
Search for hidden things and troubles in this highly interactive, 2.5D, playful take on London’s 50s & 60s.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Doodle Streets is a hidden object game in 2.5D with multicoloured cartoon-style images, which are also partially animated, reflecting London in the 1950s. On each of 14 main levels, a list of characters and objects to be found is displayed; clicking on these also gives a textual clue to help to locate them in the large and detailed scene. Levels are also grouped and there are a further three items to find in each group. For each level there is a minimum number of items which must be found before the player can start the next level - I did this whenever I was stuck on the few last items in a level, coming back later to try to complete the previous one. The complexity in the game, and also the sense of awe for what the developer has created, comes from a number of different features: the great amount of detail in the scene for each level; the often small size of characters and objects (there is a good and absolutely essential zoom facility); the animation of many parts of each scene e.g. smoke billowing from chimneys, moving characters (and animals & vehicles), fires burning in grates and on stoves, etc; some characters and objects are inside buildings (doors and curtains/blinds can be opened & closed) or in bushes & trees (which can be searched). Occasionally there are little "help" signs dotted around a scene which, when clicked, explain a new mechanic e.g. "growing" or "shrinking" plants, and also little arrows which indicate something important. I found that Doodle Streets really challenged and delighted me for a period of time, but then, as I became frustrated or fatigued, I needed short or long breaks from it, playing other things. I first installed the game last July, played on and off for one month, and then didn't touch it again for five months, when I completed it over the next few days. The two levels which I most enjoyed were (a) one based around a large factory which had a stronger puzzle element to it (working out which circuits and pipe runs would activate sections of the factory and, ultimately, launch a hot air balloon on the roof), and (b) locating a number of escaped prisoners (again using the description clues) on a very long but, I felt, a more tightly focused scene. The levels based around rows and rows of almost identical houses more quickly led to frustration as door after door, and window after window, had to be opened. The deliberate "shaky" animation of many of the characters could also become tiring quite quickly. Nonetheless, I am very glad that I experienced such a clever variation on the "hidden object" theme.
Ridiculously charming! I'm really enjoying it so far.
I loved the style and playfulness combined with the still mantained realism of old-time London. Each level felt distinct with a thematic progression that made sense. The difficulty of tasks varied significantly—some were easy and straightforward, while others resembled puzzles rather than simple hidden objects. Fortunately, there's flexibility in not needing to complete all tasks to advance. Both relaxing and fun game.
Clever find-it game. It has mini-animations, nice color, and some more difficult items to find. My only negative would be that the hints are ambiguous at best and no further help is available. With that being the case, it did take me a bit of time to uncover some things but it was enjoyable time.
Nice and relaxing game, that made me feel back to my early years I was playing point and click adventures. Nice drawing graphics just made the memory feel a quite better. If you are tired of all the shooting, racing, beating other ppls in any kind of today games, this is game for you. I can recommend this as game that make feel you relaxed.
I found myself hooked. This game doesn´t really demand your attention, it just grabs it and nurtures it. Recommended.
a lot of fun with a lot of detail. hints help. there doesn't seem to be any button that tells you exactly where it is so it does take some time to decipher the hints and locate. a couple puzzles to figure out. i really enjoyed it
If I could give neutral feedback for a game, I would. But given the options only include positive/negative, this gets a thumbs up ... just. I've played a large number of hidden object games, including several with cryptic clues to find specific characters (Hidden Folk, Hidden Through Time, Looking for Aliens, Sophia the Traveler) and have to say that this is one of the most difficult games in the genre. There's a couple of reasons for this: 1) The art style can be kinda fuzzy, which makes spotting some details hard. This isn't helped by things like the parallax effect, lighting and additional layers such as window panes which sometimes obscure items, 2) On larger levels, there's a lot of similar looking buildings. This makes it really hard to narrow down where on the map something might appear, especially if the clue is especially vague or mentions a common element like a roof or kitchen. 3) Some of the elements can be interacted with, and the controls are not always clear. E.g. some curtains are opened by clicking, other need dragging. Whilst some hints have been added to help with this, some items take a while to find as you just don't realise you can interact with something that is hiding it. 4) Sometimes the number of clickable items is quite large, to the point i question if I'm playing a hidden object game or "curtain opening simulator". It gets a bit tedious when a map has 100+ windows and items are hidden behind one set. All clickable items also get reset when you reload a level, which gets quite annoying. 5) There are multiple "secret" items to find, which could appear in one of 3 maps. Some of these maps are quite large, so it can be a bit frustrating to hunt them down. 6) there's no automated hint system. I have seen the dev provide hints in the community tab, but you have to be willing to publicly ask. After 7+ hours in the game, i have very mixed opinions. I really enjoyed the smaller levels (ones with maybe 10 items to find). But some of the larger levels just become quite frustrating, especially when you only have 1-2 items left. I eventually managed to 100% the game, with the last 2 or so hours being spent on 2 missing items. Overall, the concept is fine. But I'd only recommend the game if you like a real challenge (to 100% it) or you're fine with just finding enough items to pass onto the next level.
A relaxing escape from reality, combined with a little bit of challenge with totally delightful hand-drawn graphics. I loved finding the small hidden surprises among the well-hidden objects, it made the whole exploration journey even more rewarding. Also, the visuals are truly to die for.
This is a fun relaxing humorous game, full of clever surprises and unlike other hidden object games! Highly reccomend, give it some time and see how rewarding and challenging it is! I hope the maker continues, it's been a great experience.
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