, when exploring if you find some loot well get ready to consume it right away because yeah that loot was a "trap" and now the game spawned some enemies becuase you visited that spot which you can easily avoid. There is no duct tape in Mars. you keep flipping between the flashlight and your gun because you need to see first where to shoot. the graphics are pretty out dated and the textures are really low , (you can fix this easily by using essentials HD mod which is a must). the story just blanks out half way into the game and you are just aimlessly roaming and shooting monster which makes it feel really repatitive. At some locations in late stages, the game just spawns a bunch of hard enemies to make it feel "difficult". Despite the flaws this is a remarkable old school shooter with horror elements. a must play if you like 2010s fps.
Sure its weird that the flashlight is its own item rather than something thats attached to your weapon, but it makes the game so tense! Honestly with some HD texture mods this is a cult classic that deserves a try if tense gunfights and a spooky atmosphere suit you!
<--{ Gameplay }--> -The slower pace is exactly why I enjoyed it so much. Instead of constantly running and shooting, I spent a lot of time exploring, listening to PDAs, reading emails and trying to understand what happened to the facility before everything went to hell. -The gameplay is completely different from the classic Doom games and I understand why some people don't like it, but for me it worked really well. -The controls felt a little clunkier than in the BFG Edition and having the flashlight as a separate item took some getting used to. ☑ Totally Addictive ☐ Very good ☐ Standard gameplay ☐ It's just gameplay ☐ Kinda Boring ☐ Watch paint dry instead ☐ Just don't <--{ Graphics }--> -The graphics are a little rougher than in the BFG Edition but still look great for their age. -From laboratories and offices to industrial sectors and Hell itself, the environments do an amazing job creating the game's atmosphere. ☐ You'll forget what reality is ☐ Absolutely Stunning ☑ Beautiful ☐ Decent ☐ Ugly ☐ Don‘t look too long at it ☐ You might go blind <--{ Audio }--> -The soundtrack doesn't play as big of a role as it did in the classic Doom games but when it does show up it hits hard. -The menu music alone got me excited every time I launched the game and the sound design throughout the facility was excellent. ☐ Eargasm ☑ Masterpiece ☐ Well composed ☐ Good ☐ Forgettable ☐ Very Bad ☐ Painful to Listen <--{ Story }--> -The story was surprisingly interesting and the PDAs were a huge part of that. -Reading emails, listening to audio logs and learning about the people who worked at the base made the facility feel alive. -It was cool seeing how everything slowly fell apart before the demons took over. ☐ Life-Changing ☑ Very memorable ☐ Engaging ☐ Average ☐ Some lore ☐ No Story <--{ Difficulty }--> -The combat itself isn't too difficult but the game definitely requires more attention than the classic Doom games. -The darker environments and separate flashlight make some encounters more tense. -The game also has much larger and more involved puzzles than I expected. ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls <--{ 100% Completion }--> -There are no achievements so there isn't really anything to grind for. -I mostly focused on the story and exploration. ☑ Nothing to grind ☐ Just A Relaxing Cleanup ☐ Time-Consuming But Fun ☐ Mentally Draining ☐ Why Am I Doing This ☐ Literal Torture <--{ Game Time }--> -My playthrough took around 14 hours, although I had already finished the game several times before. -New players will probably spend much longer exploring and figuring things out. ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ Very long ☐ You'll never touch grass again <--{ Bugs }--> -I didn't encounter any bugs during my playthrough. ☑ What bugs ☐ Minor bugs ☐ Can get annoying ☐ Worse than a mosquito ☐ The game itself is a big terrarium for bugs <--{ PC Requirements }--> -The game is old enough to run on almost anything. ☐ Check if you can run paint ☑ Potato ☐ Decent: for basic play ☐ Fast: for best experience ☐ Rich boi ☐ Ask NASA if they have a spare computer <--{ ? / 10 }--> ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
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