
Capture islands, sink ships, defend your towns, and discover an exciting world full of adventure.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Iz fun ''/
Don't Sink is a beautifully pixelled game that I want to love so much. Despite playing through it multiple times as well as going as far as to make a 100% completion achievement guide I have many qualms with its gameplay. I've tried very hard to look toward it with fondness but sometimes things aren't meant to be. This review is available in video format here; https://www.youtube.com/watch?v=yGTFpBCpGNU Don't Sink is a casual sandbox adventure inspired by the likes of Sid Meier's Pirates and Faster Than Light. It was released to early access during the November of 2017 while having a full release April 13th of 2018. It also received a Nintendo Switch port sometime the following year. The game begins with a character creation screen. After making your pirate your set on an island with a very brief tutorial before being left to your own swashbuckling devices. Since I'm largely unfamiliar with Faster Than Light I'll make the comparison that Don't Sink feels very much so like an ultra-lite version of Sid Meier's Pirates. The general gameplay loop, outside of specific quest objectives, consists of sailing between islands via a sort of loading screen that tracks crew management. During this sailing screen events can happen, illnesses, morale problems, attacks by other ships, etc. At the end of the sailing screen you'll be set at your destination island to chat up the locals and collect their quests. The quests were largely unmemorable and extremely brief - even those to be sought out by achievement last at most a couple minutes from start to finish. Largely they do however keep you hopping between islands to perpetuate the cycle of sailing, ship fighting and events in order to build you're gold hoard. You can buy a few things with the financial gain. Ships seem like they would be a great monetary sink until you've played with them and realize the combat can more or less easily be exploited thus to a great extent the ship upgrades don't end up feeling important or impactful. You can nearly 100% the games content with the starter ship. Alternatively, you can dump your gold into upgrading and building up your towns. This also feels trivial since the game content doesn't really open up more with town growth. While I'm on the path of negativity by far my largest gripe is the combat. While engaged in sea battles specific cannonball types feel underutilized as regardless each ship will take turns shooting eachother and inevitably the larger ship will win. To circumvent this performing a boarding action immediately whilst entering combat can negate any damage to your ship and regardless of anything else simply spamming a single attack during the swordfight is a guaranteed win. The incentive to perform any other combat action besides this is nil unless you specifically want to put yourself in a position to be paying repairs. Lastly as far as complaints I'll speak on the games bugs and its controls. I played the game on mouse and keyboard and most of the time kept feeling like its keybinds were set by someone who does not use anything more than a controller. While awkward controls aren't the end of the world for me they did noticeably feel 'off' and I could see this being a dealbreaker for a lot folks. My years old initial review for this game was spurred by the fact that I had a gamebreaking bug near endgame (3 hrs of play) that made me unable to complete the final sections of content. Since then my playthroughs have not replicated this error but I did also experienced save files losing their ships and reverting back to the starting ship as well as multiple music files playing simultaneously. Now lets switch gears and talk about something good. The graphics are overwhelmingly charming. Regardless of the busted gameplay loop this is a game I want to look at. I want to see the ships sailing, the townsfolk wandering around - I want to see all the bright pixel colors flowing around. It's wonderful. The sound and must was also great. The soundtrack was reminiscent of Banjo-Kazooie to me. Simple and comforting yet incredibly catchy. Final thoughts? Despite it's visual charms the overall short gameplay and unrealized mechanics make it fall too short for me, especially at its full price point. My initial review stated it had the depth of a flash game and after returning to complete the game again (and making a 100% guide) I struggle to recommend it unless you very specifically are aware of its super casual and short gameplay.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you dont play perma death you a ♥♥♥♥♥
Sehr gut gelungenes spiel hatte viel Spaß da bei : ) PS: Müsst ihr wissen!!!
Les moins : - ultra répétitif - pas de challenge : vous allez gagner, et tout écraser sur votre passage. Aucun suspens. - trop cher en l'état.
Bof. Monde relativement vide; très peu d'îles à découvrir, quêtes marchandes sans intérêt : livrer marchandises à X port, pas de difficulté le niveau des ennemis augmente en même temps que nous et les ressources sommes accessibles en grande quantité. J'ai tenté de jouer un peu (2 heures) voir si la conquête de territoires était intéressante ou s'il y avait plus de challenge mais non.
Esse foi um dos melhores jogos que eu já joguei, a arte é fantástica, a trilha também, é engraçado, fofo, cheio de easter egg, BARATO, a mecânica prende bem Pena que é curto, mas tem fator replay. Super indico e vale seu preço cheio SIM
good game wish it was longer!
One of those gems, where the game's idea and mechanics are well executed, well coded, and well designed. Runs using low resources, so not only is it easily accessible to all platforms but, also optimized to do so. Because of this its a great game to play. Great job to the game dev(s), hoping you make another title. Well done.
Its an ok game but later on its nigh impossible to do anything since every single enemy is scalled on the same level or further then you. Would not recommend until they fix this.
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